..
game_config.h
PR 0: introduce GameConfig, strategy pattern, and refactor Server_Game constructor
2026-07-29 09:20:36 +02:00
server_abstract_participant.cpp
Split trice_limits.h into dedicated headers ( #7025 )
2026-06-29 14:37:52 -07:00
server_abstract_participant.h
[Server_AbstractParticipant] Rename bool getters ( #6492 )
2026-01-05 00:34:32 -05:00
server_abstract_player.cpp
[Networking] Doxygen ( #7030 )
2026-07-27 11:27:00 +02:00
server_abstract_player.h
[Game] [Arrows] Use arrowData/registry and generate unique server-side ids ( #6973 )
2026-06-07 21:11:02 +02:00
server_arrow.cpp
style: Add braces to all control flow statements ( #6887 )
2026-05-16 19:19:53 +02:00
server_arrow.h
add phase to delete arrows in to protocol ( #6159 )
2025-11-26 09:16:10 -05:00
server_arrowtarget.cpp
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. ( #6212 )
2025-10-09 07:36:12 +02:00
server_arrowtarget.h
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. ( #6212 )
2025-10-09 07:36:12 +02:00
server_card.cpp
Split trice_limits.h into dedicated headers ( #7025 )
2026-06-29 14:37:52 -07:00
server_card.h
Unify counter clamp arithmetic into shared addClamped() helper ( #7009 )
2026-06-28 16:10:57 -07:00
server_cardzone.cpp
style: Add braces to all control flow statements ( #6887 )
2026-05-16 19:19:53 +02:00
server_cardzone.h
[Cleanup] Unused #includes ( #6367 )
2025-11-29 18:53:11 +01:00
server_counter.cpp
Unify counter clamp arithmetic into shared addClamped() helper ( #7009 )
2026-06-28 16:10:57 -07:00
server_counter.h
Unify counter clamp arithmetic into shared addClamped() helper ( #7009 )
2026-06-28 16:10:57 -07:00
server_deck_validation_strategy.h
PR 0: introduce GameConfig, strategy pattern, and refactor Server_Game constructor
2026-07-29 09:20:36 +02:00
server_game.cpp
PR 0: introduce GameConfig, strategy pattern, and refactor Server_Game constructor
2026-07-29 09:20:36 +02:00
server_game.h
PR 0: introduce GameConfig, strategy pattern, and refactor Server_Game constructor
2026-07-29 09:20:36 +02:00
server_game_lifecycle_strategy.h
PR 0: introduce GameConfig, strategy pattern, and refactor Server_Game constructor
2026-07-29 09:20:36 +02:00
server_match_game_factory.h
PR 0: introduce GameConfig, strategy pattern, and refactor Server_Game constructor
2026-07-29 09:20:36 +02:00
server_match_result_strategy.h
PR 0: introduce GameConfig, strategy pattern, and refactor Server_Game constructor
2026-07-29 09:20:36 +02:00
server_move_card_struct.h
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. ( #6212 )
2025-10-09 07:36:12 +02:00
server_player.cpp
Split trice_limits.h into dedicated headers ( #7025 )
2026-06-29 14:37:52 -07:00
server_player.h
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. ( #6212 )
2025-10-09 07:36:12 +02:00
server_spectator.cpp
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. ( #6212 )
2025-10-09 07:36:12 +02:00
server_spectator.h
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. ( #6212 )
2025-10-09 07:36:12 +02:00