#include "table_zone_logic.h" #include "../../board/card_item.h" TableZoneLogic::TableZoneLogic(Player *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QObject *parent) : CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent) { } void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y) { cards.append(card); if (!card->getFaceDown() && card->getPT().isEmpty()) { card->setPT(card->getCardInfo().getPowTough()); } if (card->getCardInfo().getUiAttributes().cipt && card->getCardInfo().getUiAttributes().landscapeOrientation) { card->setDoesntUntap(true); } card->setGridPoint(QPoint(_x, _y)); card->setVisible(true); } CardItem *TableZoneLogic::takeCard(int position, int cardId, bool toNewZone) { CardItem *result = CardZoneLogic::takeCard(position, cardId); if (toNewZone) { emit contentSizeChanged(); } return result; }