Cockatrice/cockatrice/src/cardinfowidget.cpp
sylvanbasilisk 863e437d4c added filter builder widget and filter tree
filter builder takes filter options from user, then adds
completed filters to the filter tree. the filter tree does
not currently do anything. in the future it will filter the
cards in the database view.
2014-01-17 10:06:45 +00:00

222 lines
6.4 KiB
C++

#include <QGridLayout>
#include <QLabel>
#include <QTextEdit>
#include <QPushButton>
#include <QStyle>
#include <QMouseEvent>
#include <QDesktopWidget>
#include "cardinfowidget.h"
#include "carditem.h"
#include "carddatabase.h"
#include "main.h"
#include "settingscache.h"
CardInfoWidget::CardInfoWidget(ResizeMode _mode, const QString &cardName, QWidget *parent, Qt::WindowFlags flags)
: QFrame(parent, flags)
, pixmapWidth(0)
, aspectRatio((qreal) CARD_HEIGHT / (qreal) CARD_WIDTH)
, minimized(settingsCache->getCardInfoMinimized()) // Initialize the cardinfo view status from cache.
, mode(_mode)
, info(0)
{
if (mode == ModeGameTab) {
// Create indexed list of status views for card.
const QStringList cardInfoStatus = QStringList() << tr("Show card only") << tr("Show text only") << tr("Show full info");
// Create droplist for cardinfo view selection, and set right current index.
dropList = new QComboBox();
dropList->addItems(cardInfoStatus);
dropList->setCurrentIndex(minimized);
connect(dropList, SIGNAL(currentIndexChanged(int)), this, SLOT(minimizeClicked(int)));
}
cardPicture = new QLabel;
cardPicture->setAlignment(Qt::AlignCenter);
nameLabel1 = new QLabel;
nameLabel2 = new QLabel;
nameLabel2->setWordWrap(true);
manacostLabel1 = new QLabel;
manacostLabel2 = new QLabel;
manacostLabel2->setWordWrap(true);
cardtypeLabel1 = new QLabel;
cardtypeLabel2 = new QLabel;
cardtypeLabel2->setWordWrap(true);
powtoughLabel1 = new QLabel;
powtoughLabel2 = new QLabel;
loyaltyLabel1 = new QLabel;
loyaltyLabel2 = new QLabel;
textLabel = new QTextEdit();
textLabel->setReadOnly(true);
QGridLayout *grid = new QGridLayout(this);
if (mode == ModeGameTab) {
int row = 0;
grid->addWidget(dropList, row++, 1, 1, 1, Qt::AlignRight);
grid->addWidget(cardPicture, row++, 0, 1, 2);
grid->addWidget(nameLabel1, row, 0);
grid->addWidget(nameLabel2, row++, 1);
grid->addWidget(manacostLabel1, row, 0);
grid->addWidget(manacostLabel2, row++, 1);
grid->addWidget(cardtypeLabel1, row, 0);
grid->addWidget(cardtypeLabel2, row++, 1);
grid->addWidget(powtoughLabel1, row, 0);
grid->addWidget(powtoughLabel2, row++, 1);
grid->addWidget(loyaltyLabel1, row, 0);
grid->addWidget(loyaltyLabel2, row++, 1);
grid->addWidget(textLabel, row, 0, -1, 2);
grid->setRowStretch(row, 1);
grid->setColumnStretch(1, 1);
}
retranslateUi();
setFrameStyle(QFrame::Panel | QFrame::Raised);
if (mode == ModeGameTab) {
textLabel->setMinimumHeight(100);
setFixedWidth(sizeHint().width());
} else if (mode == ModePopUp) {
QDesktopWidget desktopWidget;
pixmapWidth = desktopWidget.screenGeometry().height() / 3 / aspectRatio;
setFixedWidth(pixmapWidth + 150);
} else
setFixedWidth(250);
setCard(db->getCard(cardName));
setMinimized(settingsCache->getCardInfoMinimized());
}
void CardInfoWidget::minimizeClicked(int newMinimized)
{
// Set new status, and store it in the settings cache.
setMinimized(newMinimized);
settingsCache->setCardInfoMinimized(newMinimized);
}
bool CardInfoWidget::shouldShowPowTough()
{
// return (!info->getPowTough().isEmpty() && (minimized != 0));
return (minimized != 0);
}
bool CardInfoWidget::shouldShowLoyalty()
{
// return ((info->getLoyalty() > 0) && (minimized != 0));
return (minimized != 0);
}
void CardInfoWidget::setMinimized(int _minimized)
{
minimized = _minimized;
// Toggle oracle fields according to selected view.
bool showAll = ((minimized == 1) || (minimized == 2));
bool showPowTough = info ? (showAll && shouldShowPowTough()) : true;
bool showLoyalty = info ? (showAll && shouldShowLoyalty()) : true;
if (mode == ModeGameTab) {
nameLabel1->setVisible(showAll);
nameLabel2->setVisible(showAll);
manacostLabel1->setVisible(showAll);
manacostLabel2->setVisible(showAll);
cardtypeLabel1->setVisible(showAll);
cardtypeLabel2->setVisible(showAll);
powtoughLabel1->setVisible(showPowTough);
powtoughLabel2->setVisible(showPowTough);
loyaltyLabel1->setVisible(showLoyalty);
loyaltyLabel2->setVisible(showLoyalty);
textLabel->setVisible(showAll);
}
cardPicture->hide();
cardHeightOffset = minimumSizeHint().height() + 10;
// Set the picture to be shown only at "card only" (0) and "full info" (2)
if (mode == ModeGameTab) {
cardPicture->setVisible((minimized == 0) || (minimized == 2));
if (minimized == 0)
setMaximumHeight(cardHeightOffset + width() * aspectRatio);
else
setMaximumHeight(1000000);
} else
cardPicture->show();
resize(width(), sizeHint().height());
}
void CardInfoWidget::setCard(CardInfo *card)
{
if (info)
disconnect(info, 0, this, 0);
info = card;
connect(info, SIGNAL(pixmapUpdated()), this, SLOT(updatePixmap()));
connect(info, SIGNAL(destroyed()), this, SLOT(clear()));
updatePixmap();
nameLabel2->setText(card->getName());
manacostLabel2->setText(card->getManaCost());
cardtypeLabel2->setText(card->getCardType());
powtoughLabel2->setText(card->getPowTough());
loyaltyLabel2->setText(card->getLoyalty() > 0 ? QString::number(card->getLoyalty()) : QString());
textLabel->setText(card->getText());
powtoughLabel1->setVisible(shouldShowPowTough());
powtoughLabel2->setVisible(shouldShowPowTough());
loyaltyLabel1->setVisible(shouldShowLoyalty());
loyaltyLabel2->setVisible(shouldShowLoyalty());
}
void CardInfoWidget::setCard(const QString &cardName)
{
setCard(db->getCard(cardName));
}
void CardInfoWidget::setCard(AbstractCardItem *card)
{
setCard(card->getInfo());
}
void CardInfoWidget::clear()
{
setCard(db->getCard());
}
void CardInfoWidget::updatePixmap()
{
if (pixmapWidth == 0)
return;
QPixmap *resizedPixmap = info->getPixmap(QSize(pixmapWidth, pixmapWidth * aspectRatio));
if (resizedPixmap)
cardPicture->setPixmap(*resizedPixmap);
else
cardPicture->setPixmap(*(db->getCard()->getPixmap(QSize(pixmapWidth, pixmapWidth * aspectRatio))));
}
void CardInfoWidget::retranslateUi()
{
nameLabel1->setText(tr("Name:"));
manacostLabel1->setText(tr("Mana cost:"));
cardtypeLabel1->setText(tr("Card type:"));
powtoughLabel1->setText(tr("P / T:"));
loyaltyLabel1->setText(tr("Loyalty:"));
}
void CardInfoWidget::resizeEvent(QResizeEvent * /*event*/)
{
if (mode == ModePopUp)
return;
if ((minimized == 1) && (mode == ModeGameTab)) {
pixmapWidth = 0;
return;
}
qreal newPixmapWidth = qMax((qreal) 100.0, qMin((qreal) cardPicture->width(), (qreal) ((height() - cardHeightOffset) / aspectRatio)));
if (newPixmapWidth != pixmapWidth) {
pixmapWidth = newPixmapWidth;
updatePixmap();
}
}
QString CardInfoWidget::getCardName() const
{
return nameLabel2->text();
}