/*************************************************************************** * Copyright (C) 2008 by Max-Wilhelm Bruker * * brukie@laptop * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "testservergame.h" TestServerGame::TestServerGame(QString _name, QString _description, QString _password, int _maxPlayers, QObject *parent) : QObject(parent), name(_name), description(_description), password(_password), maxPlayers(_maxPlayers) { gameStarted = false; mutex = new QMutex(QMutex::Recursive); rnd = NULL; } TestServerGame::~TestServerGame() { if (rnd) delete rnd; delete mutex; qDebug("TestServerGame destructor"); } bool TestServerGame::getGameStarted() { return gameStarted; } int TestServerGame::getPlayerCount() { QMutexLocker locker(mutex); return players.size(); } QStringList TestServerGame::getPlayerNames() { QMutexLocker locker(mutex); QStringList result; QListIterator i(players); while (i.hasNext()) { TestServerSocket *tmp = i.next(); result << QString("%1|%2").arg(tmp->getPlayerId()).arg(tmp->PlayerName); } return result; } TestServerSocket *TestServerGame::getPlayer(int player_id) { QListIterator i(players); while (i.hasNext()) { TestServerSocket *tmp = i.next(); if (tmp->getPlayerId() == player_id) return tmp; } return NULL; } void TestServerGame::msg(const QString &s) { QMutexLocker locker(mutex); QListIterator i(players); while (i.hasNext()) i.next()->msg(s); } void TestServerGame::broadcastEvent(const QString &cmd, TestServerSocket *player) { if (player) msg(QString("public|%1|%2|%3").arg(player->getPlayerId()).arg(player->PlayerName).arg(cmd)); else msg(QString("public|||%1").arg(cmd)); } void TestServerGame::startGameIfReady() { QMutexLocker locker(mutex); if (players.size() < maxPlayers) return; for (int i = 0; i < players.size(); i++) if (players.at(i)->getStatus() != StatusReadyStart) return; if (!rnd) { rnd = new TestRandom(this); rnd->init(); } for (int i = 0; i < players.size(); i++) players.at(i)->setupZones(); activePlayer = 0; activePhase = 0; gameStarted = true; broadcastEvent("game_start", NULL); } void TestServerGame::addPlayer(TestServerSocket *player) { QMutexLocker locker(mutex); int max = -1; QListIterator i(players); while (i.hasNext()) { int tmp = i.next()->getPlayerId(); if (tmp > max) max = tmp; } player->setPlayerId(max + 1); player->setGame(this); player->msg(QString("private|||player_id|%1|%2").arg(max + 1).arg(player->PlayerName)); broadcastEvent("join", player); players << player; connect(player, SIGNAL(broadcastEvent(const QString &, TestServerSocket *)), this, SLOT(broadcastEvent(const QString &, TestServerSocket *))); } void TestServerGame::removePlayer(TestServerSocket *player) { QMutexLocker locker(mutex); players.removeAt(players.indexOf(player)); broadcastEvent("leave", player); if (!players.size()) thread()->quit(); } void TestServerGame::setActivePlayer(int _activePlayer) { activePlayer = _activePlayer; broadcastEvent(QString("set_active_player|%1").arg(_activePlayer), NULL); setActivePhase(0); } void TestServerGame::setActivePhase(int _activePhase) { activePhase = _activePhase; broadcastEvent(QString("set_active_phase|%1").arg(_activePhase), NULL); }