Cockatrice/cockatrice/src/client/network
BruebachL 9601a1fa4e
Player refactor (#6112)
* Player refactor.

Took 1 hour 43 minutes

Took 1 minute


Took 23 seconds

* Tiny lint.

Took 3 minutes

* Hook up tap logic again.

Took 13 minutes

* Fix an include.

Took 3 minutes

* Stuff.

Took 6 minutes

* Fix typo.

Took 7 minutes

* Include.

Took 1 minute

* Reorganize method/variable definitions, remove unused ones.

Took 1 hour 8 minutes


Took 24 seconds

* Clean up some unused imports.

Took 6 minutes

* Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.

Took 37 minutes

* Connect player->openDeckEditor signal directly in the player constructor

Took 6 minutes

* Emit openDeckEditor signal in player_actions again.

Took 3 minutes

* Do to-do's

Took 3 hours 32 minutes

* Lint.

Took 3 minutes

* Lint again.

Took 2 minutes

* Fix include.

Took 32 minutes

* The stack should ensure card visibility.

Took 21 minutes

* Fine, the game can remember the tab.

Took 10 minutes

Took 21 seconds

Took 9 seconds

* zoneId is a dynamic gameplay property and thus belongs in player.cpp

Took 11 minutes

Took 19 seconds

* Signal view removal, addition.

Took 5 minutes

* Ensure all players are considered local in local game.

Took 10 minutes

* ENSURE they are.

Took 8 minutes

* Bounds check data sent by QAction()

Took 54 minutes

* Move comment.

Took 20 seconds

* Reimplement logging category for game_event_handler.cpp, remove linebreaks.

Took 36 seconds

* PlayerGraphicsItem is responsible for retranslateUi, not Player.


Took 14 seconds

* Set menu for sideboard again, translate some menu titles, reimplement actIncPT action

Took 54 seconds

* Comment spacing.

Took 43 seconds

* Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler.

Took 7 minutes

Took 14 seconds

* Remove unused player_logger.cpp

Took 2 minutes

* Query local game state correctly from tab_supervisor again

Took 3 minutes

* Revert Deck legality checker.

Took 3 minutes

* Instantiate menu before graphics item.

Took 1 hour 5 minutes

Took 55 minutes

* Differentiate games and replays.


Took 9 seconds

* Lint.

Took 10 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-10 18:49:33 -04:00
..
parsers Refactor: Represent cardName + providerId with CardRef struct (#6039) 2025-07-15 22:14:02 -04:00
client_update_checker.cpp Check for client updates on startup (#5359) 2024-12-28 21:29:59 +00:00
client_update_checker.h Check for client updates on startup (#5359) 2024-12-28 21:29:59 +00:00
release_channel.cpp Change default log level to info (#5779) 2025-04-03 00:17:10 -04:00
release_channel.h Move logging from QDebug to QCDebug and introduce LoggingCategories. (#5491) 2025-01-19 13:14:23 +00:00
replay_timeline_widget.cpp Player refactor (#6112) 2025-09-10 18:49:33 -04:00
replay_timeline_widget.h Player refactor (#6112) 2025-09-10 18:49:33 -04:00
sets_model.cpp feat: set prioritization by set type (#5097) 2024-12-01 19:59:00 -05:00
sets_model.h add missing override and explicit specifiers in src/client (#5523) 2025-01-25 14:03:54 +00:00
spoiler_background_updater.cpp Change default log level to info (#5779) 2025-04-03 00:17:10 -04:00
spoiler_background_updater.h Move logging from QDebug to QCDebug and introduce LoggingCategories. (#5491) 2025-01-19 13:14:23 +00:00