mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
27 lines
855 B
Protocol Buffer
27 lines
855 B
Protocol Buffer
syntax = "proto2";
|
|
import "game_event.proto";
|
|
import "serverinfo_player.proto";
|
|
|
|
// Signals that the game state has changed.
|
|
// If a field is present in this message, it will overwrite the client's game state.
|
|
// Also used to provide the entire game state when joining a game.
|
|
message Event_GameStateChanged {
|
|
extend GameEvent {
|
|
optional Event_GameStateChanged ext = 1005;
|
|
}
|
|
|
|
// the list of players. Players contain their zones which contain all cards in the game
|
|
repeated ServerInfo_Player player_list = 1;
|
|
|
|
// if the game has started
|
|
optional bool game_started = 2;
|
|
|
|
// the player who is currently holding the turn
|
|
optional sint32 active_player_id = 3;
|
|
|
|
// the current phase
|
|
optional sint32 active_phase = 4;
|
|
|
|
// the amount of seconds since the game started
|
|
optional uint32 seconds_elapsed = 5;
|
|
}
|