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--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
31 lines
881 B
Protocol Buffer
31 lines
881 B
Protocol Buffer
syntax = "proto2";
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import "game_commands.proto";
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message Command_CreateToken {
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enum TargetMode {
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// Attach the target to the token
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ATTACH_TO = 0;
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// Transform the target into the token
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TRANSFORM_INTO = 1;
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}
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extend GameCommand {
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optional Command_CreateToken ext = 1010;
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}
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optional string zone = 1;
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optional string card_name = 2;
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optional string color = 3;
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optional string pt = 4;
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optional string annotation = 5;
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optional bool destroy_on_zone_change = 6;
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optional sint32 x = 7;
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optional sint32 y = 8;
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optional string target_zone = 9;
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optional sint32 target_card_id = 10 [default = -1];
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// What to do with the target card. Ignored if there is no target card.
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optional TargetMode target_mode = 11;
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optional string card_provider_id = 12;
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optional bool face_down = 13;
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}
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