#include "game_settings.h" GameSettings::GameSettings(const QString &settingPath, QObject *parent) : SettingsManager(settingPath + "game.ini", QString(), QString(), parent) { } QString GameSettings::getGameDescription() const { return getValue("gameDescription", "game").toString(); } int GameSettings::getMaxPlayers() const { return getValue("maxPlayers", "game", QString(), 2).toInt(); } QString GameSettings::getGameTypes() const { return getValue("gameTypes", "game").toString(); } bool GameSettings::getOnlyBuddies() const { return getValue("onlyBuddies", "game").toBool(); } bool GameSettings::getOnlyRegistered() const { return getValue("onlyRegistered", "game").toBool(); } bool GameSettings::getSpectatorsAllowed() const { return getValue("spectatorsAllowed", "game").toBool(); } bool GameSettings::getSpectatorsNeedPassword() const { return getValue("spectatorsNeedPassword", "game").toBool(); } bool GameSettings::getSpectatorsCanTalk() const { return getValue("spectatorsCanTalk", "game").toBool(); } bool GameSettings::getSpectatorsCanSeeEverything() const { return getValue("spectatorsCanSeeEverything", "game").toBool(); } bool GameSettings::getCreateGameAsSpectator() const { return getValue("createGameAsSpectator", "game").toBool(); } int GameSettings::getDefaultStartingLifeTotal() const { return getValue("defaultStartingLifeTotal", "game", QString(), 20).toInt(); } bool GameSettings::getShareDecklistsOnLoad() const { return getValue("shareDecklistsOnLoad", "game").toBool(); } bool GameSettings::getRememberGameSettings() const { return getValue("rememberGameSettings", "game", QString(), true).toBool(); } bool GameSettings::getLocalGameRememberSettings() const { return getValue("rememberSettings", "localgameoptions").toBool(); } int GameSettings::getLocalGameMaxPlayers() const { return getValue("maxPlayers", "localgameoptions", QString(), 1).toInt(); } int GameSettings::getLocalGameStartingLifeTotal() const { return getValue("startingLifeTotal", "localgameoptions", QString(), 20).toInt(); } void GameSettings::setGameDescription(const QString &_gameDescription) { setValue(_gameDescription, "gameDescription", "game"); } void GameSettings::setMaxPlayers(int _maxPlayers) { setValue(_maxPlayers, "maxPlayers", "game"); } void GameSettings::setGameTypes(const QString &_gameTypes) { setValue(_gameTypes, "gameTypes", "game"); } void GameSettings::setOnlyBuddies(bool _onlyBuddies) { setValue(_onlyBuddies, "onlyBuddies", "game"); } void GameSettings::setOnlyRegistered(bool _onlyRegistered) { setValue(_onlyRegistered, "onlyRegistered", "game"); } void GameSettings::setSpectatorsAllowed(bool _spectatorsAllowed) { setValue(_spectatorsAllowed, "spectatorsAllowed", "game"); } void GameSettings::setSpectatorsNeedPassword(bool _spectatorsNeedPassword) { setValue(_spectatorsNeedPassword, "spectatorsNeedPassword", "game"); } void GameSettings::setSpectatorsCanTalk(bool _spectatorsCanTalk) { setValue(_spectatorsCanTalk, "spectatorsCanTalk", "game"); } void GameSettings::setSpectatorsCanSeeEverything(bool _spectatorsCanSeeEverything) { setValue(_spectatorsCanSeeEverything, "spectatorsCanSeeEverything", "game"); } void GameSettings::setCreateGameAsSpectator(bool _createGameAsSpectator) { setValue(_createGameAsSpectator, "createGameAsSpectator", "game"); } void GameSettings::setDefaultStartingLifeTotal(int _defaultStartingLifeTotal) { setValue(_defaultStartingLifeTotal, "defaultStartingLifeTotal", "game"); } void GameSettings::setShareDecklistsOnLoad(bool _shareDecklistsOnLoad) { setValue(_shareDecklistsOnLoad, "shareDecklistsOnLoad", "game"); } void GameSettings::setRememberGameSettings(bool _rememberGameSettings) { setValue(_rememberGameSettings, "rememberGameSettings", "game"); } void GameSettings::setLocalGameRememberSettings(bool value) { setValue(value, "rememberSettings", "localgameoptions"); } void GameSettings::setLocalGameMaxPlayers(int value) { setValue(value, "maxPlayers", "localgameoptions"); } void GameSettings::setLocalGameStartingLifeTotal(int value) { setValue(value, "startingLifeTotal", "localgameoptions"); }