#include "shortcutstab.h" #include "ui_shortcutstab.h" #include "../settingscache.h" #include ShortcutsTab::ShortcutsTab() : ui(new Ui::shortcutsTab) { ui->setupUi(this); connect(ui->btnResetAll,SIGNAL(clicked()),this,SLOT(resetShortcuts())); connect(ui->btnClearAll,SIGNAL(clicked()),this,SLOT(clearShortcuts())); connect(&settingsCache->shortcuts(),SIGNAL(allShortCutsReset()),this,SLOT(refreshEdits())); connect(&settingsCache->shortcuts(),SIGNAL(allShortCutsClear()),this,SLOT(afterClear())); } void ShortcutsTab::retranslateUi() { ui->retranslateUi(this); } ShortcutsTab::~ShortcutsTab() { delete ui; } void ShortcutsTab::resetShortcuts() { if(QMessageBox::question(this,tr("Restore all default shortcuts"), tr("Do you really want to restore all default shortcuts?")) == QMessageBox::Yes) { settingsCache->shortcuts().resetAllShortcuts(); } } void ShortcutsTab::refreshEdits() { QList edits = this->findChildren(); for(int i= 0; i < edits.length(); ++i) { edits.at(i)->refreshShortcut(); } } void ShortcutsTab::clearShortcuts() { if(QMessageBox::question(this,tr("Clear all default shortcuts"), tr("Do you really want to clear all shortcuts?")) == QMessageBox::Yes) { settingsCache->shortcuts().clearAllShortcuts(); } } void ShortcutsTab::afterClear() { QList edits = this->findChildren(); for(int i= 0; i < edits.length(); ++i) { edits.at(i)->clear(); } }