/*************************************************************************** * Copyright (C) 2008 by Max-Wilhelm Bruker * * brukie@laptop * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SERVATRICE_H #define SERVATRICE_H #include #include #include "server.h" class QSqlDatabase; class QSettings; class QSqlQuery; class QTimer; class Servatrice; class ServerSocketInterface; class Servatrice_TcpServer : public QTcpServer { Q_OBJECT private: Servatrice *server; bool threaded; public: Servatrice_TcpServer(Servatrice *_server, bool _threaded, QObject *parent = 0) : QTcpServer(parent), server(_server), threaded(_threaded) { } protected: void incomingConnection(int socketDescriptor); }; class Servatrice : public Server { Q_OBJECT private slots: void statusUpdate(); void shutdownTimeout(); public: mutable QMutex dbMutex; static const QString versionString; Servatrice(QSettings *_settings, QObject *parent = 0); ~Servatrice(); bool openDatabase(); void checkSql(); bool execSqlQuery(QSqlQuery &query); QString getServerName() const { return serverName; } QString getLoginMessage() const { return loginMessage; } bool getGameShouldPing() const { return true; } int getMaxGameInactivityTime() const { return maxGameInactivityTime; } int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; } int getMaxUsersPerAddress() const { return maxUsersPerAddress; } int getMessageCountingInterval() const { return messageCountingInterval; } int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; } int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; } int getMaxGamesPerUser() const { return maxGamesPerUser; } bool getThreaded() const { return threaded; } QString getDbPrefix() const { return dbPrefix; } void updateLoginMessage(); ServerInfo_User getUserData(const QString &name); int getUsersWithAddress(const QHostAddress &address) const; QMap getBuddyList(const QString &name); QMap getIgnoreList(const QString &name); bool isInBuddyList(const QString &whoseList, const QString &who); bool isInIgnoreList(const QString &whoseList, const QString &who); void scheduleShutdown(const QString &reason, int minutes); void incTxBytes(quint64 num); void incRxBytes(quint64 num); int getUserIdInDB(const QString &name); protected: int startSession(const QString &userName, const QString &address); void endSession(int sessionId); bool userExists(const QString &user); AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr); private: QTimer *pingClock, *statusUpdateClock; QTcpServer *tcpServer; QString serverName; QString loginMessage; QString dbPrefix; QSettings *settings; int serverId; bool threaded; int uptime; QMutex txBytesMutex, rxBytesMutex; quint64 txBytes, rxBytes; int maxGameInactivityTime, maxPlayerInactivityTime; int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser; ServerInfo_User evalUserQueryResult(const QSqlQuery &query, bool complete); QString shutdownReason; int shutdownMinutes; QTimer *shutdownTimer; }; #endif