#include "game_view.h" #include "../client/settings/cache_settings.h" #include "game_scene.h" #include "selection_subtype_counter.h" #include #include #include #include // QRubberBand calls raise() in showEvent() and changeEvent() to stay on top of siblings. // This subclass disables that behavior so dragCountLabel can appear above it. class SelectionRubberBand : public QRubberBand { public: using QRubberBand::QRubberBand; protected: void showEvent(QShowEvent *event) override { QWidget::showEvent(event); // Skip QRubberBand's raise() } void changeEvent(QEvent *event) override { if (event->type() == QEvent::ZOrderChange) { return; // Skip QRubberBand's raise() on z-order changes } QRubberBand::changeEvent(event); } }; GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, parent), rubberBand(0) { setBackgroundBrush(QBrush(QColor(0, 0, 0))); setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing); setViewportUpdateMode(BoundingRectViewportUpdate); connect(scene, &GameScene::sceneRectChanged, this, &GameView::updateSceneRect); connect(scene, &GameScene::sigStartRubberBand, this, &GameView::startRubberBand); connect(scene, &GameScene::sigResizeRubberBand, this, &GameView::resizeRubberBand); connect(scene, &GameScene::sigStopRubberBand, this, &GameView::stopRubberBand); connect(scene, &QGraphicsScene::selectionChanged, this, [this]() { updateTotalSelectionCount(); }); setFocusDisabled(SettingsCache::instance().getKeepGameChatFocus()); connect(&SettingsCache::instance(), &SettingsCache::keepGameChatFocusChanged, this, &GameView::setFocusDisabled); aCloseMostRecentZoneView = new QAction(this); connect(aCloseMostRecentZoneView, &QAction::triggered, scene, &GameScene::closeMostRecentZoneView); addAction(aCloseMostRecentZoneView); connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this, &GameView::refreshShortcuts); refreshShortcuts(); rubberBand = new SelectionRubberBand(QRubberBand::Rectangle, this); const QString baseProperties = "color: white; " "font-family: monospace; " "background-color: rgba(0, 0, 0, 160); " "border-radius: 3px; " "padding: 1px 2px; " "white-space: pre;"; const QString dragCountLabelStyle = baseProperties + "font-size: 14px; font-weight: bold;"; const QString totalCountLabelStyle = baseProperties + "font-size: 16px; font-weight: bold;"; const QString subtypeCountLabelStyle = baseProperties + "font-size: 12px;"; dragCountLabel = new QLabel(this); dragCountLabel->setStyleSheet(dragCountLabelStyle); dragCountLabel->hide(); dragCountLabel->raise(); totalCountLabel = new QLabel(this); totalCountLabel->setStyleSheet(totalCountLabelStyle); totalCountLabel->hide(); subtypeCountLabel = new QLabel(this); subtypeCountLabel->setStyleSheet(subtypeCountLabelStyle); subtypeCountLabel->setTextFormat(Qt::RichText); subtypeCountLabel->hide(); } void GameView::resizeEvent(QResizeEvent *event) { QGraphicsView::resizeEvent(event); GameScene *s = dynamic_cast(scene()); if (s) { s->processViewSizeChange(event->size()); } updateSceneRect(scene()->sceneRect()); updateTotalSelectionCount(event->size()); } void GameView::updateSceneRect(const QRectF &rect) { fitInView(rect, Qt::KeepAspectRatio); } void GameView::startRubberBand(const QPointF &_selectionOrigin) { if (!rubberBand) { return; } selectionOrigin = _selectionOrigin; rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0))); rubberBand->show(); } void GameView::resizeRubberBand(const QPointF &cursorPoint, int selectedCount) { if (!rubberBand) { return; } constexpr int kLabelPaddingInPixels = 4; QPoint cursor = cursorPoint.toPoint(); QRect rect = QRect(mapFromScene(selectionOrigin), cursor).normalized(); rubberBand->setGeometry(rect); if (!SettingsCache::instance().getShowDragSelectionCount()) { dragCountLabel->hide(); return; } if (selectedCount > 0) { dragCountLabel->setText(QString::number(selectedCount)); dragCountLabel->adjustSize(); QSize labelSize = dragCountLabel->size(); if (rect.width() < labelSize.width() + 2 * kLabelPaddingInPixels || rect.height() < labelSize.height() + 2 * kLabelPaddingInPixels) { dragCountLabel->hide(); return; } const int minX = rect.left() + kLabelPaddingInPixels; const int minY = rect.top() + kLabelPaddingInPixels; int x = qMax(minX, cursor.x() - labelSize.width() - kLabelPaddingInPixels); int y = qMax(minY, cursor.y() - labelSize.height() - kLabelPaddingInPixels); bool isAtTopLeftCorner = (x == minX) && (y == minY); if (isAtTopLeftCorner) { constexpr int kCursorClearanceInPixels = 16; x = qMin(cursor.x() + kCursorClearanceInPixels, rect.right() - labelSize.width() - kLabelPaddingInPixels); } dragCountLabel->move(x, y); dragCountLabel->show(); } else { dragCountLabel->hide(); } } void GameView::stopRubberBand() { if (!rubberBand) { return; } rubberBand->hide(); dragCountLabel->hide(); } void GameView::refreshShortcuts() { aCloseMostRecentZoneView->setShortcuts( SettingsCache::instance().shortcuts().getShortcut("Player/aCloseMostRecentZoneView")); } QString GameView::buildSubtypeCountText() const { GameScene *gameScene = dynamic_cast(scene()); if (!gameScene) { return QString(); } return SelectionSubtypeCounter::buildSubtypeCountText(gameScene->selectedCards()); } void GameView::updateTotalSelectionCount(const QSize &viewSize) { constexpr int kMarginInPixels = 10; constexpr int kSpacingBetweenLabels = 4; int availableWidth = viewSize.isValid() ? viewSize.width() : viewport()->width(); int availableHeight = viewSize.isValid() ? viewSize.height() : viewport()->height(); int count = scene()->selectedItems().count(); if (!SettingsCache::instance().getShowTotalSelectionCount() || count <= 1) { totalCountLabel->hide(); } else { totalCountLabel->setText(QString::number(count)); totalCountLabel->adjustSize(); int x = availableWidth - totalCountLabel->width() - kMarginInPixels; int y = availableHeight - totalCountLabel->height() - kMarginInPixels; totalCountLabel->move(x, y); totalCountLabel->show(); } if (!SettingsCache::instance().getShowSubtypeSelectionCount() || count <= 1) { subtypeCountLabel->hide(); return; } QString subtypeText = buildSubtypeCountText(); if (subtypeText.isEmpty()) { subtypeCountLabel->hide(); return; } subtypeCountLabel->setText(subtypeText); subtypeCountLabel->adjustSize(); int x = availableWidth - subtypeCountLabel->width() - kMarginInPixels; int y; if (totalCountLabel->isVisible()) { y = totalCountLabel->y() - subtypeCountLabel->height() - kSpacingBetweenLabels; } else { y = availableHeight - subtypeCountLabel->height() - kMarginInPixels; } y = qMax(kMarginInPixels, y); subtypeCountLabel->move(x, y); subtypeCountLabel->show(); } /** * Disabling focus on the game view will allow chat to maintain the autofocusing behavior of pre 2.10.3, * at the cost of disabling the zone view search bar. */ void GameView::setFocusDisabled(bool disabled) { setFocusPolicy(disabled ? Qt::NoFocus : Qt::ClickFocus); }