Cockatrice/libcockatrice_network/libcockatrice/network/server/remote/server.cpp
BruebachL 50a2ae9cc8
[Server/Client] Enforce and complete the forced password change at login (#7680)
checkUserPassword ignored force_password_change on the challenge-response
path, so a reset password stayed valid. Returning PasswordChangeRequired
was not enough on its own: the session was dropped and the client told the
user to ask the administrator for the temporary password they had just used.

The pending session now keeps its identity without registering a user
session or announcing a join, may only ping and change its password, and
the client completes the change in-session before reconnecting.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:01:29 +01:00

756 lines
27 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "server.h"
#include "game/server_abstract_participant.h"
#include "game/server_game.h"
#include "libcockatrice/protocol/pb/commands.pb.h"
#include "libcockatrice/protocol/pb/game_commands.pb.h"
#include "libcockatrice/protocol/pb/game_event_container.pb.h"
#include "libcockatrice/protocol/pb/response.pb.h"
#include "libcockatrice/protocol/pb/room_commands.pb.h"
#include "libcockatrice/protocol/pb/room_event.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_ban.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_game.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_room.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
#include "server_abstractuserinterface.h"
#include "server_database_interface.h"
#include "server_protocolhandler.h"
#include "server_remoteuserinterface.h"
#include "server_response_containers.h"
#include "server_room.h"
#include "serverinfo_user_container.h"
#include <QDateTime>
#include <QDebug>
#include <QMapIterator>
#include <QMetaType>
#include <QPair>
#include <QReadLocker>
#include <QSharedPointer>
#include <QThread>
#include <QWriteLocker>
#include <google/protobuf/stubs/port.h>
#include <libcockatrice/protocol/debug_pb_message.h>
#include <libcockatrice/protocol/pb/event_connection_closed.pb.h>
#include <libcockatrice/protocol/pb/event_list_rooms.pb.h>
#include <libcockatrice/protocol/pb/event_user_joined.pb.h>
#include <libcockatrice/protocol/pb/event_user_left.pb.h>
#include <libcockatrice/protocol/pb/isl_message.pb.h>
#include <libcockatrice/protocol/pb/session_event.pb.h>
#include <qlogging.h>
#include <qnamespace.h>
#include <string>
#include <utility>
Server::Server(QObject *parent) : QObject(parent), nextLocalGameId(0), tcpUserCount(0), webSocketUserCount(0)
{
qRegisterMetaType<ServerInfo_Ban>("ServerInfo_Ban");
qRegisterMetaType<ServerInfo_Game>("ServerInfo_Game");
qRegisterMetaType<ServerInfo_Room>("ServerInfo_Room");
qRegisterMetaType<ServerInfo_User>("ServerInfo_User");
qRegisterMetaType<CommandContainer>("CommandContainer");
qRegisterMetaType<Response>("Response");
qRegisterMetaType<GameEventContainer>("GameEventContainer");
qRegisterMetaType<IslMessage>("IslMessage");
qRegisterMetaType<Command_JoinGame>("Command_JoinGame");
connect(this, &Server::sigSendIslMessage, this, &Server::doSendIslMessage, Qt::QueuedConnection);
}
void Server::prepareDestroy()
{
roomsLock.lockForWrite();
QMapIterator<int, Server_Room *> roomIterator(rooms);
while (roomIterator.hasNext()) {
delete roomIterator.next().value();
}
rooms.clear();
roomsLock.unlock();
}
void Server::setDatabaseInterface(Server_DatabaseInterface *_databaseInterface)
{
connect(this, &Server::endSession, _databaseInterface, &Server_DatabaseInterface::endSession);
databaseInterfaces.insert(QThread::currentThread(), _databaseInterface);
}
Server_DatabaseInterface *Server::getDatabaseInterface() const
{
return databaseInterfaces.value(QThread::currentThread());
}
AuthenticationResult Server::loginUser(Server_ProtocolHandler *session,
QString &name,
const QString &password,
bool passwordNeedsHash,
QString &reasonStr,
int &secondsLeft,
QString &clientid,
QString &clientVersion,
QString & /* connectionType */)
{
bool hasClientId = false;
if (clientid.isEmpty()) {
// client id is empty, either out dated client or client has been modified
if (getClientIDRequiredEnabled()) {
return ClientIdRequired;
}
} else {
hasClientId = true;
}
if (name.size() > 35) {
name = name.left(35);
}
Server_DatabaseInterface *databaseInterface = getDatabaseInterface();
AuthenticationResult authState = databaseInterface->checkUserPassword(session, name, password, clientid, reasonStr,
secondsLeft, passwordNeedsHash);
if (authState == NotLoggedIn || authState == UserIsBanned || authState == UsernameInvalid ||
authState == UserIsInactive) {
return authState;
}
if (authState == PasswordChangeRequired) {
// The credentials were right, but the account must choose a new password before it may
// use the server. Give the session an identity so it can complete that change, without
// registering a user session or announcing the user as logged in.
ServerInfo_User pendingData = databaseInterface->getUserData(name, true);
pendingData.set_address(session->getAddress().toStdString());
session->setUserInfo(pendingData);
return authState;
}
ServerInfo_User data = databaseInterface->getUserData(name, true);
data.set_address(session->getAddress().toStdString());
name = QString::fromStdString(data.name()); // Compensate for case indifference
if (authState == PasswordRight) {
if (users.contains(name) || databaseInterface->userSessionExists(name)) {
if (users.contains(name)) {
qDebug("Session already logged in, logging old session out");
Event_ConnectionClosed event;
event.set_reason(Event_ConnectionClosed::LOGGEDINELSEWERE);
event.set_reason_str("You have been logged out due to logging in at another location.");
event.set_end_time(QDateTime::currentDateTime().toSecsSinceEpoch());
SessionEvent *se = users.value(name)->prepareSessionEvent(event);
users.value(name)->sendProtocolItem(*se);
delete se;
users.value(name)->prepareDestroy();
} else {
qDebug() << "Active session and sessions table inconsistent, please validate session table information "
"for user "
<< name;
}
}
} else if (authState == UnknownUser) {
// Change user name so that no two users have the same names,
// don't interfere with registered user names though.
if (getRegOnlyServerEnabled()) {
qDebug("Login denied: registration required");
databaseInterface->unlockSessionTables();
return RegistrationRequired;
}
QString tempName = name;
int i = 0;
while (users.contains(tempName) || databaseInterface->activeUserExists(tempName) ||
databaseInterface->userSessionExists(tempName)) {
tempName = name + "_" + QString::number(++i);
}
name = tempName;
data.set_name(name.toStdString());
}
QWriteLocker locker(&clientsLock);
databaseInterface->lockSessionTables();
users.insert(name, session);
qDebug() << "Server::loginUser:" << session << "name=" << name;
data.set_session_id(static_cast<google::protobuf::uint64>(
databaseInterface->startSession(name, session->getAddress(), clientid, session->getConnectionType())));
databaseInterface->unlockSessionTables();
usersBySessionId.insert(data.session_id(), session);
qDebug() << "session id:" << data.session_id();
session->setUserInfo(data);
Event_UserJoined event;
event.mutable_user_info()->CopyFrom(session->copyUserInfo(false));
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
for (auto &client : clients) {
if (client->getAcceptsUserListChanges()) {
client->sendProtocolItem(*se);
}
}
delete se;
event.mutable_user_info()->CopyFrom(session->copyUserInfo(true, true, true));
locker.unlock();
if (hasClientId) {
// update users database table with client id
databaseInterface->updateUsersClientID(name, clientid);
}
databaseInterface->updateUsersLastLoginData(name, clientVersion);
se = Server_ProtocolHandler::prepareSessionEvent(event);
sendIsl_SessionEvent(*se);
delete se;
return authState;
}
void Server::broadcastUserInfoUpdate(Server_ProtocolHandler *source)
{
Event_UserJoined event;
event.mutable_user_info()->CopyFrom(source->copyUserInfo(false));
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
clientsLock.lockForRead();
for (auto &client : clients) {
if (client->getAcceptsUserListChanges()) {
client->sendProtocolItem(*se);
}
}
clientsLock.unlock();
sendIsl_SessionEvent(*se);
delete se;
}
void Server::addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId)
{
QWriteLocker locker(&persistentPlayersLock);
persistentPlayers.insert(userName, PlayerReference(roomId, gameId, playerId));
}
void Server::removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId)
{
QWriteLocker locker(&persistentPlayersLock);
persistentPlayers.remove(userName, PlayerReference(roomId, gameId, playerId));
}
QList<PlayerReference> Server::getPersistentPlayerReferences(const QString &userName) const
{
QReadLocker locker(&persistentPlayersLock);
return persistentPlayers.values(userName);
}
Server_AbstractUserInterface *Server::findUser(const QString &userName) const
{
// Call this only with clientsLock set.
Server_AbstractUserInterface *userHandler = users.value(userName);
if (userHandler) {
return userHandler;
} else {
return externalUsers.value(userName);
}
}
void Server::addClient(Server_ProtocolHandler *client)
{
if (client->getConnectionType() == "tcp") {
tcpUserCount++;
}
if (client->getConnectionType() == "websocket") {
webSocketUserCount++;
}
QWriteLocker locker(&clientsLock);
clients << client;
}
void Server::removeClient(Server_ProtocolHandler *client)
{
int clientIndex = clients.indexOf(client);
if (clientIndex == -1) {
qWarning() << "tried to remove non existing client";
return;
}
if (client->getConnectionType() == "tcp") {
tcpUserCount--;
}
if (client->getConnectionType() == "websocket") {
webSocketUserCount--;
}
QWriteLocker locker(&clientsLock);
clients.removeAt(clientIndex);
ServerInfo_User *data = client->getUserInfo();
// A session that never completed login (for example one that still owes a password change)
// has no session id: it was never announced as joined, so it must not be announced as leaving.
if (data && data->has_session_id()) {
Event_UserLeft event;
event.set_name(data->name());
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
for (auto &_client : clients) {
if (_client->getAcceptsUserListChanges()) {
_client->sendProtocolItem(*se);
}
}
sendIsl_SessionEvent(*se);
delete se;
users.remove(QString::fromStdString(data->name()));
qDebug() << "Server::removeClient: name=" << QString::fromStdString(data->name());
const qint64 sessionId = data->session_id();
usersBySessionId.remove(sessionId);
emit endSession(sessionId);
qDebug() << "closed session id:" << sessionId;
}
qDebug() << "Server::removeClient: removed" << (void *)client << ";" << clients.size() << "clients; "
<< users.size() << "users left";
}
QList<QString> Server::getOnlineModeratorList() const
{
// clients list should be locked by calling function prior to iteration otherwise sigfaults may occur
QList<QString> results;
for (auto &client : clients) {
ServerInfo_User *data = client->getUserInfo();
//! \todo This line should be updated in the event there is any type of new user level created.
// A session that still owes a forced password change has user info but no session id:
// it never joined, so it must not be reported as an online moderator either.
if (data && data->has_session_id() &&
(data->user_level() & ServerInfo_User::IsModerator || data->user_level() & ServerInfo_User::IsAdmin)) {
results << QString::fromStdString(data->name()).simplified();
}
}
return results;
}
void Server::externalUserJoined(const ServerInfo_User &userInfo)
{
// This function is always called from the main thread via signal/slot.
clientsLock.lockForWrite();
Server_RemoteUserInterface *newUser = new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo));
externalUsers.insert(QString::fromStdString(userInfo.name()), newUser);
externalUsersBySessionId.insert(userInfo.session_id(), newUser);
Event_UserJoined event;
event.mutable_user_info()->CopyFrom(userInfo);
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
for (auto &client : clients) {
if (client->getAcceptsUserListChanges()) {
client->sendProtocolItem(*se);
}
}
delete se;
clientsLock.unlock();
ResponseContainer rc(-1);
newUser->joinPersistentGames(rc);
newUser->sendResponseContainer(rc, Response::RespNothing);
}
void Server::externalUserLeft(const QString &userName)
{
// This function is always called from the main thread via signal/slot.
clientsLock.lockForWrite();
Server_AbstractUserInterface *user = externalUsers.take(userName);
externalUsersBySessionId.remove(user->getUserInfo()->session_id());
clientsLock.unlock();
QMap<int, QPair<int, int>> userGames(user->getGames());
QMapIterator<int, QPair<int, int>> userGamesIterator(userGames);
roomsLock.lockForRead();
while (userGamesIterator.hasNext()) {
userGamesIterator.next();
Server_Room *room = rooms.value(userGamesIterator.value().first);
if (!room) {
continue;
}
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(userGamesIterator.key());
if (!game) {
continue;
}
QMutexLocker gameLocker(&game->gameMutex);
auto *participant = game->getParticipants().value(userGamesIterator.value().second);
if (!participant) {
continue;
}
participant->disconnectClient();
}
roomsLock.unlock();
delete user;
Event_UserLeft event;
event.set_name(userName.toStdString());
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
clientsLock.lockForRead();
for (auto &client : clients) {
if (client->getAcceptsUserListChanges()) {
client->sendProtocolItem(*se);
}
}
clientsLock.unlock();
delete se;
}
void Server::externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo)
{
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomUserJoined: room id=" << roomId << "not found";
return;
}
room->addExternalUser(userInfo);
}
void Server::externalRoomUserLeft(int roomId, const QString &userName)
{
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomUserLeft: room id=" << roomId << "not found";
return;
}
room->removeExternalUser(userName);
}
void Server::externalRoomSay(int roomId, const QString &userName, const QString &message, const QString &channelId)
{
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomSay: room id=" << roomId << "not found";
return;
}
if (!channelId.isEmpty() && !Server_Room::isMainChannel(channelId) && room->findChannel(channelId) == nullptr) {
// The receiver does not know this channel; say() would drop it, so do
// not log what was never delivered.
qDebug() << "externalRoomSay: unknown channel" << channelId << "for room id=" << roomId << "dropping";
return;
}
room->say(userName, message, channelId, false);
if (channelId.isEmpty()) {
getDatabaseInterface()->logMessage(0, userName, "ISL", message, Server_DatabaseInterface::MessageTargetIslRoom,
room->getId(), room->getName());
} else {
getDatabaseInterface()->logMessage(0, userName, "ISL", message,
Server_DatabaseInterface::MessageTargetRoomChannel, room->getId(),
room->getName(), channelId);
}
}
void Server::externalRoomRemoveMessages(int roomId, const QString &userName, int amount)
{
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (room == nullptr) {
qDebug() << "externalRoomRemoveMessages: room id=" << roomId << "not found";
return;
}
room->removeSaidMessages(userName, amount);
}
void Server::externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo)
{
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomGameListChanged: room id=" << roomId << "not found";
return;
}
room->updateExternalGameList(gameInfo);
}
void Server::externalJoinGameCommandReceived(const Command_JoinGame &cmd,
int cmdId,
int roomId,
int serverId,
qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
try {
QReadLocker roomsLocker(&roomsLock);
QReadLocker clientsLocker(&clientsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalJoinGameCommandReceived: room id=" << roomId << "not found";
throw Response::RespNotInRoom;
}
Server_AbstractUserInterface *userInterface = externalUsersBySessionId.value(sessionId);
if (!userInterface) {
qDebug() << "externalJoinGameCommandReceived: session id=" << sessionId << "not found";
throw Response::RespNotInRoom;
}
ResponseContainer responseContainer(cmdId);
Response::ResponseCode responseCode = room->processJoinGameCommand(cmd, responseContainer, userInterface);
userInterface->sendResponseContainer(responseContainer, responseCode);
} catch (Response::ResponseCode &code) {
Response response;
response.set_cmd_id(static_cast<google::protobuf::uint64>(cmdId));
response.set_response_code(code);
sendIsl_Response(response, serverId, sessionId);
}
}
void Server::externalGameCommandContainerReceived(const CommandContainer &cont,
int playerId,
int serverId,
qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
try {
ResponseContainer responseContainer(static_cast<int>(cont.cmd_id()));
Response::ResponseCode finalResponseCode = Response::RespOk;
QReadLocker roomsLocker(&roomsLock);
Server_Room *room = rooms.value(cont.room_id());
if (!room) {
qDebug() << "externalGameCommandContainerReceived: room id=" << cont.room_id() << "not found";
throw Response::RespNotInRoom;
}
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(cont.game_id());
if (!game) {
qDebug() << "externalGameCommandContainerReceived: game id=" << cont.game_id() << "not found";
throw Response::RespNotInRoom;
}
QMutexLocker gameLocker(&game->gameMutex);
auto *participant = game->getParticipants().value(playerId);
if (!participant) {
qDebug() << "externalGameCommandContainerReceived: player id=" << playerId << "not found";
throw Response::RespNotInRoom;
}
GameEventStorage ges;
for (int i = cont.game_command_size() - 1; i >= 0; --i) {
const GameCommand &sc = cont.game_command(i);
qDebug() << "[ISL]" << getSafeDebugString(sc);
Response::ResponseCode resp = participant->processGameCommand(sc, responseContainer, ges);
if (resp != Response::RespOk) {
finalResponseCode = resp;
}
}
ges.sendToGame(game);
if (finalResponseCode != Response::RespNothing) {
participant->getUserInterface()->sendResponseContainer(responseContainer, finalResponseCode);
}
} catch (Response::ResponseCode code) {
Response response;
response.set_cmd_id(cont.cmd_id());
response.set_response_code(code);
sendIsl_Response(response, serverId, sessionId);
}
}
void Server::externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
QReadLocker usersLocker(&clientsLock);
Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
if (!client) {
qDebug() << "externalGameEventContainerReceived: session" << sessionId << "not found";
return;
}
client->sendProtocolItem(cont);
}
void Server::externalResponseReceived(const Response &resp, qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
QReadLocker usersLocker(&clientsLock);
Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
if (!client) {
qDebug() << "externalResponseReceived: session" << sessionId << "not found";
return;
}
client->sendProtocolItem(resp);
}
void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl)
{
// This function is always called from the main thread via signal/slot.
Event_ListRooms event;
event.add_room_list()->CopyFrom(roomInfo);
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
clientsLock.lockForRead();
for (auto &client : clients) {
if (client->getAcceptsRoomListChanges()) {
client->sendProtocolItem(*se);
}
}
clientsLock.unlock();
if (sendToIsl) {
sendIsl_SessionEvent(*se);
}
delete se;
}
void Server::addRoom(Server_Room *newRoom)
{
QWriteLocker locker(&roomsLock);
qDebug() << "Adding room: ID=" << newRoom->getId() << "name=" << newRoom->getName();
rooms.insert(newRoom->getId(), newRoom);
connect(
newRoom, &Server_Room::roomInfoChanged, this, [this](auto roomInfo) { broadcastRoomUpdate(roomInfo); },
Qt::QueuedConnection);
}
int Server::getUsersCount() const
{
QReadLocker locker(&clientsLock);
return users.size();
}
int Server::getGamesCount() const
{
int result = 0;
QReadLocker locker(&roomsLock);
QMapIterator<int, Server_Room *> roomIterator(rooms);
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
QReadLocker roomLocker(&room->gamesLock);
result += room->getGames().size();
}
return result;
}
void Server::sendIsl_Response(const Response &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::RESPONSE);
if (sessionId != -1) {
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
}
msg.mutable_response()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_SessionEvent(const SessionEvent &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::SESSION_EVENT);
if (sessionId != -1) {
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
}
msg.mutable_session_event()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_GameEventContainer(const GameEventContainer &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::GAME_EVENT_CONTAINER);
if (sessionId != -1) {
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
}
msg.mutable_game_event_container()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_RoomEvent(const RoomEvent &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::ROOM_EVENT);
if (sessionId != -1) {
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
}
msg.mutable_room_event()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId)
{
IslMessage msg;
msg.set_message_type(IslMessage::GAME_COMMAND_CONTAINER);
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
msg.set_player_id(playerId);
CommandContainer *cont = msg.mutable_game_command();
cont->CopyFrom(item);
cont->set_room_id(static_cast<google::protobuf::uint32>(roomId));
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId)
{
IslMessage msg;
msg.set_message_type(IslMessage::ROOM_COMMAND_CONTAINER);
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
CommandContainer *cont = msg.mutable_room_command();
cont->CopyFrom(item);
cont->set_room_id(static_cast<google::protobuf::uint32>(roomId));
emit sigSendIslMessage(msg, serverId);
}