mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-17 04:27:45 -07:00
Took 3 hours 38 minutes Took 11 seconds Took 9 minutes Took 2 minutes Took 22 minutes Took 43 minutes Took 4 minutes Took 31 minutes Took 7 seconds Took 1 minute [Game][Player] Pull out graphics_items out of player_logic Took 3 minutes Took 24 seconds Took 5 minutes Took 19 minutes Took 7 minutes Took 32 seconds Took 3 minutes Took 14 minutes Took 5 seconds Took 28 minutes Took 5 minutes Took 28 minutes Took 7 seconds Took 12 minutes Took 20 minutes Took 2 minutes
392 lines
No EOL
13 KiB
C++
392 lines
No EOL
13 KiB
C++
#define _USE_MATH_DEFINES
|
|
#include "arrow_item.h"
|
|
|
|
#include "../../client/settings/cache_settings.h"
|
|
#include "../../game/player/player_actions.h"
|
|
#include "../../game/player/player_logic.h"
|
|
#include "../player/player_target.h"
|
|
#include "../z_values.h"
|
|
#include "../zones/card_zone.h"
|
|
#include "card_item.h"
|
|
|
|
#include <QDebug>
|
|
#include <QGraphicsScene>
|
|
#include <QGraphicsSceneMouseEvent>
|
|
#include <QPainter>
|
|
#include <QtMath>
|
|
#include <libcockatrice/card/card_info.h>
|
|
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
|
|
#include <libcockatrice/protocol/pb/command_create_arrow.pb.h>
|
|
#include <libcockatrice/protocol/pb/command_delete_arrow.pb.h>
|
|
#include <libcockatrice/utility/color.h>
|
|
#include <libcockatrice/utility/zone_names.h>
|
|
|
|
ArrowItem::ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startItem, ArrowTarget *_targetItem)
|
|
: data(std::move(_data)), startItem(_startItem), targetItem(_targetItem)
|
|
{
|
|
setZValue(ZValues::ARROWS);
|
|
|
|
auto doUpdate = [this]() {
|
|
if (startItem && targetItem) {
|
|
updatePath();
|
|
}
|
|
};
|
|
|
|
if (startItem) {
|
|
connect(startItem, &ArrowTarget::scenePositionChanged, this, doUpdate);
|
|
connect(startItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
|
|
}
|
|
if (targetItem) {
|
|
connect(targetItem, &ArrowTarget::scenePositionChanged, this, doUpdate);
|
|
connect(targetItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
|
|
}
|
|
|
|
if (startItem && targetItem) {
|
|
updatePath();
|
|
}
|
|
}
|
|
|
|
void ArrowItem::onTargetDestroyed()
|
|
{
|
|
emit requestDeletion(data->creatorId, data->id);
|
|
}
|
|
|
|
void ArrowItem::delArrow()
|
|
{
|
|
if (targetItem) {
|
|
targetItem->setBeingPointedAt(false);
|
|
}
|
|
deleteLater();
|
|
}
|
|
|
|
void ArrowItem::updatePath()
|
|
{
|
|
if (!targetItem) {
|
|
return;
|
|
}
|
|
|
|
QPointF endPoint = targetItem->mapToScene(
|
|
QPointF(targetItem->boundingRect().width() / 2, targetItem->boundingRect().height() / 2));
|
|
updatePath(endPoint);
|
|
}
|
|
|
|
void ArrowItem::updatePath(const QPointF &endPoint)
|
|
{
|
|
const double arrowWidth = 15.0;
|
|
const double headWidth = 40.0;
|
|
const double headLength =
|
|
headWidth / qPow(2, 0.5); // aka headWidth / sqrt (2) but this produces a compile error with MSVC++
|
|
const double phi = 15;
|
|
|
|
if (!startItem) {
|
|
return;
|
|
}
|
|
|
|
QPointF startPoint =
|
|
startItem->mapToScene(QPointF(startItem->boundingRect().width() / 2, startItem->boundingRect().height() / 2));
|
|
QLineF line(startPoint, endPoint);
|
|
qreal lineLength = line.length();
|
|
|
|
prepareGeometryChange();
|
|
if (lineLength < 30) {
|
|
path = QPainterPath();
|
|
} else {
|
|
QPointF c(lineLength / 2, qTan(phi * M_PI / 180) * lineLength);
|
|
|
|
QPainterPath centerLine;
|
|
centerLine.moveTo(0, 0);
|
|
centerLine.quadTo(c, QPointF(lineLength, 0));
|
|
|
|
double percentage = 1 - headLength / lineLength;
|
|
QPointF arrowBodyEndPoint = centerLine.pointAtPercent(percentage);
|
|
QLineF testLine(arrowBodyEndPoint, centerLine.pointAtPercent(percentage + 0.001));
|
|
qreal alpha = testLine.angle() - 90;
|
|
QPointF endPoint1 =
|
|
arrowBodyEndPoint + arrowWidth / 2 * QPointF(qCos(alpha * M_PI / 180), -qSin(alpha * M_PI / 180));
|
|
QPointF endPoint2 =
|
|
arrowBodyEndPoint + arrowWidth / 2 * QPointF(-qCos(alpha * M_PI / 180), qSin(alpha * M_PI / 180));
|
|
QPointF point1 =
|
|
endPoint1 + (headWidth - arrowWidth) / 2 * QPointF(qCos(alpha * M_PI / 180), -qSin(alpha * M_PI / 180));
|
|
QPointF point2 =
|
|
endPoint2 + (headWidth - arrowWidth) / 2 * QPointF(-qCos(alpha * M_PI / 180), qSin(alpha * M_PI / 180));
|
|
|
|
path = QPainterPath(-arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
|
|
path.quadTo(c, endPoint1);
|
|
path.lineTo(point1);
|
|
path.lineTo(QPointF(lineLength, 0));
|
|
path.lineTo(point2);
|
|
path.lineTo(endPoint2);
|
|
path.quadTo(c, arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
|
|
path.lineTo(-arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
|
|
}
|
|
|
|
setPos(startPoint);
|
|
setTransform(QTransform().rotate(-line.angle()));
|
|
}
|
|
|
|
void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
|
{
|
|
QColor paintColor(data->color);
|
|
if (fullColor) {
|
|
paintColor.setAlpha(200);
|
|
} else {
|
|
paintColor.setAlpha(150);
|
|
}
|
|
painter->setBrush(paintColor);
|
|
painter->drawPath(path);
|
|
}
|
|
|
|
void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
|
|
{
|
|
if (!data->isLocalCreator) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
for (auto *item : scene()->items(event->scenePos())) {
|
|
if (qgraphicsitem_cast<CardItem *>(item)) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
}
|
|
|
|
event->accept();
|
|
if (event->button() == Qt::RightButton) {
|
|
emit requestDeletion(data->creatorId, data->id);
|
|
}
|
|
}
|
|
|
|
// ArrowDragItem
|
|
|
|
ArrowDragItem::ArrowDragItem(PlayerLogic *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase)
|
|
: ArrowItem(QSharedPointer<ArrowData>::create(ArrowData{.creatorId = _owner->getPlayerInfo()->getId(),
|
|
.isLocalCreator = true,
|
|
.id = -1,
|
|
.color = _color}),
|
|
_startItem,
|
|
nullptr),
|
|
player(_owner), deleteInPhase(_deleteInPhase)
|
|
{
|
|
}
|
|
|
|
void ArrowDragItem::addChildArrow(ArrowDragItem *child)
|
|
{
|
|
childArrows.append(child);
|
|
}
|
|
|
|
void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
|
{
|
|
if (targetLocked || !startItem) {
|
|
return;
|
|
}
|
|
|
|
const QPointF endPos = event->scenePos();
|
|
|
|
ArrowTarget *cursorItem = nullptr;
|
|
qreal cursorItemZ = -1;
|
|
for (auto *item : scene()->items(endPos)) {
|
|
ArrowTarget *candidate = nullptr;
|
|
if (auto *card = qgraphicsitem_cast<CardItem *>(item)) {
|
|
candidate = card;
|
|
} else if (auto *pt = qgraphicsitem_cast<PlayerTarget *>(item)) {
|
|
candidate = pt;
|
|
}
|
|
|
|
if (candidate && candidate->zValue() > cursorItemZ) {
|
|
cursorItem = candidate;
|
|
cursorItemZ = candidate->zValue();
|
|
}
|
|
}
|
|
|
|
if (cursorItem != targetItem) {
|
|
if (targetItem) {
|
|
disconnect(positionConnection);
|
|
targetItem->setBeingPointedAt(false);
|
|
}
|
|
|
|
targetItem = cursorItem;
|
|
fullColor = (cursorItem != nullptr);
|
|
|
|
if (cursorItem && cursorItem != startItem) {
|
|
cursorItem->setBeingPointedAt(true);
|
|
positionConnection =
|
|
connect(cursorItem, &ArrowTarget::scenePositionChanged, this, [this]() { updatePath(); });
|
|
}
|
|
}
|
|
|
|
targetItem ? updatePath() : updatePath(endPos);
|
|
update();
|
|
|
|
for (auto *child : childArrows) {
|
|
child->mouseMoveEvent(event);
|
|
}
|
|
}
|
|
|
|
void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
|
{
|
|
if (!startItem) {
|
|
return;
|
|
}
|
|
|
|
if (targetItem && targetItem != startItem) {
|
|
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
|
|
// For now, we can safely assume that the start item is always a card.
|
|
// The target item can be a player as well.
|
|
if (!startCard) {
|
|
delArrow();
|
|
return;
|
|
}
|
|
|
|
CardZoneLogic *startZone = startCard->getState()->getZone();
|
|
|
|
Command_CreateArrow cmd;
|
|
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(data->color));
|
|
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
|
|
cmd.set_start_zone(startZone->getName().toStdString());
|
|
cmd.set_start_card_id(startCard->getState()->getId());
|
|
|
|
if (auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem)) {
|
|
CardZoneLogic *targetZone = targetCard->getState()->getZone();
|
|
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
|
|
cmd.set_target_zone(targetZone->getName().toStdString());
|
|
cmd.set_target_card_id(targetCard->getState()->getId());
|
|
} else if (auto *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem)) {
|
|
cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId());
|
|
} else {
|
|
delArrow();
|
|
return;
|
|
}
|
|
|
|
// if the card is in hand then we will move the card to stack or table as part of drawing the arrow
|
|
if (startZone->getName() == ZoneNames::HAND) {
|
|
startCard->playCard(false);
|
|
CardInfoPtr ci = startCard->getState()->getCard().getCardPtr();
|
|
bool playToStack = SettingsCache::instance().getPlayToStack();
|
|
if (ci && ((!playToStack && ci->getUiAttributes().tableRow == 3) ||
|
|
(playToStack && ci->getUiAttributes().tableRow != 0 &&
|
|
startCard->getState()->getZone()->getName() != ZoneNames::STACK))) {
|
|
cmd.set_start_zone(ZoneNames::STACK);
|
|
} else {
|
|
cmd.set_start_zone(playToStack ? ZoneNames::STACK : ZoneNames::TABLE);
|
|
}
|
|
}
|
|
|
|
if (deleteInPhase != 0) {
|
|
cmd.set_delete_in_phase(deleteInPhase);
|
|
}
|
|
|
|
player->getPlayerActions()->sendGameCommand(cmd);
|
|
}
|
|
|
|
delArrow();
|
|
for (auto *child : childArrows) {
|
|
child->mouseReleaseEvent(event);
|
|
}
|
|
}
|
|
|
|
// ArrowAttachItem
|
|
ArrowAttachItem::ArrowAttachItem(ArrowTarget *_startItem)
|
|
: ArrowItem(
|
|
QSharedPointer<ArrowData>::create(ArrowData{.creatorId = _startItem->getOwner()->getPlayerInfo()->getId(),
|
|
.isLocalCreator = true,
|
|
.id = -1,
|
|
.color = Qt::green}),
|
|
_startItem,
|
|
nullptr),
|
|
player(_startItem->getOwner())
|
|
{
|
|
}
|
|
|
|
void ArrowAttachItem::addChildArrow(ArrowAttachItem *child)
|
|
{
|
|
childArrows.append(child);
|
|
}
|
|
|
|
void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
|
{
|
|
if (targetLocked || !startItem) {
|
|
return;
|
|
}
|
|
|
|
const QPointF endPos = event->scenePos();
|
|
|
|
ArrowTarget *cursorItem = nullptr;
|
|
qreal cursorItemZ = -1;
|
|
for (auto *item : scene()->items(endPos)) {
|
|
if (auto *card = qgraphicsitem_cast<CardItem *>(item)) {
|
|
if (card->zValue() > cursorItemZ) {
|
|
cursorItem = card;
|
|
cursorItemZ = card->zValue();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cursorItem != targetItem) {
|
|
if (targetItem) {
|
|
disconnect(positionConnection);
|
|
targetItem->setBeingPointedAt(false);
|
|
}
|
|
|
|
targetItem = cursorItem;
|
|
fullColor = (cursorItem != nullptr);
|
|
|
|
if (cursorItem && cursorItem != startItem) {
|
|
cursorItem->setBeingPointedAt(true);
|
|
positionConnection =
|
|
connect(cursorItem, &ArrowTarget::scenePositionChanged, this, [this]() { updatePath(); });
|
|
}
|
|
}
|
|
|
|
targetItem ? updatePath() : updatePath(endPos);
|
|
update();
|
|
|
|
for (auto *child : childArrows) {
|
|
child->mouseMoveEvent(event);
|
|
}
|
|
}
|
|
|
|
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
|
{
|
|
if (!startItem) {
|
|
return;
|
|
}
|
|
|
|
// Attaching could move startItem under the current cursor position, causing all children to retarget to it right
|
|
// before they are processed. Prevent that.
|
|
for (auto *child : childArrows) {
|
|
child->setTargetLocked(true);
|
|
}
|
|
|
|
if (targetItem && targetItem != startItem) {
|
|
auto *startCard = qgraphicsitem_cast<CardItem *>(startItem);
|
|
auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
|
|
if (startCard && targetCard) {
|
|
attachCards(startCard, targetCard);
|
|
}
|
|
}
|
|
|
|
delArrow();
|
|
for (auto *child : childArrows) {
|
|
child->mouseReleaseEvent(event);
|
|
}
|
|
}
|
|
|
|
void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCard)
|
|
{
|
|
if (targetCard->getState()->getAttachedTo() || targetCard->getState()->getZone()->getName() != ZoneNames::TABLE) {
|
|
return;
|
|
}
|
|
|
|
// move card onto table first if attaching from some other zone
|
|
if (startCard->getState()->getZone()->getName() != ZoneNames::TABLE) {
|
|
player->getPlayerActions()->playCardToTable(startCard, false);
|
|
}
|
|
|
|
Command_AttachCard cmd;
|
|
cmd.set_start_zone(ZoneNames::TABLE);
|
|
cmd.set_card_id(startCard->getState()->getId());
|
|
cmd.set_target_player_id(targetCard->getState()->getZone()->getPlayer()->getPlayerInfo()->getId());
|
|
cmd.set_target_zone(targetCard->getState()->getZone()->getName().toStdString());
|
|
cmd.set_target_card_id(targetCard->getState()->getId());
|
|
player->getPlayerActions()->sendGameCommand(cmd);
|
|
} |