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The per-card text size lives in the theme now, so a theme can pick the size it was designed for instead of every user overriding it globally. - CardText stores family + max point size; CardTextMinSize stores the overlay shrink-to-fit floor (omitted from fonts.toml when 1). - ThemeManager::cardTextMaxSize()/cardTextMinSize() resolve the range with the retired defaults (12 max, 1 min), and cardTextMaxSize() falls back to the CardText role size that #7541 made live. - The overlay widget starts at the explicit size when one is set (deck preview), else the theme max, and shrinks down to the theme floor. - The appearance page's "Maximum font size" spin is gone; the range is edited in the theme's font grid, whose min/max spins now keep the saved range consistent with each other. - Migration: appearance/maxFontSize is seeded into every user theme folder and into the active theme's folder (created when the theme is a shipped one that only exists in the system directory). The retired game/maxfontsize -> appearance/maxFontSize mapping stays, so users still on global.ini keep their value through the chain. |
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| .. | ||
| CMakeLists.txt | ||
| servers_settings_test.cpp | ||
| settings_defaults_test.cpp | ||
| settings_manager_test.cpp | ||
| settings_migration_test.cpp | ||