QtTesting's own `currentChanged` command aborts on a one-element row list, so
pqWidgetTestEventPlayer drives views itself:
- selectRow selects a row through the selection model, the whole row, without a
mouse event
- clickRow left-clicks the centre of a cell, so the view's own handlers run
- doubleClickRow double-clicks it, for views whose double click acts
A tree addresses a row by the path of rows leading to it ("2/0" is the first
child of the third top-level row), and a click opens a collapsed path first.
Rows are model rows, so a filtered or sorted model counts the rows it shows.
Asserting what a command did needs QtTesting's check players, which the XML
source never reached: it marked every event an action, so `modelRowCount` was
rejected as unknown. An event now carries `type="check"` to be played as a
check.
Testing/item_view_test.xml drives the grouped settings navigation through
selectRow and clickRow and asserts the page stack followed.
Testing/deck_editor_double_click_test.xml proves the difference between the two
clicks: a single click on a card database row only selects it, a double click
adds the card to the deck.
|
||
|---|---|---|
| .. | ||
| card_actions_test.xml | ||
| deck_editor_double_click_test.xml | ||
| deck_editor_open_test.xml | ||
| deck_editor_search_test.xml | ||
| dialog_lifecycle_test.xml | ||
| game_mechanics_test.xml | ||
| integration_test.xml | ||
| item_view_test.xml | ||
| local_game_lifecycle_test.xml | ||
| menu_open_close_test.xml | ||
| nonmodal_manage_sets_test.xml | ||
| nonmodal_tip_test.xml | ||
| nonmodal_view_log_test.xml | ||
| README.md | ||
| run_test.sh | ||
| screenshot_test.xml | ||
| settings_dialog_test.xml | ||
| settings_navigation_test.xml | ||
| settings_search_test.xml | ||
| smoke_test.xml | ||
GUI tests
Widget-level playback tests for the Cockatrice client, driven by
QtTesting (external/qttesting, a submodule).
Each *_test.xml file lists events that QtTesting replays against the running
application. A test passes when every event is handled without error.
Running
git submodule update --init external/qttesting # once
cmake -S . -B build/debug -DCMAKE_BUILD_TYPE=Debug -DWITH_SERVER=0 -DWITH_GUI_TEST=ON
cmake --build build/debug -j 24
./Testing/run_test.sh --all # headless, offscreen
./Testing/run_test.sh Testing/smoke_test.xml # one file
./Testing/run_test.sh --visual Testing/smoke_test.xml # shows the window
WITH_GUI_TEST is on by default. Without the submodule the build configures with a
warning and no harness. COCKATRICE_BIN points the runner at another build, and
TEST_TIMEOUT (seconds, default 180) bounds a single test, because a failing event
inside a modal dialog can leave the process alive. The client also hard-exits a few
seconds after playback returns, whatever the result.
The tests are not part of ctest. They need a card database and a developer's
settings, so they stay a local loop for now.
Caveats
- Not hermetic. The client reads the local settings and card database, so a test can pass on one machine and fail on another. Avoid asserting things that restored workspace state or user preferences decide, such as the number of open tabs.
- English labels only. Menu entries are addressed by their translated text, so the tests expect the source language. Widgets are addressed by objectName paths, which are stable across translations.
- Actions that open a dialog are followed by a
pauseevent. Playback continues in the dialog's own event loop, and the pause gives the UI time to build itself. pausesleeps the thread, so nothing is delivered while it runs. A reply from a server never arrives during a pause. Waiting for the client to talk to a server needsprocess_events, which runs the event loop (see Screenshots below).- Widget paths include Qt-internal names where a QTabWidget is involved
(
qt_tabwidget_stackedwidget), and the deck views in a game are indexed (tabbedDeckView_0,tabbedDeckView_1).
Writing a test
A test is an <events> list. Widgets are named by their path from the main window, e.g.
MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu. Useful commands:
| Command | Arguments | Effect |
|---|---|---|
activate |
action or menu name | triggers a QAction (menus are opened first) |
key |
Qt key code | presses that key on the focused widget |
pause |
milliseconds | sleeps, letting the UI settle (no events are processed) |
process_events |
milliseconds | runs the event loop, so timers and network replies are handled |
clickCard |
card,zone |
double click the card found in that zone (plays it from hand) |
flipCard |
card,zone |
right-click → Turn Over |
cardAction |
card,zone,label |
right-click → first menu entry whose label contains label (submenus included) |
moveCard |
card,srcZone,dstZone |
drags the card onto the destination zone |
drawArrow |
srcCard,srcZone,dstCard,dstZone |
right-drag an arrow between two cards |
createToken |
name,color,pt |
creates a token as the active local player |
selectItem |
item label |
selects the tree/list entry with that label |
typeText |
text |
types text one key event at a time |
expectProperty |
property,value |
fails playback unless the widget property matches |
screenshot |
path |
saves an image of the addressed widget; $VAR expands from the environment |
dumpTree |
path |
writes the addressed widget's subtree with the paths tests address |
resize |
WIDTHxHEIGHT |
resizes the addressed widget's window |
selectRow |
row[/row…][,column] |
selects a row of an item view through its selection model |
clickRow |
row[/row…][,column] |
left-clicks a cell, so the view's own handlers run |
doubleClickRow |
row[/row…][,column] |
double-clicks a cell |
The card, item and property commands are pqCockatriceEventPlayer
(cockatrice/src/game_graphics/pq_cockatrice_event_player.h). They resolve cards by name
and zone through the QGraphicsScene and send real mouse events at the card's current
viewport position, so a test does not depend on the window size or screen resolution.
The capture and row commands are pqWidgetTestEventPlayer
(cockatrice/src/interface/pq_widget_test_event_player.h). Rows are model rows of the
addressed view, so a filtered or sorted model counts the rows it shows. A tree addresses a
row by the path of rows leading to it: 2/0 is the first child of the third top-level
row. A click opens a collapsed path first.
Assertions
expectProperty is an action. It fails playback unless a widget property matches.
QtTesting's own check commands assert model state instead, and they only run when the
event carries type="check". Without it the event is an action, and a check command is
rejected as unknown:
<event widget="MainWindow/.../deckView" command="modelRowCount" arguments="1" type="check" />
modelRowCount compares model()->rowCount(). modelItemData compares the data of one
cell, addressed as row.column,text (modelItemData "0.0,Lightning Bolt").
Screenshots
run_test.sh sets COCKATRICE_SCREENSHOT_DIR to build/screenshots, and screenshot
and dumpTree write there. Override it in the environment to send captures elsewhere.
That directory is not part of the source tree, so a test run does not leave untracked
files in the repository:
<event widget="MainWindow" command="resize" arguments="1920x1080" />
<event widget="MainWindow" command="screenshot" arguments="$COCKATRICE_SCREENSHOT_DIR/main-window.png" />
<event widget="MainWindow" command="dumpTree" arguments="$COCKATRICE_SCREENSHOT_DIR/widget-tree.txt" />
The addressed widget is what gets grabbed, so MainWindow is the whole window and a
panel's path is that panel. The format comes from the file extension. A path with no
known extension is a test failure.
Capture at a fixed, generous size. 1920x1080 is a safe default, and narrower windows
clip columns of wide tables. A headless run renders through the offscreen platform, so
the palette and layout are the real ones, but raise(), keyboard-grab and
propagateSizeHints() warnings on stderr are normal.
Waiting for a server
pause blocks, so a reply that has to arrive over the network never does. Use
process_events with a budget that covers the round trip:
<event widget="MainWindow" command="process_events" arguments="8000" /> <!-- login -->
<event widget="MainWindow" command="process_events" arguments="4000" /> <!-- report list -->
Paths drift between runs
pqObjectNaming names an unnamed widget <class><index>, where the index counts
same-class unnamed siblings and a leading digit records visibility (1 visible, 0
hidden). The numbering depends on what the previous events left on screen, so a path that
worked in one playback can miss in the next. The player retries a leading 0 as 1,
which resolves some hidden-page paths but not all of them.
Record the tree in the same playback that clicks, and copy paths from that dump:
./Testing/run_test.sh Testing/screenshot_test.xml
less build/screenshots/widget-tree.txt
Selecting a row
QtTesting's own currentChanged takes row|column. 0:0 reaches OldGetIndex, which
calls .at(1) on a one-element list and aborts the process. Select through selectRow
(or click through clickRow) instead. Never use currentChanged.