Cockatrice/cockatrice/src/game_graphics/hand_counter.h
BruebachL da4ba222c0
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[Game] Move graphics out of game and into game_graphics (#6928)
* [Game][Player] Pull out graphics_items out of player_logic

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* [Game] Move graphics files into game_graphics

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* Include.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00

46 lines
901 B
C++

/**
* @file hand_counter.h
* @ingroup GameGraphicsPlayers
*/
//! \todo Document this file.
#ifndef HANDCOUNTER_H
#define HANDCOUNTER_H
#include "board/abstract_graphics_item.h"
#include "board/graphics_item_type.h"
#include <QString>
class QPainter;
class QPixmap;
class HandCounter : public AbstractGraphicsItem
{
Q_OBJECT
private:
int number;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
public slots:
void updateNumber();
signals:
void showContextMenu(const QPoint &screenPos);
public:
enum
{
Type = typeOther
};
int type() const override
{
return Type;
}
explicit HandCounter(QGraphicsItem *parent = nullptr);
~HandCounter() override;
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
};
#endif