mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-22 17:45:09 -07:00
- recordAttempt()/isBlocked() return false when maxAttempts <= 0 or windowSeconds <= 0, so the documented 'set to 0 to disable' actually disables instead of blocking every address permanently - Keys at their limit are rejected without recording, so repeated attempts at the attacker's pace cannot keep sliding the window and holding the lockout open; a block now clears once the recorded attempts age out of windowSeconds - Attempts map is bounded: an opportunistic prune (every 60s) erases keys whose attempts have fully aged out - Login is throttled before the work: isLoginRateLimited() (a new virtual on Server, backed by isBlocked()) gates loginUser(), so a locked-out address no longer burns a database round trip and password verification per attempt - recordAttemptAt()/isBlockedAt() time seams make the sliding-window behaviour deterministically testable; tests rewritten for the real semantics (no reliance on the maxAttempts=0 bug, no sleeps)
269 lines
8.2 KiB
C++
269 lines
8.2 KiB
C++
#ifndef SERVER_H
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#define SERVER_H
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#include "server_player_reference.h"
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#include <QMultiMap>
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#include <QMutex>
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#include <QObject>
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#include <QReadWriteLock>
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#include <libcockatrice/protocol/pb/commands.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_ban.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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class Server_DatabaseInterface;
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class Server_Game;
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class Server_Room;
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class Server_ProtocolHandler;
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class Server_AbstractUserInterface;
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class GameReplay;
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class IslMessage;
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class SessionEvent;
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class RoomEvent;
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class DeckList;
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class ServerInfo_Game;
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class ServerInfo_Room;
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class Response;
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class GameEventContainer;
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class CommandContainer;
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class Command_JoinGame;
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enum AuthenticationResult
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{
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NotLoggedIn,
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PasswordRight,
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UnknownUser,
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WouldOverwriteOldSession,
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UserIsBanned,
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UsernameInvalid,
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RegistrationRequired,
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UserIsInactive,
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ClientIdRequired
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};
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class Server : public QObject
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{
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Q_OBJECT
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signals:
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void pingClockTimeout();
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void sigSendIslMessage(const IslMessage &message, int serverId);
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void endSession(qint64 sessionId);
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private slots:
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void broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl = false);
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public:
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mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
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explicit Server(QObject *parent = nullptr);
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~Server() override = default;
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AuthenticationResult loginUser(Server_ProtocolHandler *session,
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QString &name,
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const QString &password,
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bool passwordNeedsHash,
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QString &reason,
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int &secondsLeft,
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QString &clientid,
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QString &clientVersion,
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QString &connectionType);
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void broadcastUserInfoUpdate(Server_ProtocolHandler *source);
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const QMap<int, Server_Room *> &getRooms()
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{
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return rooms;
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}
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Server_AbstractUserInterface *findUser(const QString &userName) const;
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const QMap<QString, Server_ProtocolHandler *> &getUsers() const
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{
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return users;
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}
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const QMap<qint64, Server_ProtocolHandler *> &getUsersBySessionId() const
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{
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return usersBySessionId;
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}
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virtual QMap<QString, bool> getServerRequiredFeatureList() const
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{
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return QMap<QString, bool>();
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}
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void addClient(Server_ProtocolHandler *player);
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void removeClient(Server_ProtocolHandler *player);
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QList<QString> getOnlineModeratorList() const;
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virtual QString getLoginMessage() const
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{
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return QString();
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}
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virtual QString getRequiredFeatures() const
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{
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return QString();
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}
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virtual bool permitUnregisteredUsers() const
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{
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return true;
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}
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virtual bool getGameShouldPing() const
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{
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return false;
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}
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virtual bool getClientIDRequiredEnabled() const
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{
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return false;
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}
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virtual bool getRegOnlyServerEnabled() const
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{
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return false;
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}
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virtual bool getMaxUserLimitEnabled() const
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{
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return false;
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}
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virtual bool getEnableLogQuery() const
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{
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return false;
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}
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virtual bool getStoreReplaysEnabled() const
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{
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return true;
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}
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virtual int getIdleClientTimeout() const
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{
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return 0;
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}
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virtual int getClientKeepAlive() const
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{
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return 0;
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}
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virtual int getMaxGameInactivityTime() const
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{
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return 9999999;
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}
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virtual int getMaxPlayerInactivityTime() const
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{
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return 9999999;
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}
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virtual int getMessageCountingInterval() const
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{
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return 0;
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}
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virtual int getMaxMessageCountPerInterval() const
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{
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return 0;
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}
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virtual int getMaxMessageSizePerInterval() const
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{
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return 0;
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}
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virtual int getMaxGamesPerUser() const
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{
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return -1;
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}
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virtual int getCommandCountingInterval() const
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{
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return 0;
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}
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virtual int getMaxCommandCountPerInterval() const
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{
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return 0;
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}
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virtual int getMaxUserTotal() const
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{
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return 9999999;
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}
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virtual int getServerID() const
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{
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return 0;
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}
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virtual bool permitCreateGameAsJudge() const
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{
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return false;
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}
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/** @brief Record a failed login attempt from the given address; returns true if the address is now locked out. */
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virtual bool recordFailedLogin(const QString & /*ipAddress*/)
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{
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return false;
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}
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/**
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* @brief True if the given address is already locked out of logging in.
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*
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* Consulted before any authentication work (database round trip, password
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* verification) so a blocked address cannot burn server CPU per attempt.
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*/
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virtual bool isLoginRateLimited(const QString & /*ipAddress*/)
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{
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return false;
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}
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/** @brief Clear any failed-login lockout for the given address, e.g. after a successful login. */
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virtual void clearFailedLogins(const QString & /*ipAddress*/)
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{
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}
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Server_DatabaseInterface *getDatabaseInterface() const;
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int getNextLocalGameId()
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{
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QMutexLocker locker(&nextLocalGameIdMutex);
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return ++nextLocalGameId;
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}
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void sendIsl_Response(const Response &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_SessionEvent(const SessionEvent &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_GameEventContainer(const GameEventContainer &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_RoomEvent(const RoomEvent &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId);
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void sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId);
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const QMap<QString, Server_AbstractUserInterface *> &getExternalUsers() const
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{
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return externalUsers;
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}
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void addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
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void removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
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QList<PlayerReference> getPersistentPlayerReferences(const QString &userName) const;
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int getUsersCount() const;
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int getGamesCount() const;
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int getTCPUserCount() const
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{
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return tcpUserCount;
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}
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int getWebSocketUserCount() const
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{
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return webSocketUserCount;
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}
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private:
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QMultiMap<QString, PlayerReference> persistentPlayers;
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mutable QReadWriteLock persistentPlayersLock;
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int nextLocalGameId, tcpUserCount, webSocketUserCount;
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QMutex nextLocalGameIdMutex;
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protected slots:
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void externalUserJoined(const ServerInfo_User &userInfo);
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void externalUserLeft(const QString &userName);
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void externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo);
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void externalRoomUserLeft(int roomId, const QString &userName);
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void externalRoomSay(int roomId, const QString &userName, const QString &message);
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void externalRoomRemoveMessages(int roomId, const QString &userName, int amount);
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void externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo);
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void
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externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId);
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void
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externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId);
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void externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId);
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void externalResponseReceived(const Response &resp, qint64 sessionId);
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virtual void doSendIslMessage(const IslMessage & /* msg */, int /* serverId */)
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{
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}
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protected:
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void prepareDestroy();
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void setDatabaseInterface(Server_DatabaseInterface *_databaseInterface);
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QList<Server_ProtocolHandler *> clients;
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QMap<qint64, Server_ProtocolHandler *> usersBySessionId;
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QMap<QString, Server_ProtocolHandler *> users;
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QMap<qint64, Server_AbstractUserInterface *> externalUsersBySessionId;
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QMap<QString, Server_AbstractUserInterface *> externalUsers;
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QMap<int, Server_Room *> rooms;
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QMap<QThread *, Server_DatabaseInterface *> databaseInterfaces;
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void addRoom(Server_Room *newRoom);
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};
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#endif
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