Cockatrice/cockatrice/src/interface/deck_sync/deck_sync_manager.h
2026-11-05 12:51:12 +01:00

245 lines
9 KiB
C++

/**
* @file deck_sync_manager.h
* @brief One-shot two-way deck collection sync between local files and the server.
*/
#ifndef DECK_SYNC_MANAGER_H
#define DECK_SYNC_MANAGER_H
#include "deck_sync_conflict.h"
#include "deck_sync_profile.h"
#include <QDateTime>
#include <QList>
#include <QMap>
#include <QObject>
#include <QSet>
#include <QString>
#include <QVariant>
#include <functional>
#include <libcockatrice/settings/deck_sync_settings.h>
class AbstractClient;
class CommandContainer;
class DeckList;
class QFileSystemWatcher;
class QTimer;
class Response;
class ServerInfo_DeckStorage_Folder;
/**
* @class DeckSyncManager
* @brief Runs a manual whole-collection sync: local *.cod files vs server deck storage.
*
* Each syncNow() run loads the profile sidecar, scans the deck folder, fetches
* the server tree and mirrors both sides: unknown local decks upload, unknown
* server decks download, and decks changed on both sides resolve newer-wins
* (ties go to the server). A local file is matched to its server row by the
* sidecar's row id, then guid, then the server path, and finally by content, so
* renaming either side does not duplicate a deck. Before a download overwrites a
* locally modified file, the local content is copied to a .sync-backup file next
* to it.
*
* Ownership: fire-and-forget per run, driven by PendingCommand round trips.
* Both-sides-changed decks pause the queue for a verdict via conflictRequest /
* resolveConflict (or the conflict default setting); the first sync of an
* unknown profile pauses for an onboarding verdict via firstSyncDetected /
* continueFirstSync. No watcher and no auto triggers — those arrive later.
*
* Deletes are tombstones, never silent: a locally deleted deck is pushed with
* Command_DeckDel, a server-side delete is applied locally only after copying
* the file to a .sync-backup, and resurrection reuses the stored deck id.
*/
class DeckSyncManager : public QObject
{
Q_OBJECT
public:
/** @brief Computes the color identity string uploaded alongside a deck. May be empty. */
using ColorIdentityProvider = std::function<QString(const DeckList &)>;
/** @brief Outcome counts for a finished sync run, carried by syncFinished(). */
struct SyncSummary
{
int uploaded = 0;
int downloaded = 0;
int unchanged = 0;
int skipped = 0;
};
explicit DeckSyncManager(QObject *parent = nullptr);
DeckSyncManager(AbstractClient *client, ColorIdentityProvider provider, QObject *parent = nullptr);
void setServerIdentity(const QString &host, int port, const QString &username);
void setDeckPath(const QString &path);
void setConflictDefault(int conflictDefault);
void setAutoSyncEnabled(bool enabled);
void setSyncIntervalMinutes(int minutes);
[[nodiscard]] bool isSyncing() const;
public slots:
void syncNow();
/** @brief Continues a paused first sync after the onboarding verdict. */
void continueFirstSync(DeckSyncMode mode);
/** @brief Aborts a paused first sync without writing any verdict. */
void cancelFirstSync();
/** @brief Applies the dialog verdict for the active conflict and resumes. */
void resolveConflict(const DeckSyncResolution &resolution);
signals:
void syncStarted();
void statusMessage(const QString &message);
void syncFinished(const SyncSummary &summary, const QString &error);
/** @brief First sync with content on both sides: the tab must ask how to proceed. */
void firstSyncDetected(int localCount, int serverCount);
/** @brief A both-sides-changed deck needs a verdict; the queue pauses until resolveConflict. */
void conflictRequest(const DeckSyncConflict &conflict);
private slots:
void onListFinished(const Response &response, const CommandContainer &commandContainer);
void onCheckFinished(const Response &response, const CommandContainer &commandContainer);
void
onEnsureDirFinished(const Response &response, const CommandContainer &commandContainer, const QVariant &extraData);
void
onUploadFinished(const Response &response, const CommandContainer &commandContainer, const QVariant &extraData);
void
onDownloadFinished(const Response &response, const CommandContainer &commandContainer, const QVariant &extraData);
void
onDeleteFinished(const Response &response, const CommandContainer &commandContainer, const QVariant &extraData);
private:
struct ServerFile
{
int id = -1;
QString path; ///< Server-side address: folder prefix plus row name.
QString dir; ///< Folder prefix, empty in the root.
QString name; ///< Row name exactly as the server stores it.
QString guid;
QString hash;
qint64 lastModifiedSecs = 0;
};
struct LocalFile
{
QString absolutePath;
QString hash;
QDateTime modified;
};
struct UploadOp
{
QString relativePath;
QString serverPath; ///< Target address of a brand-new row.
QString serverDir; ///< Folder that must exist before the upload.
int deckId = -1;
QString guid;
};
struct DownloadOp
{
QString relativePath;
int deckId = -1;
QString guid;
QString hash;
qint64 lastModifiedSecs = 0;
};
struct ActiveConflict
{
bool active = false;
QString relativePath;
QString serverPath;
int deckId = -1;
QString serverGuid;
QString serverHash;
qint64 serverLastModifiedSecs = 0;
QString serverDeckString;
};
struct ConflictDownload
{
QString serverPath;
int deckId = -1;
QString guid;
QString hash;
qint64 lastModifiedSecs = 0;
};
void failSync(const QString &error);
void finishSync();
[[nodiscard]] SyncSummary currentSummary() const;
void fetchFullList();
void sendSyncCheck(qint64 lastSyncSecs);
void autoSyncSoon();
[[nodiscard]] bool canAutoRun() const;
void onDebounceTimeout();
void onWatchedPathChanged(const QString &path);
void refreshWatcher();
void refreshInterval();
[[nodiscard]] DeckSyncProfile buildProfile() const;
void collectServerFiles(const ServerInfo_DeckStorage_Folder &folder,
const QString &prefix,
QMap<int, ServerFile> &files,
QSet<QString> &dirs);
void processNext();
void processNextUpload();
void sendMkDirFor(const QString &dir);
void sendUpload(const UploadOp &op);
void sendDownload(const DownloadOp &op);
void sendDelete(const QString &relativePath, int deckId);
void snapshotLocalFile(const QString &relativePath, const QString &guid);
QString readBaseSnapshot(const QString &guid) const;
void classify(const QMap<int, ServerFile> &serverFiles);
void queueConflict(const QString &relativePath,
const QString &serverPath,
int deckId,
const QString &serverGuid,
const QString &serverHash,
qint64 serverLastModifiedSecs);
void handleConflictDownload(const QString &relativePath, const QString &serverDeckString);
void applyDownloadedDeck(const QString &relativePath,
int deckId,
const QString &deckString,
const QString &guid,
const QString &hash,
qint64 lastModifiedSecs,
bool hasLastModified);
void applyUpload(const QString &relativePath, const QString &serverPath, int deckId, const QString &guid);
void applyDownload(const QString &relativePath,
int deckId,
const QString &guid,
const QString &hash,
qint64 lastModifiedSecs);
static QString parentDir(const QString &path);
QString uniqueLocalPath(const QString &relativePath) const;
AbstractClient *client = nullptr;
QString serverHost;
int serverPort = 0;
QString serverUsername;
QString deckPath;
ColorIdentityProvider colorIdentityProvider;
bool syncing = false;
QString sidecarPath;
QMap<QString, LocalFile> localFiles;
QSet<QString> ensuredDirs;
QList<UploadOp> pendingUploads;
QList<DownloadOp> pendingDownloads;
QList<QString> pendingDeletes;
QSet<QString> conflictPaths;
QMap<QString, ConflictDownload> pendingConflicts;
QMap<int, ServerFile> stashedServerFiles;
ActiveConflict activeConflict;
DeckSyncMode syncMode = DeckSyncMode::TwoWay;
QFileSystemWatcher *watcher = nullptr;
QTimer *debounceTimer = nullptr;
QTimer *intervalTimer = nullptr;
bool autoSyncEnabled = true;
int syncIntervalMinutes = 5;
bool offline = false;
qint64 pendingServerTime = -1;
int conflictDefault = DeckSyncConflictAsk;
int sessionDefault = -1;
bool firstSyncRun = false;
int uploadedCount = 0;
int downloadedCount = 0;
int unchangedCount = 0;
int skippedCount = 0;
};
#endif // DECK_SYNC_MANAGER_H