Cockatrice/cockatrice/src/game/player/player_event_handler.h

123 lines
5.1 KiB
C++

/**
* @file player_event_handler.h
* @ingroup GameLogicPlayers
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_PLAYER_EVENT_HANDLER_H
#define COCKATRICE_PLAYER_EVENT_HANDLER_H
#include "event_processing_options.h"
#include <QObject>
#include <libcockatrice/protocol/pb/card_attributes.pb.h>
#include <libcockatrice/protocol/pb/game_event.pb.h>
#include <libcockatrice/protocol/pb/game_event_context.pb.h>
class CardItem;
class CardZoneLogic;
class Player;
class Event_AttachCard;
class Event_ChangeZoneProperties;
class Event_CreateArrow;
class Event_CreateCounter;
class Event_CreateToken;
class Event_DelCounter;
class Event_DeleteArrow;
class Event_DestroyCard;
class Event_DrawCards;
class Event_DumpZone;
class Event_FlipCard;
class Event_GameSay;
class Event_MoveCard;
class Event_RevealCards;
class Event_RollDie;
class Event_SetCardAttr;
class Event_SetCardCounter;
class Event_SetCounter;
class Event_Shuffle;
class PlayerEventHandler : public QObject
{
Q_OBJECT
signals:
void logSay(Player *player, QString message);
void logShuffle(Player *player, CardZoneLogic *zone, int start, int end);
void logRollDie(Player *player, int sides, const QList<uint> &rolls);
void logCreateArrow(Player *player,
Player *startPlayer,
QString startCard,
Player *targetPlayer,
QString targetCard,
bool _playerTarget);
void logCreateToken(Player *player, QString cardName, QString pt, bool faceDown);
void logDrawCards(Player *player, int number, bool deckIsEmpty);
void logUndoDraw(Player *player, QString cardName);
void logMoveCard(Player *player,
CardItem *card,
CardZoneLogic *startZone,
int oldX,
CardZoneLogic *targetZone,
int newX);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logDumpZone(Player *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
void logRevealCards(Player *player,
CardZoneLogic *zone,
int cardId,
QString cardName,
Player *otherPlayer,
bool faceDown,
int amount,
bool isLentToAnotherPlayer = false);
void logAlwaysRevealTopCard(Player *player, CardZoneLogic *zone, bool reveal);
void logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zone, bool reveal);
public:
PlayerEventHandler(Player *player);
void processGameEvent(GameEvent::GameEventType type,
const GameEvent &event,
const GameEventContext &context,
EventProcessingOptions options);
void eventGameSay(const Event_GameSay &event);
void eventShuffle(const Event_Shuffle &event);
void eventRollDie(const Event_RollDie &event);
void eventCreateArrow(const Event_CreateArrow &event);
void eventDeleteArrow(const Event_DeleteArrow &event);
void eventCreateToken(const Event_CreateToken &event);
void
eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context, EventProcessingOptions options);
void eventSetCardCounter(const Event_SetCardCounter &event);
void eventCreateCounter(const Event_CreateCounter &event);
void eventSetCounter(const Event_SetCounter &event);
void eventDelCounter(const Event_DelCounter &event);
void eventDumpZone(const Event_DumpZone &event);
void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
void eventFlipCard(const Event_FlipCard &event);
void eventDestroyCard(const Event_DestroyCard &event);
void eventAttachCard(const Event_AttachCard &event);
void eventDrawCards(const Event_DrawCards &event);
void eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options);
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
private:
Player *player;
void setCardAttrHelper(const GameEventContext &context,
CardItem *card,
CardAttribute attribute,
const QString &avalue,
bool allCards,
EventProcessingOptions options);
};
#endif // COCKATRICE_PLAYER_EVENT_HANDLER_H