#include "game_view.h" #include "../settings/cache_settings.h" #include "game_scene.h" #include #include #include GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, parent), rubberBand(0) { setBackgroundBrush(QBrush(QColor(0, 0, 0))); setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing); setFocusPolicy(Qt::ClickFocus); setViewportUpdateMode(BoundingRectViewportUpdate); connect(scene, &GameScene::sceneRectChanged, this, &GameView::updateSceneRect); connect(scene, &GameScene::sigStartRubberBand, this, &GameView::startRubberBand); connect(scene, &GameScene::sigResizeRubberBand, this, &GameView::resizeRubberBand); connect(scene, &GameScene::sigStopRubberBand, this, &GameView::stopRubberBand); aCloseMostRecentZoneView = new QAction(this); connect(aCloseMostRecentZoneView, &QAction::triggered, scene, &GameScene::closeMostRecentZoneView); addAction(aCloseMostRecentZoneView); connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this, &GameView::refreshShortcuts); refreshShortcuts(); rubberBand = new QRubberBand(QRubberBand::Rectangle, this); } void GameView::resizeEvent(QResizeEvent *event) { QGraphicsView::resizeEvent(event); GameScene *s = dynamic_cast(scene()); if (s) s->processViewSizeChange(event->size()); updateSceneRect(scene()->sceneRect()); } void GameView::updateSceneRect(const QRectF &rect) { fitInView(rect, Qt::KeepAspectRatio); } void GameView::startRubberBand(const QPointF &_selectionOrigin) { selectionOrigin = _selectionOrigin; rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0))); rubberBand->show(); } void GameView::resizeRubberBand(const QPointF &cursorPoint) { if (rubberBand) rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), cursorPoint.toPoint()).normalized()); } void GameView::stopRubberBand() { rubberBand->hide(); } void GameView::refreshShortcuts() { aCloseMostRecentZoneView->setShortcuts( SettingsCache::instance().shortcuts().getShortcut("Player/aCloseMostRecentZoneView")); }