Cockatrice/cockatrice/src/game/zones/view_zone_widget.h
Lukas Brübach 12b4d2e1c5 Sort *every* file into a doxygen group.
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Took 2 minutes
2025-09-30 12:02:12 +02:00

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2.7 KiB
C++

/**
* @file view_zone_widget.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef ZONEVIEWWIDGET_H
#define ZONEVIEWWIDGET_H
#include "../../utility/macros.h"
#include "logic/card_zone_logic.h"
#include <QCheckBox>
#include <QComboBox>
#include <QGraphicsProxyWidget>
#include <QGraphicsWidget>
#include <QLineEdit>
class QLabel;
class QPushButton;
class CardZone;
class ZoneViewZone;
class Player;
class CardDatabase;
class QScrollBar;
class GameScene;
class ServerInfo_Card;
class QGraphicsSceneMouseEvent;
class QGraphicsSceneWheelEvent;
class QStyleOption;
class ScrollableGraphicsProxyWidget : public QGraphicsProxyWidget
{
Q_OBJECT
public slots:
void recieveWheelEvent(QGraphicsSceneWheelEvent *event)
{
wheelEvent(event);
}
};
/**
* A QGraphicsWidget that holds a ZoneViewZone.
*
* Some zone views allow sorting.
* This widget will display the sort options when relevant, and forward the values of the options to the ZoneViewZone.
*/
class ZoneViewWidget : public QGraphicsWidget
{
Q_OBJECT
private:
ZoneViewZone *zone;
QGraphicsWidget *zoneContainer;
QPushButton *closeButton;
QScrollBar *scrollBar;
ScrollableGraphicsProxyWidget *scrollBarProxy;
QLineEdit searchEdit;
QComboBox groupBySelector;
QComboBox sortBySelector;
QCheckBox shuffleCheckBox;
QCheckBox pileViewCheckBox;
bool canBeShuffled;
int extraHeight;
Player *player;
void resizeScrollbar(qreal newZoneHeight);
signals:
void closePressed(ZoneViewWidget *zv);
private slots:
void processGroupBy(int value);
void processSortBy(int value);
void processSetPileView(QT_STATE_CHANGED_T value);
void resizeToZoneContents(bool forceInitialHeight = false);
void handleScrollBarChange(int value);
void zoneDeleted();
void moveEvent(QGraphicsSceneMoveEvent * /* event */) override;
void resizeEvent(QGraphicsSceneResizeEvent * /* event */) override;
void expandWindow();
public:
ZoneViewWidget(Player *_player,
CardZoneLogic *_origZone,
int numberCards = 0,
bool _revealZone = false,
bool _writeableRevealZone = false,
const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>(),
bool _isReversed = false);
ZoneViewZone *getZone() const
{
return zone;
}
Player *getPlayer() const
{
return player;
}
void retranslateUi();
protected:
void closeEvent(QCloseEvent *event) override;
void initStyleOption(QStyleOption *option) const override;
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) override;
};
#endif