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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#ifndef ABSTRACTCARDDRAGITEM_H
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#define ABSTRACTCARDDRAGITEM_H
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#include "abstract_card_item.h"
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class QGraphicsScene;
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class CardZone;
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class CardInfo;
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class AbstractCardDragItem : public QObject, public QGraphicsItem
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{
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Q_OBJECT
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Q_INTERFACES(QGraphicsItem)
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protected:
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AbstractCardItem *item;
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QPointF hotSpot;
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QList<AbstractCardDragItem *> childDrags;
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public:
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enum
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{
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Type = typeCardDrag
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};
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int type() const override
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{
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return Type;
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}
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AbstractCardDragItem(AbstractCardItem *_item, const QPointF &_hotSpot, AbstractCardDragItem *parentDrag = 0);
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~AbstractCardDragItem();
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QRectF boundingRect() const override
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{
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return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
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}
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QPainterPath shape() const override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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AbstractCardItem *getItem() const
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{
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return item;
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}
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QPointF getHotSpot() const
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{
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return hotSpot;
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}
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void addChildDrag(AbstractCardDragItem *child);
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virtual void updatePosition(const QPointF &cursorScenePos) = 0;
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protected:
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void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
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};
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#endif
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