#include "layouts_settings.h" const static QString STATE_PROP = "state"; const static QString GEOMETRY_PROP = "geometry"; const static QString SIZE_PROP = "widgetSize"; const static QString GROUP_MAIN_WINDOW = "mainWindow"; const static QString GROUP_DECK_EDITOR = "deckEditor"; const static QString GROUP_VISUAL_DECK_EDITOR = "visualDeckEditor"; const static QString GROUP_DECK_EDITOR_DB = "deckEditorDb"; const static QString GROUP_SETS_DIALOG = "setsDialog"; const static QString GROUP_TOKEN_DIALOG = "tokenDialog"; const static QString GROUP_GAME_PLAY_AREA = "gamePlayArea"; const static QString GROUP_REPLAY_PLAY_AREA = "replayPlayArea"; LayoutsSettings::LayoutsSettings(const QString &settingPath, QObject *parent) : SettingsManager(settingPath + "layouts.ini", QString(), QString(), parent) { } void LayoutsSettings::setMainWindowGeometry(const QByteArray &value) { setValue(value, GEOMETRY_PROP, GROUP_MAIN_WINDOW); } QByteArray LayoutsSettings::getMainWindowGeometry() const { return getValue(GEOMETRY_PROP, GROUP_MAIN_WINDOW).toByteArray(); } QByteArray LayoutsSettings::getDeckEditorLayoutState() const { return getValue(STATE_PROP, GROUP_DECK_EDITOR).toByteArray(); } void LayoutsSettings::setDeckEditorLayoutState(const QByteArray &value) { setValue(value, STATE_PROP, GROUP_DECK_EDITOR); } QByteArray LayoutsSettings::getDeckEditorGeometry() const { return getValue(GEOMETRY_PROP, GROUP_DECK_EDITOR).toByteArray(); } void LayoutsSettings::setDeckEditorGeometry(const QByteArray &value) { setValue(value, GEOMETRY_PROP, GROUP_DECK_EDITOR); } QByteArray LayoutsSettings::getVisualDeckEditorLayoutState() const { return getValue(STATE_PROP, GROUP_VISUAL_DECK_EDITOR).toByteArray(); } void LayoutsSettings::setVisualDeckEditorLayoutState(const QByteArray &value) { setValue(value, STATE_PROP, GROUP_VISUAL_DECK_EDITOR); } QByteArray LayoutsSettings::getVisualDeckEditorGeometry() const { return getValue(GEOMETRY_PROP, GROUP_VISUAL_DECK_EDITOR).toByteArray(); } void LayoutsSettings::setVisualDeckEditorGeometry(const QByteArray &value) { setValue(value, GEOMETRY_PROP, GROUP_VISUAL_DECK_EDITOR); } QByteArray LayoutsSettings::getDeckEditorDbHeaderState() const { return getValue(STATE_PROP, GROUP_DECK_EDITOR_DB, "header").toByteArray(); } void LayoutsSettings::setDeckEditorDbHeaderState(const QByteArray &value) { setValue(value, STATE_PROP, GROUP_DECK_EDITOR_DB, "header"); } QByteArray LayoutsSettings::getSetsDialogHeaderState() const { return getValue(STATE_PROP, GROUP_SETS_DIALOG, "header").toByteArray(); } void LayoutsSettings::setSetsDialogHeaderState(const QByteArray &value) { setValue(value, STATE_PROP, GROUP_SETS_DIALOG, "header"); } void LayoutsSettings::setSetsDialogGeometry(const QByteArray &value) { setValue(value, GEOMETRY_PROP, GROUP_SETS_DIALOG); } QByteArray LayoutsSettings::getSetsDialogGeometry() const { return getValue(GEOMETRY_PROP, GROUP_SETS_DIALOG).toByteArray(); } void LayoutsSettings::setTokenDialogGeometry(const QByteArray &value) { setValue(value, GEOMETRY_PROP, GROUP_TOKEN_DIALOG); } QByteArray LayoutsSettings::getTokenDialogGeometry() const { return getValue(GEOMETRY_PROP, GROUP_TOKEN_DIALOG).toByteArray(); } void LayoutsSettings::setGamePlayAreaGeometry(const QByteArray &value) { setValue(value, GEOMETRY_PROP, GROUP_GAME_PLAY_AREA); } void LayoutsSettings::setGamePlayAreaState(const QByteArray &value) { setValue(value, STATE_PROP, GROUP_GAME_PLAY_AREA); } QByteArray LayoutsSettings::getGamePlayAreaLayoutState() const { return getValue(STATE_PROP, GROUP_GAME_PLAY_AREA).toByteArray(); } QByteArray LayoutsSettings::getGamePlayAreaGeometry() const { return getValue(GEOMETRY_PROP, GROUP_GAME_PLAY_AREA).toByteArray(); } void LayoutsSettings::setReplayPlayAreaGeometry(const QByteArray &value) { setValue(value, GEOMETRY_PROP, GROUP_REPLAY_PLAY_AREA); } void LayoutsSettings::setReplayPlayAreaState(const QByteArray &value) { setValue(value, STATE_PROP, GROUP_REPLAY_PLAY_AREA); } QByteArray LayoutsSettings::getReplayPlayAreaLayoutState() const { return getValue(STATE_PROP, GROUP_REPLAY_PLAY_AREA).toByteArray(); } QByteArray LayoutsSettings::getReplayPlayAreaGeometry() const { return getValue(GEOMETRY_PROP, GROUP_REPLAY_PLAY_AREA).toByteArray(); }