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Fix duplicate attach messages in the game log caused by a redundant child arrow in CardItem::drawAttachArrow. Unlike the sibling drawArrow, drawAttachArrow omitted the ``card == this`` guard when iterating selectedItems(). Because right-clicking a card to open the attach menu selects that card, it was always present in selectedItems(), producing a second arrow for the same source card. On release both arrows sent an identical Command_AttachCard, so the server broadcast two Event_AttachCard messages and the log rendered "attaches to" twice. Mirror the drawArrow skip condition so the active card is excluded and only one attach command is sent. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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| resources | ||
| sounds | ||
| src | ||
| themes | ||
| translations | ||
| .qdevelop | ||
| CMakeLists.txt | ||
| cockatrice-cod.xml | ||
| cockatrice.desktop | ||
| cockatrice.qrc | ||
| cockatrice.rc | ||
| cockatrice_en@source.ts | ||