Cockatrice/cockatrice/src/rfgzone.cpp
Max-Wilhelm Bruker 13b6a360d2 minor fixes
2009-05-27 02:33:43 +02:00

84 lines
2 KiB
C++

#include <QtGui>
#include "rfgzone.h"
#include "player.h"
#include "client.h"
#include "carddragitem.h"
#include "zoneviewzone.h"
RfgZone::RfgZone(Player *_p, QGraphicsItem *parent)
: CardZone(_p, "rfg", false, false, parent)
{
cards = new CardList(true);
setCacheMode(DeviceCoordinateCache); // Do not move this line to the parent constructor!
setCursor(Qt::OpenHandCursor);
}
QRectF RfgZone::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
}
void RfgZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
if (!cards->isEmpty())
cards->at(0)->paint(painter, option, widget);
painter->save();
paintCardNumberEllipse(painter);
painter->drawRect(QRectF(0.5, 0.5, CARD_WIDTH - 1, CARD_HEIGHT - 1));
painter->restore();
}
void RfgZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
cards->insert(x, card);
card->setPos(0, 0);
card->setVisible(false);
card->resetState();
card->setParentItem(this);
}
void RfgZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
}
void RfgZone::reorganizeCards()
{
update(boundingRect());
}
void RfgZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
CardZone::mousePressEvent(event);
if (event->isAccepted())
return;
if (event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
event->accept();
} else
event->ignore();
}
void RfgZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < QApplication::startDragDistance())
return;
if (cards->empty())
return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
CardItem *card = cards->at(0);
CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos(), faceDown);
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
}
void RfgZone::mouseReleaseEvent(QGraphicsSceneMouseEvent */*event*/)
{
setCursor(Qt::OpenHandCursor);
}