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card_menu_action_type.h
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[Refactor] Move AnnotationDialog and action data types into game/
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2026-10-16 22:41:06 +02:00 |
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card_move_request.h
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[Refactor] Build Command_MoveCard in game/ instead of the zone views
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2026-10-16 22:41:09 +02:00 |
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event_processing_options.h
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[Replay] Skip damage animations when skipping backward in replays (#7249)
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2026-09-07 02:26:52 +02:00 |
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move_top_cards_until_options.h
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[Refactor] Move AnnotationDialog and action data types into game/
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2026-10-16 22:41:06 +02:00 |
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player_actions.cpp
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[Refactor] Retype PlayerActions onto CardState
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2026-10-16 22:41:16 +02:00 |
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player_actions.h
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[Refactor] Retype PlayerActions onto CardState
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2026-10-16 22:41:16 +02:00 |
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player_event_handler.cpp
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[Refactor] Move card item creation out of game logic
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2026-10-16 22:41:17 +02:00 |
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player_event_handler.h
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[Refactor] Move card item creation out of game logic
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2026-10-16 22:41:17 +02:00 |
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player_info.cpp
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[Tooling] Apply include-what-you-use across the tree (#7396)
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2026-10-08 11:13:50 +02:00 |
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player_info.h
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[Tooling] Apply include-what-you-use across the tree (#7396)
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2026-10-08 11:13:50 +02:00 |
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player_logic.cpp
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[Refactor] Move card item creation out of game logic
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2026-10-16 22:41:17 +02:00 |
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player_logic.h
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[Refactor] Move card item creation out of game logic
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2026-10-16 22:41:17 +02:00 |
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player_manager.cpp
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[Tooling] Apply include-what-you-use across the tree (#7396)
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2026-10-08 11:13:50 +02:00 |
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player_manager.h
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[Tooling] Apply include-what-you-use across the tree (#7396)
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2026-10-08 11:13:50 +02:00 |
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token_info.h
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[Refactor] Move AnnotationDialog and action data types into game/
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2026-10-16 22:41:06 +02:00 |