Cockatrice/cockatrice/src/settings/servers_settings.h
BruebachL aa24502129
Move logging from QDebug to QCDebug and introduce LoggingCategories. (#5491)
* Move logging from QDebug to QCDebug and introduce LoggingCategories.

* Lint.

* Unlint like one change.

* Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError.

* Uncomment defaults, include main category.

* Make PictureLoader logging a bit more useful.

* Lint...?

* Address comments.

* Clean up some unnecessary classes in logging statements.

* Add a new message format to the logging handler.

* Lint.

* Lint.

* Support Windows in Regex

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2025-01-19 13:14:23 +00:00

71 lines
2.7 KiB
C++

#ifndef SERVERSSETTINGS_H
#define SERVERSSETTINGS_H
#include "settings_manager.h"
#include <QLoggingCategory>
#include <QObject>
#define SERVERSETTINGS_DEFAULT_HOST "server.cockatrice.us"
#define SERVERSETTINGS_DEFAULT_PORT "4748"
inline Q_LOGGING_CATEGORY(ServersSettingsLog, "servers_settings");
class ServersSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
public:
int getPreviousHostLogin();
int getPrevioushostindex(const QString &);
QStringList getPreviousHostList();
QString getPrevioushostName();
QString getHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST);
QString getPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT);
QString getPlayerName(QString defaultName = "");
QString getFPHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST);
QString getFPPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT);
QString getFPPlayerName(QString defaultName = "");
QString getPassword();
QString getSaveName(QString defaultname = "");
QString getSite(QString defaultName = "");
bool getSavePassword();
int getAutoConnect();
void setPreviousHostLogin(int previous);
void setPrevioushostName(const QString &);
void setPreviousHostList(QStringList list);
void setAutoConnect(int autoconnect);
void setSite(QString site);
void setFPHostName(QString hostname);
void setFPPort(QString port);
void setFPPlayerName(QString playerName);
void addNewServer(const QString &saveName,
const QString &serv,
const QString &port,
const QString &username,
const QString &password,
bool savePassword,
const QString &site = QString());
void removeServer(QString servAddr);
bool updateExistingServer(QString saveName,
QString serv,
QString port,
QString username,
QString password,
bool savePassword,
QString site = QString());
bool updateExistingServerWithoutLoss(QString saveName,
QString serv = QString(),
QString port = QString(),
QString site = QString());
void setClearDebugLogStatus(bool abIsChecked);
bool getClearDebugLogStatus(bool abDefaultValue);
private:
explicit ServersSettings(const QString &settingPath, QObject *parent = nullptr);
ServersSettings(const ServersSettings & /*other*/);
};
#endif // SERVERSSETTINGS_H