Cockatrice/servatrice/src/isl_interface.cpp
woogerboy21 21a34eaaa1 Cleanup server running variable information (#2239)
* Created first round of helper functions

Started to go through server init function and move statically defined
variables that the server uses into helper functions to allow for
dynamic changing while the server is up rather than requiring a restart.

* Completed Helper Function Creation

Completed adding all the helper functions along with updated the virtual
server function calls and renamed helper functions to match settings
cached ini value names for clarity.

* Comment Cleanup

Removed lines commented out throughout previous changes as well as
cleaned up variable declarations that are no longer needed with helper
functions that query the settingsCache

* Added featureset dynamic refreshing

Added slots/functions/calls for updating the required feature sets
dynamically.

* Created first round of helper functions

Started to go through server init function and move statically defined
variables that the server uses into helper functions to allow for
dynamic changing while the server is up rather than requiring a restart.
2016-10-31 10:30:12 +01:00

415 lines
14 KiB
C++

#include "isl_interface.h"
#include <QSslSocket>
#include "server_logger.h"
#include "main.h"
#include "server_protocolhandler.h"
#include "server_room.h"
#include "get_pb_extension.h"
#include "pb/isl_message.pb.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_server_complete_list.pb.h"
#include "pb/event_user_message.pb.h"
#include "pb/event_user_joined.pb.h"
#include "pb/event_user_left.pb.h"
#include "pb/event_join_room.pb.h"
#include "pb/event_leave_room.pb.h"
#include "pb/event_room_say.pb.h"
#include "pb/event_list_games.pb.h"
#include <google/protobuf/descriptor.h>
void IslInterface::sharedCtor(const QSslCertificate &cert, const QSslKey &privateKey)
{
socket = new QSslSocket(this);
socket->setLocalCertificate(cert);
socket->setPrivateKey(privateKey);
connect(socket, SIGNAL(readyRead()), this, SLOT(readClient()), Qt::QueuedConnection);
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
connect(this, SIGNAL(outputBufferChanged()), this, SLOT(flushOutputBuffer()), Qt::QueuedConnection);
}
IslInterface::IslInterface(int _socketDescriptor, const QSslCertificate &cert, const QSslKey &privateKey, Servatrice *_server)
: QObject(), socketDescriptor(_socketDescriptor), server(_server), messageInProgress(false)
{
sharedCtor(cert, privateKey);
}
IslInterface::IslInterface(int _serverId, const QString &_peerHostName, const QString &_peerAddress, int _peerPort, const QSslCertificate &_peerCert, const QSslCertificate &cert, const QSslKey &privateKey, Servatrice *_server)
: QObject(), serverId(_serverId), peerHostName(_peerHostName), peerAddress(_peerAddress), peerPort(_peerPort), peerCert(_peerCert), server(_server), messageInProgress(false)
{
sharedCtor(cert, privateKey);
}
IslInterface::~IslInterface()
{
logger->logMessage("[ISL] session ended", this);
flushOutputBuffer();
// As these signals are connected with Qt::QueuedConnection implicitly,
// we don't need to worry about them modifying the lists while we're iterating.
server->roomsLock.lockForRead();
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
room->usersLock.lockForRead();
QMapIterator<QString, ServerInfo_User_Container> roomUsers(room->getExternalUsers());
while (roomUsers.hasNext()) {
roomUsers.next();
if (roomUsers.value().getUserInfo()->server_id() == serverId)
emit externalRoomUserLeft(room->getId(), roomUsers.key());
}
room->usersLock.unlock();
}
server->roomsLock.unlock();
server->clientsLock.lockForRead();
QMapIterator<QString, Server_AbstractUserInterface *> extUsers(server->getExternalUsers());
while (extUsers.hasNext()) {
extUsers.next();
if (extUsers.value()->getUserInfo()->server_id() == serverId)
emit externalUserLeft(extUsers.key());
}
server->clientsLock.unlock();
}
void IslInterface::initServer()
{
socket->setSocketDescriptor(socketDescriptor);
logger->logMessage(QString("[ISL] incoming connection: %1").arg(socket->peerAddress().toString()));
QList<ServerProperties> serverList = server->getServerList();
int listIndex = -1;
for (int i = 0; i < serverList.size(); ++i)
if (serverList[i].address == socket->peerAddress()) {
listIndex = i;
break;
}
if (listIndex == -1) {
logger->logMessage(QString("[ISL] address %1 unknown, terminating connection").arg(socket->peerAddress().toString()));
deleteLater();
return;
}
socket->startServerEncryption();
if (!socket->waitForEncrypted(5000)) {
QList<QSslError> sslErrors(socket->sslErrors());
if (sslErrors.isEmpty())
qDebug() << "[ISL] SSL handshake timeout, terminating connection";
else
qDebug() << "[ISL] SSL errors:" << sslErrors;
deleteLater();
return;
}
if (serverList[listIndex].cert == socket->peerCertificate())
logger->logMessage(QString("[ISL] Peer authenticated as " + serverList[listIndex].hostname));
else {
logger->logMessage(QString("[ISL] Authentication failed, terminating connection"));
deleteLater();
return;
}
serverId = serverList[listIndex].id;
Event_ServerCompleteList event;
event.set_server_id(server->getServerID());
server->clientsLock.lockForRead();
QMapIterator<QString, Server_ProtocolHandler *> userIterator(server->getUsers());
while (userIterator.hasNext())
event.add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(true, true));
server->clientsLock.unlock();
server->roomsLock.lockForRead();
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
room->usersLock.lockForRead();
room->gamesLock.lockForRead();
room->getInfo(*event.add_room_list(), true, true, false);
}
IslMessage message;
message.set_message_type(IslMessage::SESSION_EVENT);
SessionEvent *sessionEvent = message.mutable_session_event();
sessionEvent->GetReflection()->MutableMessage(sessionEvent, event.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(event);
server->islLock.lockForWrite();
if (server->islConnectionExists(serverId)) {
qDebug() << "[ISL] Duplicate connection to #" << serverId << "terminating connection";
deleteLater();
} else {
transmitMessage(message);
server->addIslInterface(serverId, this);
}
server->islLock.unlock();
roomIterator.toFront();
while (roomIterator.hasNext()) {
roomIterator.next();
roomIterator.value()->gamesLock.unlock();
roomIterator.value()->usersLock.unlock();
}
server->roomsLock.unlock();
}
void IslInterface::initClient()
{
QList<QSslError> expectedErrors;
expectedErrors.append(QSslError(QSslError::SelfSignedCertificate, peerCert));
socket->ignoreSslErrors(expectedErrors);
qDebug() << "[ISL] Connecting to #" << serverId << ":" << peerAddress << ":" << peerPort;
socket->connectToHostEncrypted(peerAddress, peerPort, peerHostName);
if (!socket->waitForConnected(5000)) {
qDebug() << "[ISL] Socket error:" << socket->errorString();
deleteLater();
return;
}
if (!socket->waitForEncrypted(5000)) {
QList<QSslError> sslErrors(socket->sslErrors());
if (sslErrors.isEmpty())
qDebug() << "[ISL] SSL handshake timeout, terminating connection";
else
qDebug() << "[ISL] SSL errors:" << sslErrors;
deleteLater();
return;
}
server->islLock.lockForWrite();
if (server->islConnectionExists(serverId)) {
qDebug() << "[ISL] Duplicate connection to #" << serverId << "terminating connection";
deleteLater();
return;
}
server->addIslInterface(serverId, this);
server->islLock.unlock();
}
void IslInterface::flushOutputBuffer()
{
QMutexLocker locker(&outputBufferMutex);
if (outputBuffer.isEmpty())
return;
server->incTxBytes(outputBuffer.size());
socket->write(outputBuffer);
socket->flush();
outputBuffer.clear();
}
void IslInterface::readClient()
{
QByteArray data = socket->readAll();
server->incRxBytes(data.size());
inputBuffer.append(data);
do {
if (!messageInProgress) {
if (inputBuffer.size() >= 4) {
messageLength = (((quint32) (unsigned char) inputBuffer[0]) << 24)
+ (((quint32) (unsigned char) inputBuffer[1]) << 16)
+ (((quint32) (unsigned char) inputBuffer[2]) << 8)
+ ((quint32) (unsigned char) inputBuffer[3]);
inputBuffer.remove(0, 4);
messageInProgress = true;
} else
return;
}
if (inputBuffer.size() < messageLength)
return;
IslMessage newMessage;
newMessage.ParseFromArray(inputBuffer.data(), messageLength);
inputBuffer.remove(0, messageLength);
messageInProgress = false;
processMessage(newMessage);
} while (!inputBuffer.isEmpty());
}
void IslInterface::catchSocketError(QAbstractSocket::SocketError socketError)
{
qDebug() << "[ISL] Socket error:" << socketError;
server->islLock.lockForWrite();
server->removeIslInterface(serverId);
server->islLock.unlock();
deleteLater();
}
void IslInterface::transmitMessage(const IslMessage &item)
{
QByteArray buf;
unsigned int size = item.ByteSize();
buf.resize(size + 4);
item.SerializeToArray(buf.data() + 4, size);
buf.data()[3] = (unsigned char) size;
buf.data()[2] = (unsigned char) (size >> 8);
buf.data()[1] = (unsigned char) (size >> 16);
buf.data()[0] = (unsigned char) (size >> 24);
outputBufferMutex.lock();
outputBuffer.append(buf);
outputBufferMutex.unlock();
emit outputBufferChanged();
}
void IslInterface::sessionEvent_ServerCompleteList(const Event_ServerCompleteList &event)
{
for (int i = 0; i < event.user_list_size(); ++i) {
ServerInfo_User temp(event.user_list(i));
temp.set_server_id(serverId);
emit externalUserJoined(temp);
}
for (int i = 0; i < event.room_list_size(); ++i) {
const ServerInfo_Room &room = event.room_list(i);
for (int j = 0; j < room.user_list_size(); ++j) {
ServerInfo_User userInfo(room.user_list(j));
userInfo.set_server_id(serverId);
emit externalRoomUserJoined(room.room_id(), userInfo);
}
for (int j = 0; j < room.game_list_size(); ++j) {
ServerInfo_Game gameInfo(room.game_list(j));
gameInfo.set_server_id(serverId);
emit externalRoomGameListChanged(room.room_id(), gameInfo);
}
}
}
void IslInterface::sessionEvent_UserJoined(const Event_UserJoined &event)
{
ServerInfo_User userInfo(event.user_info());
userInfo.set_server_id(serverId);
emit externalUserJoined(userInfo);
}
void IslInterface::sessionEvent_UserLeft(const Event_UserLeft &event)
{
emit externalUserLeft(QString::fromStdString(event.name()));
}
void IslInterface::roomEvent_UserJoined(int roomId, const Event_JoinRoom &event)
{
ServerInfo_User userInfo(event.user_info());
userInfo.set_server_id(serverId);
emit externalRoomUserJoined(roomId, userInfo);
}
void IslInterface::roomEvent_UserLeft(int roomId, const Event_LeaveRoom &event)
{
emit externalRoomUserLeft(roomId, QString::fromStdString(event.name()));
}
void IslInterface::roomEvent_Say(int roomId, const Event_RoomSay &event)
{
emit externalRoomSay(roomId, QString::fromStdString(event.name()), QString::fromStdString(event.message()));
}
void IslInterface::roomEvent_ListGames(int roomId, const Event_ListGames &event)
{
for (int i = 0; i < event.game_list_size(); ++i) {
ServerInfo_Game gameInfo(event.game_list(i));
gameInfo.set_server_id(serverId);
emit externalRoomGameListChanged(roomId, gameInfo);
}
}
void IslInterface::roomCommand_JoinGame(const Command_JoinGame &cmd, int cmdId, int roomId, qint64 sessionId)
{
emit joinGameCommandReceived(cmd, cmdId, roomId, serverId, sessionId);
}
void IslInterface::processSessionEvent(const SessionEvent &event, qint64 sessionId)
{
switch (getPbExtension(event)) {
case SessionEvent::SERVER_COMPLETE_LIST: sessionEvent_ServerCompleteList(event.GetExtension(Event_ServerCompleteList::ext)); break;
case SessionEvent::USER_JOINED: sessionEvent_UserJoined(event.GetExtension(Event_UserJoined::ext)); break;
case SessionEvent::USER_LEFT: sessionEvent_UserLeft(event.GetExtension(Event_UserLeft::ext)); break;
case SessionEvent::GAME_JOINED: {
QReadLocker clientsLocker(&server->clientsLock);
Server_AbstractUserInterface *client = server->getUsersBySessionId().value(sessionId);
if (!client) {
qDebug() << "IslInterface::processSessionEvent: session id" << sessionId << "not found";
break;
}
const Event_GameJoined &gameJoined = event.GetExtension(Event_GameJoined::ext);
client->playerAddedToGame(gameJoined.game_info().game_id(), gameJoined.game_info().room_id(), gameJoined.player_id());
client->sendProtocolItem(event);
break;
}
case SessionEvent::USER_MESSAGE:
case SessionEvent::REPLAY_ADDED: {
QReadLocker clientsLocker(&server->clientsLock);
Server_AbstractUserInterface *client = server->getUsersBySessionId().value(sessionId);
if (!client) {
qDebug() << "IslInterface::processSessionEvent: session id" << sessionId << "not found";
break;
}
client->sendProtocolItem(event);
break;
}
default: ;
}
}
void IslInterface::processRoomEvent(const RoomEvent &event)
{
switch (getPbExtension(event)) {
case RoomEvent::JOIN_ROOM: roomEvent_UserJoined(event.room_id(), event.GetExtension(Event_JoinRoom::ext)); break;
case RoomEvent::LEAVE_ROOM: roomEvent_UserLeft(event.room_id(), event.GetExtension(Event_LeaveRoom::ext)); break;
case RoomEvent::ROOM_SAY: roomEvent_Say(event.room_id(), event.GetExtension(Event_RoomSay::ext)); break;
case RoomEvent::LIST_GAMES: roomEvent_ListGames(event.room_id(), event.GetExtension(Event_ListGames::ext)); break;
default: ;
}
}
void IslInterface::processRoomCommand(const CommandContainer &cont, qint64 sessionId)
{
for (int i = 0; i < cont.room_command_size(); ++i) {
const RoomCommand &roomCommand = cont.room_command(i);
switch (static_cast<RoomCommand::RoomCommandType>(getPbExtension(roomCommand))) {
case RoomCommand::JOIN_GAME: roomCommand_JoinGame(roomCommand.GetExtension(Command_JoinGame::ext), cont.cmd_id(), cont.room_id(), sessionId);
default: ;
}
}
}
void IslInterface::processMessage(const IslMessage &item)
{
qDebug() << QString::fromStdString(item.DebugString());
switch (item.message_type()) {
case IslMessage::ROOM_COMMAND_CONTAINER: {
processRoomCommand(item.room_command(), item.session_id());
break;
}
case IslMessage::GAME_COMMAND_CONTAINER: {
emit gameCommandContainerReceived(item.game_command(), item.player_id(), serverId, item.session_id());
break;
}
case IslMessage::SESSION_EVENT: {
processSessionEvent(item.session_event(), item.session_id());
break;
}
case IslMessage::RESPONSE: {
emit responseReceived(item.response(), item.session_id());
break;
}
case IslMessage::GAME_EVENT_CONTAINER: {
emit gameEventContainerReceived(item.game_event_container(), item.session_id());
break;
}
case IslMessage::ROOM_EVENT: {
processRoomEvent(item.room_event()); break;
break;
}
default: ;
}
}