syntax = "proto2"; import "game_event.proto"; import "serverinfo_player.proto"; // Signals that the game state has changed. // If a field is present in this message, it will overwrite the client's game state. // Also used to provide the entire game state when joining a game. message Event_GameStateChanged { extend GameEvent { optional Event_GameStateChanged ext = 1005; } // the list of players. Players contain their zones which contain all cards in the game repeated ServerInfo_Player player_list = 1; // if the game has started optional bool game_started = 2; // the player who is currently holding the turn optional sint32 active_player_id = 3; // the current phase optional sint32 active_phase = 4; // the amount of seconds since the game started optional uint32 seconds_elapsed = 5; }