Cockatrice/cockatrice/src/client/replay_manager.cpp
ebbit1q 17dcaf9afa
squash #6158 (#6160)
* move message_log_widget to game

* move files

* update headers

* fix cmakelists

* oracle fixes

* split implementation out to cpp

* fix recursive import

* fix main file

* format
2025-09-20 14:35:52 +02:00

150 lines
No EOL
6 KiB
C++

#include "replay_manager.h"
#include "../tabs/tab_game.h"
#include <QHBoxLayout>
#include <QToolButton>
ReplayManager::ReplayManager(TabGame *parent, GameReplay *_replay)
: QWidget(parent), game(parent), replay(_replay), replayPlayButton(nullptr), replayFastForwardButton(nullptr),
aReplaySkipForward(nullptr), aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr),
aReplaySkipBackwardBig(nullptr)
{
if (replay) {
game->getGame()->loadReplay(replay);
// Create list: event number -> time [ms]
// Distribute simultaneous events evenly across 1 second.
unsigned int lastEventTimestamp = 0;
const int eventCount = replay->event_list_size();
for (int i = 0; i < eventCount; ++i) {
int j = i + 1;
while ((j < eventCount) && (replay->event_list(j).seconds_elapsed() == lastEventTimestamp))
++j;
const int numberEventsThisSecond = j - i;
for (int k = 0; k < numberEventsThisSecond; ++k)
replayTimeline.append(replay->event_list(i + k).seconds_elapsed() * 1000 +
(int)((qreal)k / (qreal)numberEventsThisSecond * 1000));
if (j < eventCount)
lastEventTimestamp = replay->event_list(j).seconds_elapsed();
i += numberEventsThisSecond - 1;
}
}
// timeline widget
timelineWidget = new ReplayTimelineWidget;
timelineWidget->setTimeline(replayTimeline);
connect(timelineWidget, &ReplayTimelineWidget::processNextEvent, this, &ReplayManager::replayNextEvent);
connect(timelineWidget, &ReplayTimelineWidget::replayFinished, this, &ReplayManager::replayFinished);
connect(timelineWidget, &ReplayTimelineWidget::rewound, this, &ReplayManager::replayRewind);
// timeline skip shortcuts
aReplaySkipForward = new QAction(timelineWidget);
timelineWidget->addAction(aReplaySkipForward);
connect(aReplaySkipForward, &QAction::triggered, this,
[this] { timelineWidget->skipByAmount(ReplayTimelineWidget::SMALL_SKIP_MS); });
aReplaySkipBackward = new QAction(timelineWidget);
timelineWidget->addAction(aReplaySkipBackward);
connect(aReplaySkipBackward, &QAction::triggered, this,
[this] { timelineWidget->skipByAmount(-ReplayTimelineWidget::SMALL_SKIP_MS); });
aReplaySkipForwardBig = new QAction(timelineWidget);
timelineWidget->addAction(aReplaySkipForwardBig);
connect(aReplaySkipForwardBig, &QAction::triggered, this,
[this] { timelineWidget->skipByAmount(ReplayTimelineWidget::BIG_SKIP_MS); });
aReplaySkipBackwardBig = new QAction(timelineWidget);
timelineWidget->addAction(aReplaySkipBackwardBig);
connect(aReplaySkipBackwardBig, &QAction::triggered, this,
[this] { timelineWidget->skipByAmount(-ReplayTimelineWidget::BIG_SKIP_MS); });
// buttons
replayPlayButton = new QToolButton;
replayPlayButton->setIconSize(QSize(32, 32));
QIcon playButtonIcon = QIcon();
playButtonIcon.addPixmap(QPixmap("theme:replay/start"), QIcon::Normal, QIcon::Off);
playButtonIcon.addPixmap(QPixmap("theme:replay/pause"), QIcon::Normal, QIcon::On);
replayPlayButton->setIcon(playButtonIcon);
replayPlayButton->setCheckable(true);
connect(replayPlayButton, &QToolButton::toggled, this, &ReplayManager::replayPlayButtonToggled);
replayFastForwardButton = new QToolButton;
replayFastForwardButton->setIconSize(QSize(32, 32));
replayFastForwardButton->setIcon(QPixmap("theme:replay/fastforward"));
replayFastForwardButton->setCheckable(true);
connect(replayFastForwardButton, &QToolButton::toggled, this, &ReplayManager::replayFastForwardButtonToggled);
// putting everything together
auto replayControlLayout = new QHBoxLayout;
replayControlLayout->addWidget(timelineWidget, 10);
replayControlLayout->addWidget(replayPlayButton);
replayControlLayout->addWidget(replayFastForwardButton);
setObjectName("replayControlWidget");
setLayout(replayControlLayout);
connect(this, &ReplayManager::requestChatAndPhaseReset, game, &TabGame::resetChatAndPhase);
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
&ReplayManager::refreshShortcuts);
refreshShortcuts();
}
void ReplayManager::replayNextEvent(EventProcessingOptions options)
{
game->getGame()->getGameEventHandler()->processGameEventContainer(
replay->event_list(timelineWidget->getCurrentEvent()), nullptr, options);
}
void ReplayManager::replayFinished()
{
replayPlayButton->setChecked(false);
}
void ReplayManager::replayPlayButtonToggled(bool checked)
{
if (checked) { // start replay
timelineWidget->startReplay();
} else { // pause replay
timelineWidget->stopReplay();
}
}
void ReplayManager::replayFastForwardButtonToggled(bool checked)
{
timelineWidget->setTimeScaleFactor(checked ? ReplayTimelineWidget::FAST_FORWARD_SCALE_FACTOR : 1.0);
}
/**
* @brief Handles everything that needs to be reset when doing a replay rewind.
*/
void ReplayManager::replayRewind()
{
emit requestChatAndPhaseReset();
}
void ReplayManager::refreshShortcuts()
{
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
if (aReplaySkipForward) {
aReplaySkipForward->setShortcuts(shortcuts.getShortcut("Replays/aSkipForward"));
}
if (aReplaySkipBackward) {
aReplaySkipBackward->setShortcuts(shortcuts.getShortcut("Replays/aSkipBackward"));
}
if (aReplaySkipForwardBig) {
aReplaySkipForwardBig->setShortcuts(shortcuts.getShortcut("Replays/aSkipForwardBig"));
}
if (aReplaySkipBackwardBig) {
aReplaySkipBackwardBig->setShortcuts(shortcuts.getShortcut("Replays/aSkipBackwardBig"));
}
if (replayPlayButton) {
replayPlayButton->setShortcut(shortcuts.getSingleShortcut("Replays/playButton"));
}
if (replayFastForwardButton) {
replayFastForwardButton->setShortcut(shortcuts.getSingleShortcut("Replays/fastForwardButton"));
}
}