#include "replay.h" #include "../interface/widgets/tabs/tab_game.h" Replay::Replay(TabGame *_tab, GameReplay *_replay) : AbstractGame(_tab) { gameState = new GameState(this, 0, -1, tab->getTabSupervisor()->getIsLocalGame(), {}, false, false, -1, false); connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged); playerManager = new PlayerManager(this, -1, false, true); loadReplay(_replay); }