Cockatrice/cockatrice/src/phasestoolbar.cpp
Fabio Bas 83f57b096c Initialize symbolSize and ySpacing in PhasesToolbar
they will be set to the right value later, but avoid using an
uninitialized value when rearrangeButtons() is run for the first time
2014-08-09 12:27:44 +02:00

254 lines
7.9 KiB
C++

#include <QAction>
#include <QPainter>
#include <QPen>
#include <QTimer>
#include <QDebug>
#include <cmath>
#ifdef _WIN32
#include "round.h"
#endif /* _WIN32 */
#include "phasestoolbar.h"
#include "pixmapgenerator.h"
#include "pb/command_set_active_phase.pb.h"
#include "pb/command_next_turn.pb.h"
#include "pb/command_set_card_attr.pb.h"
#include "pb/command_draw_cards.pb.h"
PhaseButton::PhaseButton(const QString &_name, QGraphicsItem *parent, QAction *_doubleClickAction, bool _highlightable)
: QObject(), QGraphicsItem(parent), name(_name), active(false), highlightable(_highlightable), activeAnimationCounter(0), doubleClickAction(_doubleClickAction), width(50)
{
if (highlightable) {
activeAnimationTimer = new QTimer(this);
connect(activeAnimationTimer, SIGNAL(timeout()), this, SLOT(updateAnimation()));
activeAnimationTimer->setSingleShot(false);
} else
activeAnimationCounter = 9.0;
setCacheMode(DeviceCoordinateCache);
}
QRectF PhaseButton::boundingRect() const
{
return QRectF(0, 0, width, width);
}
void PhaseButton::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QRectF iconRect = boundingRect().adjusted(3, 3, -3, -3);
QRectF translatedIconRect = painter->combinedTransform().mapRect(iconRect);
qreal scaleFactor = translatedIconRect.width() / iconRect.width();
QPixmap iconPixmap = PhasePixmapGenerator::generatePixmap(round(translatedIconRect.height()), name);
painter->setBrush(QColor(220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0)));
painter->setPen(Qt::gray);
painter->drawRect(0, 0, width - 1, width - 1);
painter->save();
painter->resetTransform();
painter->drawPixmap(iconPixmap.rect().translated(round(3 * scaleFactor), round(3 * scaleFactor)), iconPixmap, iconPixmap.rect());
painter->restore();
painter->setBrush(QColor(0, 0, 0, 255 * ((10 - activeAnimationCounter) / 15.0)));
painter->setPen(Qt::gray);
painter->drawRect(0, 0, width - 1, width - 1);
}
void PhaseButton::setWidth(double _width)
{
prepareGeometryChange();
width = _width;
}
void PhaseButton::setActive(bool _active)
{
if ((active == _active) || !highlightable)
return;
active = _active;
activeAnimationTimer->start(50);
}
void PhaseButton::updateAnimation()
{
if (!highlightable)
return;
if (active) {
if (++activeAnimationCounter >= 10)
activeAnimationTimer->stop();
} else {
if (--activeAnimationCounter <= 0)
activeAnimationTimer->stop();
}
update();
}
void PhaseButton::mousePressEvent(QGraphicsSceneMouseEvent * /*event*/)
{
emit clicked();
}
void PhaseButton::mouseDoubleClickEvent(QGraphicsSceneMouseEvent * /*event*/)
{
triggerDoubleClickAction();
}
void PhaseButton::triggerDoubleClickAction()
{
if (doubleClickAction)
doubleClickAction->trigger();
}
PhasesToolbar::PhasesToolbar(QGraphicsItem *parent)
: QGraphicsItem(parent), width(100), height(100), ySpacing(1), symbolSize(8)
{
QAction *aUntapAll = new QAction(this);
connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
QAction *aDrawCard = new QAction(this);
connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
PhaseButton *untapButton = new PhaseButton("untap", this, aUntapAll);
PhaseButton *upkeepButton = new PhaseButton("upkeep", this);
PhaseButton *drawButton = new PhaseButton("draw", this, aDrawCard);
PhaseButton *main1Button = new PhaseButton("main1", this);
PhaseButton *combatStartButton = new PhaseButton("combat_start", this);
PhaseButton *combatAttackersButton = new PhaseButton("combat_attackers", this);
PhaseButton *combatBlockersButton = new PhaseButton("combat_blockers", this);
PhaseButton *combatDamageButton = new PhaseButton("combat_damage", this);
PhaseButton *combatEndButton = new PhaseButton("combat_end", this);
PhaseButton *main2Button = new PhaseButton("main2", this);
PhaseButton *cleanupButton = new PhaseButton("cleanup", this);
buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
<< main2Button << cleanupButton;
for (int i = 0; i < buttonList.size(); ++i)
connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
nextTurnButton = new PhaseButton("nextturn", this, 0, false);
connect(nextTurnButton, SIGNAL(clicked()), this, SLOT(actNextTurn()));
rearrangeButtons();
retranslateUi();
}
QRectF PhasesToolbar::boundingRect() const
{
return QRectF(0, 0, width, height);
}
void PhasesToolbar::retranslateUi()
{
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setToolTip(getLongPhaseName(i));
}
QString PhasesToolbar::getLongPhaseName(int phase) const
{
switch (phase) {
case 0: return tr("Untap step");
case 1: return tr("Upkeep step");
case 2: return tr("Draw step");
case 3: return tr("First main phase");
case 4: return tr("Beginning of combat step");
case 5: return tr("Declare attackers step");
case 6: return tr("Declare blockers step");
case 7: return tr("Combat damage step");
case 8: return tr("End of combat step");
case 9: return tr("Second main phase");
case 10: return tr("End of turn step");
default: return QString();
}
}
void PhasesToolbar::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
painter->fillRect(boundingRect(), QColor(50, 50, 50));
}
const double PhasesToolbar::marginSize = 3;
void PhasesToolbar::rearrangeButtons()
{
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setWidth(symbolSize);
nextTurnButton->setWidth(symbolSize);
double y = marginSize;
buttonList[0]->setPos(marginSize, y);
buttonList[1]->setPos(marginSize, y += symbolSize);
buttonList[2]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[3]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[4]->setPos(marginSize, y += symbolSize);
buttonList[5]->setPos(marginSize, y += symbolSize);
buttonList[6]->setPos(marginSize, y += symbolSize);
buttonList[7]->setPos(marginSize, y += symbolSize);
buttonList[8]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[9]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[10]->setPos(marginSize, y += symbolSize);
y += ySpacing;
y += ySpacing;
nextTurnButton->setPos(marginSize, y += symbolSize);
}
void PhasesToolbar::setHeight(double _height)
{
prepareGeometryChange();
height = _height;
ySpacing = (height - 2 * marginSize) / (buttonCount * 5 + spaceCount);
symbolSize = ySpacing * 5;
width = symbolSize + 2 * marginSize;
rearrangeButtons();
}
void PhasesToolbar::setActivePhase(int phase)
{
if (phase >= buttonList.size())
return;
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setActive(i == phase);
}
void PhasesToolbar::phaseButtonClicked()
{
PhaseButton *button = qobject_cast<PhaseButton *>(sender());
if (button->getActive())
button->triggerDoubleClickAction();
Command_SetActivePhase cmd;
cmd.set_phase(buttonList.indexOf(button));
emit sendGameCommand(cmd, -1);
}
void PhasesToolbar::actNextTurn()
{
emit sendGameCommand(Command_NextTurn(), -1);
}
void PhasesToolbar::actUntapAll()
{
Command_SetCardAttr cmd;
cmd.set_zone("table");
cmd.set_attribute(AttrTapped);
cmd.set_attr_value("0");
emit sendGameCommand(cmd, -1);
}
void PhasesToolbar::actDrawCard()
{
Command_DrawCards cmd;
cmd.set_number(1);
emit sendGameCommand(cmd, -1);
}