Cockatrice/libcockatrice_settings/libcockatrice/settings/cards_display_settings.h
Lukas Brübach 4d550507f0 [Settings] Split cache_settings into multiple files
Took 9 minutes

Took 4 minutes
2026-07-27 09:20:04 +02:00

68 lines
3.4 KiB
C++

#ifndef CARDS_DISPLAY_SETTINGS_H
#define CARDS_DISPLAY_SETTINGS_H
#include "settings_manager.h"
#include <libcockatrice/interfaces/interface_cards_display_settings_provider.h>
class CardsDisplaySettings : public SettingsManager, public ICardsDisplaySettingsProvider
{
Q_OBJECT
friend class SettingsCache;
public:
[[nodiscard]] bool getDisplayCardNames() const override;
[[nodiscard]] bool getRoundCardCorners() const override;
[[nodiscard]] bool getOverrideAllCardArtWithPersonalPreference() const override;
[[nodiscard]] bool getBumpSetsWithCardsInDeckToTop() const override;
[[nodiscard]] int getPrintingSelectorSortOrder() const override;
[[nodiscard]] int getPrintingSelectorCardSize() const override;
[[nodiscard]] bool getIncludeRebalancedCards() const override;
[[nodiscard]] bool getPrintingSelectorNavigationButtonsVisible() const override;
[[nodiscard]] bool getDeckEditorBannerCardComboBoxVisible() const override;
[[nodiscard]] bool getDeckEditorTagsWidgetVisible() const override;
[[nodiscard]] bool getTapAnimation() const override;
[[nodiscard]] bool getAutoRotateSidewaysLayoutCards() const override;
[[nodiscard]] bool getScaleCards() const override;
[[nodiscard]] int getStackCardOverlapPercent() const override;
[[nodiscard]] int getCardInfoViewMode() const override;
[[nodiscard]] bool getShowShortcuts() const override;
[[nodiscard]] bool getShowGameSelectorFilterToolbar() const override;
void setDisplayCardNames(bool _displayCardNames);
void setRoundCardCorners(bool _roundCardCorners);
void setOverrideAllCardArtWithPersonalPreference(bool _overrideAllCardArt);
void setBumpSetsWithCardsInDeckToTop(bool _bumpSetsWithCardsInDeckToTop);
void setPrintingSelectorSortOrder(int _printingSelectorSortOrder);
void setPrintingSelectorCardSize(int _printingSelectorCardSize);
void setIncludeRebalancedCards(bool _includeRebalancedCards);
void setPrintingSelectorNavigationButtonsVisible(bool _navigationButtonsVisible);
void setDeckEditorBannerCardComboBoxVisible(bool _deckEditorBannerCardComboBoxVisible);
void setDeckEditorTagsWidgetVisible(bool _deckEditorTagsWidgetVisible);
void setTapAnimation(bool _tapAnimation);
void setAutoRotateSidewaysLayoutCards(bool _autoRotateSidewaysLayoutCards);
void setCardScaling(bool _scaleCards);
void setStackCardOverlapPercent(int _verticalCardOverlapPercent);
void setCardInfoViewMode(int _viewMode);
void setShowShortcuts(bool _showShortcuts);
void setShowGameSelectorFilterToolbar(bool _showGameSelectorFilterToolbar);
signals:
void displayCardNamesChanged();
void roundCardCornersChanged(bool roundCardCorners);
void overrideAllCardArtWithPersonalPreferenceChanged(bool _overrideAllCardArtWithPersonalPreference);
void bumpSetsWithCardsInDeckToTopChanged();
void printingSelectorSortOrderChanged();
void printingSelectorCardSizeChanged();
void includeRebalancedCardsChanged(bool _includeRebalancedCards);
void printingSelectorNavigationButtonsVisibleChanged();
void deckEditorBannerCardComboBoxVisibleChanged(bool _visible);
void deckEditorTagsWidgetVisibleChanged(bool _visible);
void showGameSelectorFilterToolbarChanged(bool state);
private:
explicit CardsDisplaySettings(const QString &settingPath, QObject *parent = nullptr);
CardsDisplaySettings(const CardsDisplaySettings & /*other*/);
};
#endif // CARDS_DISPLAY_SETTINGS_H