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--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
32 lines
1.2 KiB
Protocol Buffer
32 lines
1.2 KiB
Protocol Buffer
syntax = "proto2";
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import "serverinfo_card.proto";
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message ServerInfo_Zone {
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enum ZoneType {
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// PrivateZone: Contents of the zone are always visible to the owner,
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// but not to anyone else.
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// PublicZone: Contents of the zone are always visible to anyone.
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// HiddenZone: Contents of the zone are never visible to anyone.
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// However, the owner of the zone can issue a dump_zone command,
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// setting beingLookedAt to true.
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// Cards in a zone with the type HiddenZone are referenced by their
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// list index, whereas cards in any other zone are referenced by their ids.
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//
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// WARNING: Adding new zone types will break compatibility with older
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// clients. Older clients will read new zone types as PrivateZone, which
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// is likely *NOT* what you want.
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PrivateZone = 0;
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PublicZone = 1;
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HiddenZone = 2;
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}
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optional string name = 1;
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optional ZoneType type = 2;
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optional bool with_coords = 3;
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optional sint32 card_count = 4;
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repeated ServerInfo_Card card_list = 5;
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// Reveal top card to all players.
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optional bool always_reveal_top_card = 10;
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// reveal top card to the owner.
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optional bool always_look_at_top_card = 11;
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}
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