Cockatrice/libcockatrice_settings/libcockatrice/settings/layouts_settings.h
BruebachL 1ef07309d6
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-10-09 07:36:12 +02:00

72 lines
2.4 KiB
C++

/**
* @file layouts_settings.h
* @ingroup CoreSettings
* @brief TODO: Document this.
*/
#ifndef LAYOUTSSETTINGS_H
#define LAYOUTSSETTINGS_H
#include "settings_manager.h"
#include <QSize>
class LayoutsSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
public:
void setDeckEditorLayoutState(const QByteArray &value);
void setDeckEditorGeometry(const QByteArray &value);
void setDeckEditorCardSize(const QSize &value);
void setDeckEditorDeckSize(const QSize &value);
void setDeckEditorPrintingSelectorSize(const QSize &value);
void setDeckEditorFilterSize(const QSize &value);
void setDeckEditorDbHeaderState(const QByteArray &value);
void setSetsDialogHeaderState(const QByteArray &value);
void setGamePlayAreaGeometry(const QByteArray &value);
void setGamePlayAreaState(const QByteArray &value);
void setGameCardInfoSize(const QSize &value);
void setGameMessageLayoutSize(const QSize &value);
void setGamePlayerListSize(const QSize &value);
void setReplayPlayAreaGeometry(const QByteArray &value);
void setReplayPlayAreaState(const QByteArray &value);
void setReplayCardInfoSize(const QSize &value);
void setReplayMessageLayoutSize(const QSize &value);
void setReplayPlayerListSize(const QSize &value);
void setReplayReplaySize(const QSize &value);
const QByteArray getDeckEditorLayoutState();
const QByteArray getDeckEditorGeometry();
QSize getDeckEditorCardSize();
QSize getDeckEditorDeckSize();
QSize getDeckEditorPrintingSelectorSize();
QSize getDeckEditorFilterSize();
const QByteArray getDeckEditorDbHeaderState();
const QByteArray getSetsDialogHeaderState();
const QByteArray getGamePlayAreaLayoutState();
const QByteArray getGamePlayAreaGeometry();
const QSize getGameCardInfoSize();
const QSize getGameMessageLayoutSize();
const QSize getGamePlayerListSize();
const QByteArray getReplayPlayAreaLayoutState();
const QByteArray getReplayPlayAreaGeometry();
const QSize getReplayCardInfoSize();
const QSize getReplayMessageLayoutSize();
const QSize getReplayPlayerListSize();
const QSize getReplayReplaySize();
signals:
public slots:
private:
explicit LayoutsSettings(const QString &settingPath, QObject *parent = nullptr);
LayoutsSettings(const LayoutsSettings & /*other*/);
};
#endif // LAYOUTSSETTINGS_H