syntax = "proto2"; import "serverinfo_cardcounter.proto"; // Container for all the properties of a single card message ServerInfo_Card { // unique card id in this zone optional sint32 id = 1 [default = -1]; // name of this kind of card optional string name = 2; // x coordinate in zone optional sint32 x = 3 [default = -1]; // y coordinate in zone optional sint32 y = 4 [default = -1]; // if the card is face_down, hiding its information optional bool face_down = 5; // if the card is tapped, turned sideways optional bool tapped = 6; // if the card is marked as attacking optional bool attacking = 7; // the card's color optional string color = 8; // the power/toughness field, displayed on the bottom right optional string pt = 9; // an optional string placed over the card optional string annotation = 10; // whether the card should be deleted when removed from the table, like a token optional bool destroy_on_zone_change = 11; // whether the card should not be untapped when the untap command is sent optional bool doesnt_untap = 12; // list of counters on the card repeated ServerInfo_CardCounter counter_list = 13; // the player that owns the card this is attached to optional sint32 attach_player_id = 14 [default = -1]; // the zone of the card this is attached to optional string attach_zone = 15; // the unique id of the card in that zone optional sint32 attach_card_id = 16 [default = -1]; // unique id of this kind of card, extends the name to specify a specific printing of a card optional string provider_id = 17; }