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Adds OS-level URL-scheme handlers so users can click a link in a browser,
chat client, or third-party tool to launch Cockatrice straight into a
server / game / Oracle update.
Supported URL forms:
cockatrice://joingame?hostname=H&port=P&roomid=R&gameid=G[&spectate=1]
cockatrice-oracle://update[?spoilers=1]
Credentials passed via URL (username/password query params) are deliberately
ignored — URLs leak through shell history, browser history, EDR capture, etc.
If the target server requires auth and no saved credentials match, the Connect
dialog opens pre-filled with the URL's host/port so the user types their
password locally.
OS integration
- Linux: MimeType=x-scheme-handler/cockatrice (and -oracle) added to the
.desktop files; Exec=cockatrice %u passes the URL through.
- Windows: NSIS installer writes HKCR\cockatrice and HKCR\cockatrice-oracle
registry entries; uninstaller removes them.
- macOS: per-app Info.cockatrice.plist / Info.oracle.plist declare
CFBundleURLTypes; a QFileOpenEvent filter is installed on QApplication
before any nested event loop so cold-start URLs aren't lost.
New abstractions
- Intent (libcockatrice_utility/libcockatrice/utility/intent.h): abstract base
for chained async actions. Guarantees finished() fires at most once,
execute() is idempotent, self-deletes via deleteLater, and
startTimeoutSafetyNet() arms a configurable per-stage deadline. Concrete
intents (IntentConnectToServer, IntentLogin, IntentJoinServerRoom,
IntentJoinServerGame) compose the joingame flow via UrlParser.
- SingleInstanceManager: async per-user local-socket primary/secondary
handshake; URL forwarded from secondary to primary with QDataStream framing
both ways. shared_ptr-backed resolved flag survives every lambda capture.
- UrlSchemeEventFilter (new libcockatrice_utility_gui sibling library): QObject
event filter that translates macOS QFileOpenEvent into a urlReceived(QString)
signal. Lives in its own Gui-bearing lib so libcockatrice_utility stays
Core+Network only and doesn't drag Qt::Gui into servatrice.
- UrlUtils (header-only): pure URL parsing, fully unit-tested.
Wiring
- MainWindow::handleUrl(QString) — single entry point for any URL source.
- DlgConnect::prefillNewHost(host, port) — pre-fills new-host inputs.
- ServersSettings::findSavedCredsByHostPort — case-insensitive saved-creds
lookup.
- TabSupervisor::requestJoinRoom + roomJoinedById / roomJoinFailedById signals,
TabServer::roomAlreadyJoined for the short-circuit "already in this room"
path — single source of truth for duplicate-join handling.
Tests
- 36 new unit tests across four single-purpose targets in tests/:
- url_utils_test (22 tests) — scheme matching, port/room/game validation,
spectator flag, credentials ignored, case-insensitivity.
- url_scheme_event_filter_test (3 tests) — QFileOpenEvent capture.
- intent_test (7 tests) — self-delete, abort propagation, parent-destruction-
mid-flight, finish-once gate, execute() idempotence.
- single_instance_manager_test (4 tests) — per-user socket naming, becoming-
primary alone, forwarding to an existing primary, single-emission of
roleResolved.
Build tooling (incidental)
- Dockerfile.format, docker-compose.format.yml, Makefile — a docker-based
runner for format.sh that mirrors CI's desktop-lint step.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
104 lines
3.7 KiB
C++
104 lines
3.7 KiB
C++
/**
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* @file servers_settings.h
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* @ingroup NetworkSettings
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* @brief TODO: Document this.
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*/
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#ifndef SERVERSSETTINGS_H
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#define SERVERSSETTINGS_H
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#include "settings_manager.h"
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#include <QLoggingCategory>
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#include <QObject>
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#include <optional>
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#define SERVERSETTINGS_DEFAULT_HOST "server.cockatrice.us"
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#define SERVERSETTINGS_DEFAULT_PORT "4748"
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inline Q_LOGGING_CATEGORY(ServersSettingsLog, "servers_settings");
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/**
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* @brief Saved credentials for a server identified by hostname+port.
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*
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* @c password is empty when the entry's @c savePassword flag is false, in
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* which case the caller should prompt the user for the password.
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*/
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struct SavedServerCreds
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{
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QString playerName;
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QString password;
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};
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class ServersSettings : public SettingsManager
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{
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Q_OBJECT
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friend class SettingsCache;
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public:
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int getPreviousHostLogin() const;
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int getPrevioushostindex(const QString &) const;
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QStringList getPreviousHostList() const;
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QString getPrevioushostName() const;
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QString getHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST) const;
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QString getPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT) const;
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QString getPlayerName(QString defaultName = "") const;
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QString getFPHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST) const;
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QString getFPPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT) const;
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QString getFPPlayerName(QString defaultName = "") const;
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QString getPassword();
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/**
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* @brief Look up saved credentials by hostname+port.
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*
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* Used by the URL-driven join flow to authenticate against a server
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* without requiring credentials in the URL itself. Returns @c nullopt
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* when no saved server matches. When the matched entry has
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* @c savePassword == false, the returned creds have an empty @c password
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* — the caller is expected to prompt the user.
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*
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* Hostname matching is case-insensitive.
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*/
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[[nodiscard]] std::optional<SavedServerCreds> findSavedCredsByHostPort(const QString &host, quint16 port) const;
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QString getSaveName(QString defaultname = "");
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QString getSite(QString defaultName = "");
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bool getSavePassword() const;
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int getAutoConnect() const;
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void setPreviousHostLogin(int previous);
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void setPrevioushostName(const QString &);
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void setPreviousHostList(QStringList list);
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void setAutoConnect(int autoconnect);
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void setSite(QString site);
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void setFPHostName(QString hostname);
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void setFPPort(QString port);
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void setFPPlayerName(QString playerName);
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void addNewServer(const QString &saveName,
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const QString &serv,
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const QString &port,
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const QString &username,
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const QString &password,
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bool savePassword,
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const QString &site = QString());
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void removeServer(QString servAddr);
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bool updateExistingServer(QString saveName,
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QString serv,
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QString port,
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QString username,
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QString password,
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bool savePassword,
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QString site = QString());
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bool updateExistingServerWithoutLoss(QString saveName,
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QString serv = QString(),
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QString port = QString(),
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QString site = QString());
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void setClearDebugLogStatus(bool abIsChecked);
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bool getClearDebugLogStatus(bool abDefaultValue) const;
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private:
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explicit ServersSettings(const QString &settingPath, QObject *parent = nullptr);
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ServersSettings(const ServersSettings & /*other*/);
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};
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#endif // SERVERSSETTINGS_H
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