#ifndef LOCALSERVER_H #define LOCALSERVER_H #include "server.h" #include "server_database_interface.h" class LocalServerInterface; class LocalServer : public Server { Q_OBJECT public: LocalServer(QObject *parent = nullptr); ~LocalServer(); LocalServerInterface *newConnection(); }; class LocalServer_DatabaseInterface : public Server_DatabaseInterface { Q_OBJECT private: LocalServer *localServer; protected: ServerInfo_User getUserData(const QString &name, bool withId = false); public: LocalServer_DatabaseInterface(LocalServer *_localServer); ~LocalServer_DatabaseInterface() = default; AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, const QString &clientId, QString &reasonStr, int &secondsLeft, bool passwordNeedsHash); int getNextGameId() { return localServer->getNextLocalGameId(); } int getNextReplayId() { return -1; } int getActiveUserCount(QString /* connectionType */) { return 0; } }; #endif