/** * @file pt_menu.h * @ingroup GameMenusCards */ //! \todo Document this file. #ifndef COCKATRICE_PT_MENU_H #define COCKATRICE_PT_MENU_H #include class PlayerGraphicsItem; class PtMenu : public QMenu { Q_OBJECT public: explicit PtMenu(PlayerGraphicsItem *player); void retranslateUi(); void setShortcutsActive(); QAction *aIncP = nullptr; QAction *aDecP = nullptr; QAction *aFlowP = nullptr; QAction *aIncT = nullptr; QAction *aDecT = nullptr; QAction *aFlowT = nullptr; QAction *aIncPT = nullptr; QAction *aDecPT = nullptr; QAction *aSetPT = nullptr; QAction *aResetPT = nullptr; }; #endif // COCKATRICE_PT_MENU_H