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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#ifndef TAB_ADMIN_H
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#define TAB_ADMIN_H
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#include "tab.h"
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#include <QDialog>
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class AbstractClient;
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class QGroupBox;
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class QPushButton;
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class QSpinBox;
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class QLineEdit;
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class ShutdownDialog : public QDialog
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{
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Q_OBJECT
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private:
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QLineEdit *reasonEdit;
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QSpinBox *minutesEdit;
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public:
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ShutdownDialog(QWidget *parent = nullptr);
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QString getReason() const;
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int getMinutes() const;
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};
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class TabAdmin : public Tab
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{
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Q_OBJECT
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private:
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bool locked;
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AbstractClient *client;
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bool fullAdmin;
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QPushButton *updateServerMessageButton, *shutdownServerButton, *reloadConfigButton;
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QGroupBox *adminGroupBox;
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QPushButton *unlockButton, *lockButton;
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signals:
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void adminLockChanged(bool lock);
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private slots:
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void actUpdateServerMessage();
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void actShutdownServer();
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void actReloadConfig();
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void actUnlock();
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void actLock();
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public:
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TabAdmin(TabSupervisor *_tabSupervisor, AbstractClient *_client, bool _fullAdmin, QWidget *parent = nullptr);
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void retranslateUi();
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QString getTabText() const
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{
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return tr("Administration");
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}
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bool getLocked() const
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{
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return locked;
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}
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};
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#endif
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