Cockatrice/cockatrice/src/game/player
2026-10-16 22:41:17 +02:00
..
card_menu_action_type.h [Refactor] Move AnnotationDialog and action data types into game/ 2026-10-16 22:41:06 +02:00
card_move_request.h [Refactor] Build Command_MoveCard in game/ instead of the zone views 2026-10-16 22:41:09 +02:00
event_processing_options.h [Replay] Skip damage animations when skipping backward in replays (#7249) 2026-09-07 02:26:52 +02:00
move_top_cards_until_options.h [Refactor] Move AnnotationDialog and action data types into game/ 2026-10-16 22:41:06 +02:00
player_actions.cpp [Refactor] Retype PlayerActions onto CardState 2026-10-16 22:41:16 +02:00
player_actions.h [Refactor] Retype PlayerActions onto CardState 2026-10-16 22:41:16 +02:00
player_event_handler.cpp [Refactor] Move card item creation out of game logic 2026-10-16 22:41:17 +02:00
player_event_handler.h [Refactor] Move card item creation out of game logic 2026-10-16 22:41:17 +02:00
player_info.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
player_info.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
player_logic.cpp [Refactor] Move card item creation out of game logic 2026-10-16 22:41:17 +02:00
player_logic.h [Refactor] Move card item creation out of game logic 2026-10-16 22:41:17 +02:00
player_manager.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
player_manager.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
token_info.h [Refactor] Move AnnotationDialog and action data types into game/ 2026-10-16 22:41:06 +02:00