syntax = "proto2"; import "command_deck_select.proto"; // Types of draft gamemodes available enum Draft_Type { Booster_Draft = 1; Sealed = 2; } // Container for options related to drafting shared in the game state message Draft_Options { // The draft gamemode optional Draft_Type type = 1; // The cards to draft from as cockatrice decklist optional string draft_list = 2; // The cards to draft from as a decklist stored on the server optional sint32 draft_list_id = 3 [default = -1]; // The cards that can be freely added to the deck before deck submission as cockatrice decklist optional string addable_card_list = 4; // The cards that can be freely added to the deck before deck submission as a decklist stored on the server optional sint32 addable_card_list_id = 5 [default = -1]; // The amount of cards in each pack when using a cube, for example this is commonly 15 in boosterdrafts optional uint32 cards_per_pack = 6; // The amount of packs that will be drafted by each player when using a cube, for example this is commonly 3 in // boosterdrafts optional uint32 packs_per_player = 7; // The minimum amount of cards in the mainboard of submitted decklists, often 40, -1 means any size optional sint32 minimum_deck_size = 8 [default = -1]; // The amount of cards to pick every time a pack is passed, usually 1 optional uint32 picks_per_selection = 9 [default = 1]; // The amount of cards picked for removal every time a pack is passed, usually 0 optional uint32 burns_per_selection = 10; // Amount of seconds before the server will decide picks automatically, -1 means no limit optional sint32 selection_timer = 11 [default = -1]; // Amount of pick selections that can be made without having to wait on other players, this means that the slowest // player can never have more than this amount of packs waiting for them and the fastest player can never be more // than this amount of pick selections ahead of the slowest player, -1 means to never wait, 0 means to wait for all // players to confirm their picks before showing the next pack optional sint32 max_selections_ahead = 12 [default = -1]; // Amount of new packs that can be opened without having to wait on other players, only after all that player's pick // selections in the current round of opened packs are finished can a new pack be opened, -1 means to never wait, 0 // means to wait for all players to finish their packs before showing the next pack when the player finished all // picks optional sint32 max_new_packs_ahead = 13 [default = -1]; // Allow players to interact using normal card actions on a table zone optional bool enable_table = 32; // Allow players to take more or less cards from packs with confirmation optional bool enable_overpicking = 33; // Allow players to return cards back into a pack with confirmation optional bool enable_returning = 34; }