#include "move_menu.h" #include "../card_menu_action_type.h" #include "../player.h" #include "../player_actions.h" MoveMenu::MoveMenu(Player *player) : QMenu(tr("Move to")) { aMoveToTopLibrary = new QAction(this); aMoveToTopLibrary->setData(cmMoveToTopLibrary); aMoveToBottomLibrary = new QAction(this); aMoveToBottomLibrary->setData(cmMoveToBottomLibrary); aMoveToXfromTopOfLibrary = new QAction(this); aMoveToGraveyard = new QAction(this); aMoveToHand = new QAction(this); aMoveToHand->setData(cmMoveToHand); aMoveToGraveyard->setData(cmMoveToGraveyard); aMoveToExile = new QAction(this); aMoveToExile->setData(cmMoveToExile); connect(aMoveToTopLibrary, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction); connect(aMoveToBottomLibrary, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction); connect(aMoveToXfromTopOfLibrary, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actMoveCardXCardsFromTop); connect(aMoveToHand, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction); connect(aMoveToGraveyard, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction); connect(aMoveToExile, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction); addAction(aMoveToTopLibrary); addAction(aMoveToXfromTopOfLibrary); addAction(aMoveToBottomLibrary); addSeparator(); addAction(aMoveToHand); addSeparator(); addAction(aMoveToGraveyard); addSeparator(); addAction(aMoveToExile); setShortcutsActive(); retranslateUi(); } void MoveMenu::setShortcutsActive() { ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts(); aMoveToTopLibrary->setShortcuts(shortcuts.getShortcut("Player/aMoveToTopLibrary")); aMoveToBottomLibrary->setShortcuts(shortcuts.getShortcut("Player/aMoveToBottomLibrary")); aMoveToHand->setShortcuts(shortcuts.getShortcut("Player/aMoveToHand")); aMoveToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveToGraveyard")); aMoveToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveToExile")); } void MoveMenu::retranslateUi() { aMoveToTopLibrary->setText(tr("&Top of library in random order")); aMoveToXfromTopOfLibrary->setText(tr("X cards from the top of library...")); aMoveToBottomLibrary->setText(tr("&Bottom of library in random order")); aMoveToHand->setText(tr("&Hand")); aMoveToGraveyard->setText(tr("&Graveyard")); aMoveToExile->setText(tr("&Exile")); }