#include "view_zone.h" #include "../../server/pending_command.h" #include "../cards/card_database.h" #include "../cards/card_drag_item.h" #include "../cards/card_item.h" #include "../player/player.h" #include "pb/command_dump_zone.pb.h" #include "pb/command_move_card.pb.h" #include "pb/response_dump_zone.pb.h" #include "pb/serverinfo_card.pb.h" #include #include #include #include #include ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, bool _revealZone, bool _writeableRevealZone, QGraphicsItem *parent) : SelectZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0), numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone), writeableRevealZone(_writeableRevealZone), sortByName(false), sortByType(false) { if (!(revealZone && !writeableRevealZone)) { origZone->getViews().append(this); } } ZoneViewZone::~ZoneViewZone() { emit beingDeleted(); qDebug("ZoneViewZone destructor"); if (!(revealZone && !writeableRevealZone)) { origZone->getViews().removeOne(this); } } QRectF ZoneViewZone::boundingRect() const { return bRect; } void ZoneViewZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/) { QBrush windowBrush(QColor(240, 240, 240)); windowBrush.setColor(windowBrush.color().darker(150)); painter->fillRect(boundingRect(), windowBrush); } void ZoneViewZone::initializeCards(const QList &cardList) { if (!cardList.isEmpty()) { for (int i = 0; i < cardList.size(); ++i) addCard(new CardItem(player, this, QString::fromStdString(cardList[i]->name()), QString::fromStdString(cardList[i]->provider_id()), cardList[i]->id(), revealZone), false, i); reorganizeCards(); } else if (!origZone->contentsKnown()) { Command_DumpZone cmd; cmd.set_player_id(player->getId()); cmd.set_zone_name(name.toStdString()); cmd.set_number_cards(numberCards); PendingCommand *pend = player->prepareGameCommand(cmd); connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(zoneDumpReceived(const Response &))); player->sendGameCommand(pend); } else { const CardList &c = origZone->getCards(); int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size()); for (int i = 0; i < number; i++) { CardItem *card = c.at(i); addCard(new CardItem(player, this, card->getName(), card->getProviderId(), card->getId(), revealZone), false, i); } reorganizeCards(); } } void ZoneViewZone::zoneDumpReceived(const Response &r) { const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext); const int respCardListSize = resp.zone_info().card_list_size(); for (int i = 0; i < respCardListSize; ++i) { const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i); auto cardName = QString::fromStdString(cardInfo.name()); auto cardProviderId = QString::fromStdString(cardInfo.provider_id()); auto *card = new CardItem(player, this, cardName, cardProviderId, cardInfo.id(), revealZone, this); cards.insert(i, card); } reorganizeCards(); emit cardCountChanged(); } // Because of boundingRect(), this function must not be called before the zone was added to a scene. void ZoneViewZone::reorganizeCards() { int cardCount = cards.size(); if (!origZone->contentsKnown()) for (int i = 0; i < cardCount; ++i) cards[i]->setId(i); CardList cardsToDisplay(cards); if (sortByName || sortByType) cardsToDisplay.sort((sortByName ? CardList::SortByName : 0) | (sortByType ? CardList::SortByType : 0)); auto gridSize = positionCardsForDisplay(cardsToDisplay, pileView && sortByType); qreal aleft = 0; qreal atop = 0; qreal awidth = gridSize.cols * CARD_WIDTH + (CARD_WIDTH / 2) + HORIZONTAL_PADDING; qreal aheight = (gridSize.rows * CARD_HEIGHT) / 3 + CARD_HEIGHT * 1.3; optimumRect = QRectF(aleft, atop, awidth, aheight); updateGeometry(); emit optimumRectChanged(); } /** * @brief Sets the position of each card to the proper position for the view * * @param cards The cards to reposition. Will modify the cards in the list. * @param groupByType Whether to make piles by card type. If true, then expects `cards` to be sorted by type. * * @returns The number of rows and columns to display */ ZoneViewZone::GridSize ZoneViewZone::positionCardsForDisplay(CardList &cards, bool groupByType) { int cardCount = cards.size(); if (groupByType) { int row = 0; int col = 0; int longestRow = 0; QString lastCardType; for (int i = 0; i < cardCount; i++) { CardItem *c = cards.at(i); QString cardType = c->getInfo() ? c->getInfo()->getMainCardType() : ""; if (i) { // if not the first card if (cardType == lastCardType) row++; // add below current card else { // if no match then move card to next column col++; row = 0; } } lastCardType = cardType; qreal x = col * CARD_WIDTH; qreal y = row * CARD_HEIGHT / 3; c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y); c->setRealZValue(i); longestRow = qMax(row, longestRow); } return GridSize{longestRow, qMax(col + 1, 3)}; } else { int cols = qFloor(qSqrt((double)cardCount / 2)); if (cols > 7) cols = 7; int rows = qCeil((double)cardCount / cols); if (rows < 1) rows = 1; if (minRows == 0) minRows = rows; else if (rows < minRows) { rows = minRows; cols = qCeil((double)cardCount / minRows); } if (cols < 2) cols = 2; qDebug() << "reorganizeCards: rows=" << rows << "cols=" << cols; for (int i = 0; i < cardCount; i++) { CardItem *c = cards.at(i); qreal x = (i / rows) * CARD_WIDTH; qreal y = (i % rows) * CARD_HEIGHT / 3; c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y); c->setRealZValue(i); } return GridSize{rows, qMax(cols, 1)}; } } void ZoneViewZone::setSortByName(int _sortByName) { sortByName = _sortByName; reorganizeCards(); } void ZoneViewZone::setSortByType(int _sortByType) { sortByType = _sortByType; if (!sortByType) pileView = false; reorganizeCards(); } void ZoneViewZone::setPileView(int _pileView) { pileView = _pileView; reorganizeCards(); } void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/) { // if x is negative set it to add at end if (x < 0 || x >= cards.size()) { x = cards.size(); } cards.insert(x, card); card->setParentItem(this); card->update(); reorganizeCards(); } void ZoneViewZone::handleDropEvent(const QList &dragItems, CardZone *startZone, const QPoint & /*dropPoint*/) { Command_MoveCard cmd; cmd.set_start_player_id(startZone->getPlayer()->getId()); cmd.set_start_zone(startZone->getName().toStdString()); cmd.set_target_player_id(player->getId()); cmd.set_target_zone(getName().toStdString()); cmd.set_x(0); cmd.set_y(0); for (int i = 0; i < dragItems.size(); ++i) cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId()); player->sendGameCommand(cmd); } void ZoneViewZone::removeCard(int position) { if (position >= cards.size()) return; CardItem *card = cards.takeAt(position); card->deleteLater(); reorganizeCards(); } void ZoneViewZone::setGeometry(const QRectF &rect) { prepareGeometryChange(); setPos(rect.x(), rect.y()); bRect = QRectF(0, 0, rect.width(), rect.height()); } QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const { return optimumRect.size(); } void ZoneViewZone::setWriteableRevealZone(bool _writeableRevealZone) { if (writeableRevealZone && !_writeableRevealZone) { origZone->getViews().append(this); } else if (!writeableRevealZone && _writeableRevealZone) { origZone->getViews().removeOne(this); } writeableRevealZone = _writeableRevealZone; } void ZoneViewZone::wheelEvent(QGraphicsSceneWheelEvent *event) { emit wheelEventReceived(event); }