Cockatrice/tests/CMakeLists.txt
Bryce! 078d0858a3
[Game] Reveal multiple distinct random hand cards to a recipient (#7753)
* Add distinct random hand reveals with private recipient delivery

* Route random hand reveals through PlayerActions

Keep command creation, dispatch and response handling in the game action
layer. HandMenu requests the typed operation and presents the count and
failure dialogs. Show the chosen recipient, distinguish the count action
from the immediate single-card reveal, and use the game window as parent.

* Apply project formatting to random-reveal warning construction

* Simplify random reveal to follow existing command patterns

Forward server dispatch through cmdRevealRandomCards and use ordinary PlayerActions command sending. Remove the bespoke server-version error UI and long-lived-object guards.

Reduce the test from 246 to 150 lines with two focused cases using the current RoleInfo player API, preserving distinct-card, private-event and rejected-count coverage.

* Extract the shared reveal helper and name the test's CardRef fields

RickyRister asked for cmdRevealCards and cmdRevealRandomCards to share a
helper instead of threading a randomCount parameter through the reveal
virtual. Restore the three-argument cmdRevealCards signature, resolve the
reveal preconditions and zone in resolveRevealZone, and let both commands
build their card list and hand it to revealCards, which owns the private and
public Event_RevealCards construction and the enqueue. The random command no
longer fabricates a Command_RevealCards with the -2 sentinel to re-enter the
legacy path; its behaviour is unchanged.

Name the CardRef fields in random_reveal_test instead of relying on
declaration order, and state in the user documentation that a rejected
reveal is not reported in the client, matching what the client does.

---------

Co-authored-by: Lukas Brübach <44814898+BruebachL@users.noreply.github.com>
2026-11-08 16:41:14 +01:00

676 lines
20 KiB
CMake

# NOTE: Qt modules for tests are defined centrally in cmake/FindQtRuntime.cmake (the _TEST_NEEDED variable).
# If a new test needs additional Qt modules, add them there — not in individual test CMakeLists.txt files.
enable_testing()
include(GoogleTest)
# Find GTest
find_package(GTest)
if(NOT GTEST_FOUND)
if(NOT EXISTS "${CMAKE_BINARY_DIR}/gtest-build")
message(STATUS "Downloading googletest")
configure_file(
"${CMAKE_SOURCE_DIR}/cmake/gtest-CMakeLists.txt.in" "${CMAKE_BINARY_DIR}/gtest-download/CMakeLists.txt"
)
execute_process(
COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" . WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/gtest-download
)
execute_process(COMMAND ${CMAKE_COMMAND} --build . WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/gtest-download)
else()
message(STATUS "GoogleTest directory exists")
endif()
# Add gtest directly to our build
add_subdirectory(${CMAKE_BINARY_DIR}/gtest-src ${CMAKE_BINARY_DIR}/gtest-build EXCLUDE_FROM_ALL)
# Add the gtest include directory, since gtest
# doesn't add that dependency to its gtest target
target_include_directories(gtest INTERFACE "$<BUILD_INTERFACE:${CMAKE_BINARY_DIR}/gtest-src/include>")
set(GTEST_INCLUDE_DIRS "${CMAKE_BINARY_DIR}/gtest-src/include")
# gtest_main is not optional here. FindGTest sets GTEST_BOTH_LIBRARIES to both halves, so this
# has to match it or the two paths disagree about what provides main(). A test source that
# defines its own main() gets away with the omission; one that does not fails at link with
# `undefined reference to main` pointing at crt1.o, which names neither gtest nor this line.
set(GTEST_BOTH_LIBRARIES gtest gtest_main)
endif()
# Directory-scoped on purpose: the test subdirectories below add targets that include the
# fetched gtest headers and do not repeat this path themselves.
include_directories(${GTEST_INCLUDE_DIRS})
# --- Test registration ----------------------------------------------------------
#
# Every test target needs the same four steps: build the executable, depend on gtest when it
# was fetched from source, link the shared test libraries, and hand the cases to CTest. The
# `if(NOT GTEST_FOUND)` branch is the easy one to forget — omit it and the link fails with
# undefined gtest symbols — so it lives here once instead of being repeated per test.
#
# This also replaces `add_test(NAME x COMMAND x)`. Naming the binary as a single CTest entry
# hides which case failed and makes `ctest -R Suite.Case` impossible; discovery exposes each
# TEST() as its own CTest entry instead.
#
# Labels: exactly one per test, because gtest_discover_tests() cannot carry more than one.
# GoogleTestAddTests.cmake accumulates the generated script with `foreach(arg ${ARGN})`, so a
# label list serialises as bare `LABELS ci server` in the CTestTestfile, and CTest reads only
# the first value of a property and silently discards the rest. A label therefore classifies a
# test into exactly one group, and the three groups cover every selection worth making:
#
# ci the default hermetic set, so `ctest -LE bench` runs everything but benchmarks
# server servatrice-facing tests, so `ctest -L server` works
# bench the slow suites, kept out of the default run
#
# A second label is a configure-time FATAL_ERROR rather than a line CTest quietly reads as one.
# Anything orthogonal to a test's kind belongs in a helper flag beside the label, so it
# composes with the group instead of competing for the single slot. NO_SANITIZE is such a flag.
#
# TIMEOUT is bounded per test because CTest's implicit default is 1500s: one hung socket wait
# would otherwise stall CI for 25 minutes.
#
# EXTRA_LIBS is appended after the shared libraries so a caller adding a static archive (zlib,
# lzma) keeps it last, which is where the linker needs it.
function(cockatrice_add_test)
cmake_parse_arguments(
PARSE_ARGV 0 ARG "MANUAL;NO_SANITIZE" "NAME" "SOURCES;LIBS;LABELS;DEFINITIONS;INCLUDE_DIRS;EXTRA_LIBS"
)
if(NOT ARG_NAME OR NOT ARG_SOURCES)
message(FATAL_ERROR "cockatrice_add_test requires at least NAME and SOURCES")
endif()
add_executable(${ARG_NAME} ${ARG_SOURCES})
if(ARG_INCLUDE_DIRS)
target_include_directories(${ARG_NAME} PRIVATE ${ARG_INCLUDE_DIRS})
endif()
if(ARG_DEFINITIONS)
target_compile_definitions(${ARG_NAME} PRIVATE ${ARG_DEFINITIONS})
endif()
target_link_libraries(
${ARG_NAME} ${ARG_LIBS} Threads::Threads ${GTEST_BOTH_LIBRARIES} ${TEST_QT_MODULES} ${ARG_EXTRA_LIBS}
)
# Only needed when gtest was downloaded and add_subdirectory'd above. An imported gtest
# target already carries its own dependency, so this must stay conditional.
if(NOT GTEST_FOUND)
add_dependencies(${ARG_NAME} gtest gtest_main)
endif()
# MANUAL targets are built but deliberately kept out of ctest: benchmarks that need a card
# database, hit the network, or measure RAM. Leaving them unregistered keeps CI hermetic
# and fast. They still link gtest so they can use TEST() without a second code path.
if(ARG_MANUAL)
return()
endif()
# NO_SANITIZE marks a target the sanitizer leg cannot run. Excluded by not handing its cases
# to CTest at all, rather than by a label, so the exclusion cannot rot into a line CTest
# quietly reads as something else. The target still builds, and still runs on the other legs.
if(ARG_NO_SANITIZE AND COCKATRICE_SANITIZERS)
return()
endif()
# One label only, per the note above. Rejecting a second loudly beats emitting a
# CTestTestfile line that CTest will quietly read as one label.
list(LENGTH ARG_LABELS _label_count)
if(_label_count GREATER 1)
message(FATAL_ERROR "${ARG_NAME}: pass at most one label, got '${ARG_LABELS}'")
endif()
if(NOT ARG_LABELS)
set(ARG_LABELS ci)
endif()
# GoogleTestAddTests defaults DISCOVERY_TIMEOUT to 5s, which is ample for a plain debug
# binary (--gtest_list_tests costs 0.04s) but not for an instrumented one (~2.8s cold, and
# discovery runs several binaries concurrently behind a -j build). Left at the default, a
# sanitizer build fails at the *link* step with a bare "Process terminated due to timeout"
# and no hint that discovery, not the test, is what is slow.
if(COCKATRICE_SANITIZERS)
set(_discovery_timeout 300)
else()
set(_discovery_timeout 60)
endif()
gtest_discover_tests(
${ARG_NAME} DISCOVERY_MODE POST_BUILD DISCOVERY_TIMEOUT ${_discovery_timeout}
PROPERTIES LABELS "${ARG_LABELS}"
TIMEOUT 60
)
endfunction()
# Same wiring for targets that are built but deliberately kept out of ctest: benchmarks that
# need a card database, hit the network, or measure RAM. A separate name rather than a MANUAL
# flag spelled out at each call site, so "this is not in the CI suite" is visible in the CMake
# file. Note the unquoted expansions: an unset multi-value keyword expands to zero arguments,
# which is what lets this forward a caller's keywords verbatim without tripping the FATAL_ERROR
# guard above on an empty list.
function(cockatrice_add_manual_test)
cmake_parse_arguments(PARSE_ARGV 0 ARG "" "NAME" "SOURCES;LIBS;DEFINITIONS;INCLUDE_DIRS;EXTRA_LIBS")
cockatrice_add_test(
NAME
${ARG_NAME}
SOURCES
${ARG_SOURCES}
LIBS
${ARG_LIBS}
DEFINITIONS
${ARG_DEFINITIONS}
INCLUDE_DIRS
${ARG_INCLUDE_DIRS}
EXTRA_LIBS
${ARG_EXTRA_LIBS}
MANUAL
)
endfunction()
# --- Unit tests ------------------------------------------------------------------
cockatrice_add_test(NAME expression_test SOURCES expression_test.cpp LIBS libcockatrice_utility)
cockatrice_add_test(NAME clamped_arithmetic_test SOURCES clamped_arithmetic_test.cpp LIBS libcockatrice_utility)
cockatrice_add_test(NAME test_age_formatting SOURCES test_age_formatting.cpp LIBS libcockatrice_utility)
cockatrice_add_test(NAME user_data_backup_test SOURCES user_data_backup_test.cpp LIBS libcockatrice_utility)
cockatrice_add_test(NAME password_hash_test SOURCES password_hash_test.cpp LIBS libcockatrice_utility)
cockatrice_add_test(NAME report_categories_test SOURCES report_categories_test.cpp LIBS libcockatrice_utility)
cockatrice_add_test(NAME svg_recolor_test SOURCES svg_recolor_test.cpp LIBS libcockatrice_utility)
cockatrice_add_test(NAME warning_categories_test SOURCES warning_categories_test.cpp LIBS libcockatrice_utility)
cockatrice_add_test(
NAME
user_games_model_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/widgets/server/user/user_games_model.cpp
user_games_model_test.cpp
LIBS
libcockatrice_network_client_abstract
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
${CMAKE_SOURCE_DIR}/libcockatrice_network
)
cockatrice_add_test(
NAME
spoiler_file_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/client/network/update/card_spoiler/spoiler_file.cpp
spoiler_file_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
)
# The installer's holder probe is Windows-only, but the wording it produces and the
# question which programs are the payload's own are plain C++ and are what a stuck user
# has to act on, so they are tested everywhere.
cockatrice_add_test(
NAME
holder_line_test
SOURCES
${CMAKE_SOURCE_DIR}/tools/installer-holder-probe/holder_line.cpp
holder_line_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/tools/installer-holder-probe
)
cockatrice_add_test(
NAME
payload_paths_test
SOURCES
${CMAKE_SOURCE_DIR}/tools/installer-holder-probe/payload_paths.cpp
payload_paths_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/tools/installer-holder-probe
)
cockatrice_add_test(
NAME
playmat_resolver_test
SOURCES
playmat_resolver_test.cpp
LIBS
libcockatrice_deck_list
libcockatrice_utility
)
cockatrice_add_test(
NAME
card_art_crop_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/widgets/cards/card_art_utils.cpp
${VERSION_STRING_CPP}
card_art_crop_test.cpp
LIBS
libcockatrice_card
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
)
cockatrice_add_test(
NAME
server_rate_limiter_test
SOURCES
server_rate_limiter_test.cpp
LIBS
libcockatrice_utility
LABELS
server
)
cockatrice_add_test(
NAME
rate_limiter_test
SOURCES
${CMAKE_SOURCE_DIR}/servatrice/src/ratelimiter.cpp
rate_limiter_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/servatrice/src
LABELS
server
)
cockatrice_add_test(
NAME
forwarded_address_test
SOURCES
${CMAKE_SOURCE_DIR}/servatrice/src/forwarded_address.cpp
forwarded_address_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/servatrice/src
LABELS
server
)
cockatrice_add_test(
NAME
trusted_sources_test
SOURCES
${CMAKE_SOURCE_DIR}/servatrice/src/trusted_sources.cpp
trusted_sources_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/servatrice/src
LABELS
server
)
cockatrice_add_test(
NAME
server_logger_test
SOURCES
${CMAKE_SOURCE_DIR}/servatrice/src/server_logger.cpp
server_logger_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/servatrice/src
LABELS
server
)
cockatrice_add_test(
NAME
server_card_counter_test
SOURCES
${VERSION_STRING_CPP}
server_card_counter_test.cpp
LIBS
libcockatrice_network
LABELS
server
)
cockatrice_add_test(
NAME
server_dump_zone_test
SOURCES
${VERSION_STRING_CPP}
server_dump_zone_test.cpp
LIBS
libcockatrice_rng
libcockatrice_network
LABELS
server
)
cockatrice_add_test(
NAME
server_counter_test
SOURCES
${VERSION_STRING_CPP}
server_counter_test.cpp
LIBS
libcockatrice_network
LABELS
server
)
cockatrice_add_test(
NAME
server_developer_role_test
NO_SANITIZE
SOURCES
${VERSION_STRING_CPP}
server_developer_role_test.cpp
LIBS
libcockatrice_network
libcockatrice_rng
LABELS
server
)
cockatrice_add_test(
NAME
server_moderator_role_test
NO_SANITIZE
SOURCES
${VERSION_STRING_CPP}
server_moderator_role_test.cpp
LIBS
libcockatrice_network
libcockatrice_rng
LABELS
server
)
cockatrice_add_test(
NAME
random_reveal_test
SOURCES
random_reveal_test.cpp
LIBS
libcockatrice_network_server_remote
libcockatrice_rng
LABELS
server
)
cockatrice_add_test(
NAME
server_game_join_test
SOURCES
server_game_join_test.cpp
LIBS
libcockatrice_network_server_remote
libcockatrice_rng
LABELS
server
)
cockatrice_add_test(
NAME
server_forced_password_change_test
SOURCES
server_forced_password_change_test.cpp
LIBS
libcockatrice_network_server_remote
libcockatrice_rng
LABELS
server
)
cockatrice_add_test(
NAME
client_login_status_test
SOURCES
${VERSION_STRING_CPP}
client_login_status_test.cpp
LIBS
libcockatrice_network_client_remote
LABELS
ci
)
# The local game runs one client and one server in the same process.
# Either of them can be destroyed first; the survivor has to stay usable.
cockatrice_add_test(
NAME
local_client_lifetime_test
SOURCES
${VERSION_STRING_CPP}
local_client_lifetime_test.cpp
LIBS
libcockatrice_network
LABELS
ci
)
cockatrice_add_test(
NAME
server_room_channels_test
SOURCES
server_room_channels_test.cpp
LIBS
libcockatrice_network_server_remote
libcockatrice_rng
LABELS
server
)
cockatrice_add_test(
NAME
latency_tracker_test
SOURCES
${VERSION_STRING_CPP}
latency_tracker_test.cpp
LIBS
libcockatrice_network
LABELS
server
)
cockatrice_add_test(
NAME
lag_monitor_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/client/lag_monitor.cpp
lag_monitor_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
)
cockatrice_add_test(
NAME
metrics_registry_test
SOURCES
${CMAKE_SOURCE_DIR}/servatrice/src/metrics_registry.cpp
metrics_registry_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/servatrice/src
LABELS
server
)
cockatrice_add_test(
NAME
card_update_progress_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/card_database_update/card_update_progress.cpp
card_update_progress_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
)
cockatrice_add_test(
NAME
font_config_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/theme_config.cpp
font_config_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
)
cockatrice_add_test(
NAME
game_creation_options_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/widgets/game_hosting/game_creation_options.cpp
game_creation_options_test.cpp
LIBS
libcockatrice_interfaces
libcockatrice_protocol
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
)
cockatrice_add_test(
NAME
create_game_form_widget_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/widgets/game_hosting/create_game_form_widget.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/widgets/game_hosting/game_creation_options.cpp
create_game_form_widget_test.cpp
LIBS
libcockatrice_interfaces
libcockatrice_protocol
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
)
cockatrice_add_test(
NAME
deck_hash_performance_test
SOURCES
deck_hash_performance_test.cpp
LIBS
libcockatrice_deck_list
libcockatrice_utility
LABELS
bench
)
# The translation loader test compiles a .qm fixture, which needs lrelease from Qt Linguist.
if(TARGET Qt6::lrelease)
set(TRANSLATION_LOADER_TEST_QM "${CMAKE_CURRENT_BINARY_DIR}/translation_loader_test_de.qm")
add_custom_command(
OUTPUT "${TRANSLATION_LOADER_TEST_QM}"
COMMAND Qt6::lrelease "${CMAKE_CURRENT_SOURCE_DIR}/translation_loader_test.ts" -qm "${TRANSLATION_LOADER_TEST_QM}"
DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/translation_loader_test.ts"
COMMENT "Compiling translation_loader_test.ts"
)
add_custom_target(translation_loader_test_qm DEPENDS "${TRANSLATION_LOADER_TEST_QM}")
cockatrice_add_test(
NAME
translation_loader_test
SOURCES
translation_loader_test.cpp
LIBS
libcockatrice_utility
DEFINITIONS
TRANSLATION_LOADER_TEST_DIR="${CMAKE_CURRENT_BINARY_DIR}"
COCKATRICE_TRANSLATIONS_DIR="${CMAKE_SOURCE_DIR}/cockatrice/translations"
)
add_dependencies(translation_loader_test translation_loader_test_qm)
# A multi-config generator (MSBuild, Xcode) puts the executable in a per-config subdirectory while
# the .qm stays in the current binary directory, so copy the fixture next to the binary: that is the
# layout ABuildTreeFindsTheTranslationsNextToTheExecutable is about, and the only one it finds on
# those generators.
add_custom_command(
TARGET translation_loader_test
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${TRANSLATION_LOADER_TEST_QM}"
"$<TARGET_FILE_DIR:translation_loader_test>/"
VERBATIM
)
endif()
# Guard must match the condition for src/single_instance_manager.cpp in cockatrice/CMakeLists.txt.
if(WITH_CLIENT)
cockatrice_add_test(
NAME
moxfield_signature_spells_test
SOURCES
${VERSION_STRING_CPP}
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/deck_loader/card_node_function.cpp
moxfield_signature_spells_test.cpp
LIBS
libcockatrice_card
libcockatrice_deck_list
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
)
cockatrice_add_test(
NAME
single_instance_manager_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/single_instance_manager.cpp
single_instance_manager_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
${CMAKE_SOURCE_DIR}/libcockatrice_utility
)
# The installer's probe and the client build the socket name independently, and the
# command they exchange is spelled in both places. Compiling both ends into one test is
# what keeps them from drifting apart unnoticed: a mismatch would leave the installer
# unable to close an instance whose window it cannot reach.
cockatrice_add_test(
NAME
installer_close_server_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/installer_close_server.cpp
${CMAKE_SOURCE_DIR}/tools/installer-holder-probe/installer_close_name.cpp
installer_close_server_test.cpp
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
${CMAKE_SOURCE_DIR}/libcockatrice_utility
${CMAKE_SOURCE_DIR}/tools/installer-holder-probe
)
# CrashReporter is client code; DEFINITIONS keeps the test hermetic by compiling the
# no-op path (no sentry-native headers needed) regardless of WITH_CRASH_REPORTING.
cockatrice_add_test(
NAME
crash_reporter_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/client/crash/crash_reporter.cpp
crash_reporter_test.cpp
LIBS
libcockatrice_settings
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
DEFINITIONS
COCKATRICE_WITH_CRASH_REPORTING=0
)
endif()
add_subdirectory(card_zone_algorithms)
add_subdirectory(carddatabase)
add_subdirectory(deck_list_model)
add_subdirectory(deck_list_zones)
add_subdirectory(icon_assets)
add_subdirectory(loading_from_clipboard)
add_subdirectory(model_contract)
add_subdirectory(movecard_tests)
add_subdirectory(oracle)
add_subdirectory(settings)
# libcockatrice_game only exists when the client is built.
if(WITH_CLIENT)
add_subdirectory(game)
endif()
# theme_migration_test compiles client sources, whose headers are only reachable from a client build.
if(WITH_CLIENT)
add_subdirectory(theme_migration)
endif()
# picture_loader_benchmark links libcockatrice_settings, which only exists when
# a client/UI-capable target is being built.
if(WITH_ORACLE OR WITH_CLIENT)
add_subdirectory(picture_loader_benchmark)
endif()
# loader_local_matching_test and deck_state_manager_test links libcockatrice_settings,
# which only exists when a client/UI-capable target is being built.
if(WITH_ORACLE OR WITH_CLIENT)
set(SETTINGS_SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/client/network/update/client/release_channel.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/cache_settings.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/card_counter_settings.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/shortcuts_settings.cpp
${VERSION_STRING_CPP}
)
set(SETTINGS_LIBS libcockatrice_network libcockatrice_settings)
set(SETTINGS_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/cockatrice/src)
cockatrice_add_test(
NAME
loader_local_matching_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/card_picture_loader/card_picture_loader_local.cpp
${SETTINGS_SOURCES}
loader_local_matching_test.cpp
LIBS
${SETTINGS_LIBS}
INCLUDE_DIRS
${SETTINGS_INCLUDE_DIRS}
)
cockatrice_add_test(
NAME
deck_state_manager_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/widgets/deck_editor/deck_state_manager.cpp
${SETTINGS_SOURCES}
deck_state_manager_test.cpp
LIBS
libcockatrice_card
libcockatrice_deck_list
libcockatrice_models
libcockatrice_utility
${SETTINGS_LIBS}
INCLUDE_DIRS
${SETTINGS_INCLUDE_DIRS}
)
endif()