Cockatrice/cockatrice/src/game/zones/view_zone.h
BruebachL 9601a1fa4e
Player refactor (#6112)
* Player refactor.

Took 1 hour 43 minutes

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* Tiny lint.

Took 3 minutes

* Hook up tap logic again.

Took 13 minutes

* Fix an include.

Took 3 minutes

* Stuff.

Took 6 minutes

* Fix typo.

Took 7 minutes

* Include.

Took 1 minute

* Reorganize method/variable definitions, remove unused ones.

Took 1 hour 8 minutes


Took 24 seconds

* Clean up some unused imports.

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* Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.

Took 37 minutes

* Connect player->openDeckEditor signal directly in the player constructor

Took 6 minutes

* Emit openDeckEditor signal in player_actions again.

Took 3 minutes

* Do to-do's

Took 3 hours 32 minutes

* Lint.

Took 3 minutes

* Lint again.

Took 2 minutes

* Fix include.

Took 32 minutes

* The stack should ensure card visibility.

Took 21 minutes

* Fine, the game can remember the tab.

Took 10 minutes

Took 21 seconds

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* zoneId is a dynamic gameplay property and thus belongs in player.cpp

Took 11 minutes

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* Signal view removal, addition.

Took 5 minutes

* Ensure all players are considered local in local game.

Took 10 minutes

* ENSURE they are.

Took 8 minutes

* Bounds check data sent by QAction()

Took 54 minutes

* Move comment.

Took 20 seconds

* Reimplement logging category for game_event_handler.cpp, remove linebreaks.

Took 36 seconds

* PlayerGraphicsItem is responsible for retranslateUi, not Player.


Took 14 seconds

* Set menu for sideboard again, translate some menu titles, reimplement actIncPT action

Took 54 seconds

* Comment spacing.

Took 43 seconds

* Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler.

Took 7 minutes

Took 14 seconds

* Remove unused player_logger.cpp

Took 2 minutes

* Query local game state correctly from tab_supervisor again

Took 3 minutes

* Revert Deck legality checker.

Took 3 minutes

* Instantiate menu before graphics item.

Took 1 hour 5 minutes

Took 55 minutes

* Differentiate games and replays.


Took 9 seconds

* Lint.

Took 10 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-10 18:49:33 -04:00

84 lines
2.6 KiB
C++

#ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H
#include "../filters/filter_string.h"
#include "logic/view_zone_logic.h"
#include "select_zone.h"
#include <QGraphicsLayoutItem>
#include <QLoggingCategory>
#include <pb/commands.pb.h>
inline Q_LOGGING_CATEGORY(ViewZoneLog, "view_zone");
class ZoneViewWidget;
class Response;
class ServerInfo_Card;
class QGraphicsSceneWheelEvent;
/**
* A CardZone that is a view into another CardZone.
* If this zone is writable, then modifications to this zone will be reflected in the underlying zone.
*
* Most interactions with StackZones are handled through a zone view.
* For example, viewing the deck/graveyard/exile is handled through a view.
*
* Handles both limited reveals (eg. look at top X cards) and full zone reveals (eg. searching the deck).
*/
class ZoneViewZone : public SelectZone, public QGraphicsLayoutItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsLayoutItem)
private:
static constexpr int HORIZONTAL_PADDING = 12;
static constexpr int VERTICAL_PADDING = 5;
QRectF bRect, optimumRect;
int minRows;
FilterString filterString = FilterString("");
CardList::SortOption groupBy, sortBy;
bool pileView;
struct GridSize
{
int rows;
int cols;
};
GridSize positionCardsForDisplay(CardList &cards, CardList::SortOption pileOption = CardList::NoSort);
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
public:
ZoneViewZone(ZoneViewZoneLogic *_logic, QGraphicsItem *parent);
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
void initializeCards(const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
void setGeometry(const QRectF &rect) override;
QRectF getOptimumRect() const
{
return optimumRect;
}
public slots:
void addToViews();
void removeFromViews();
void close();
void setFilterString(const QString &_filterString);
void setGroupBy(CardList::SortOption _groupBy);
void setSortBy(CardList::SortOption _sortBy);
void setPileView(int _pileView);
private slots:
void zoneDumpReceived(const Response &r);
signals:
void closed();
void optimumRectChanged();
void wheelEventReceived(QGraphicsSceneWheelEvent *event);
protected:
QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const override;
void wheelEvent(QGraphicsSceneWheelEvent *event) override;
};
#endif