mirror of
https://github.com/Cockatrice/Cockatrice.git
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* move message_log_widget to game * move files * update headers * fix cmakelists * oracle fixes * split implementation out to cpp * fix recursive import * fix main file * format
312 lines
No EOL
9.4 KiB
C++
312 lines
No EOL
9.4 KiB
C++
#include "player_menu.h"
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#include "../../../common/pb/command_reveal_cards.pb.h"
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#include "../../../database/card_database_manager.h"
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#include "../../../tabs/tab_game.h"
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#include "../../board/card_item.h"
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#include "../../zones/hand_zone.h"
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#include "../card_menu_action_type.h"
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#include "../player_actions.h"
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#include "card_menu.h"
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#include "hand_menu.h"
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PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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{
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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connect(player->getGame()->getPlayerManager(), &PlayerManager::playerAdded, this, &PlayerMenu::addPlayer);
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connect(player->getGame()->getPlayerManager(), &PlayerManager::playerRemoved, this, &PlayerMenu::removePlayer);
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}
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const QList<Player *> &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (const auto playerToAdd : players) {
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addPlayer(playerToAdd);
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}
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playerMenu = new TearOffMenu();
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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handMenu = new HandMenu(player, player->getPlayerActions(), playerMenu);
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playerMenu->addMenu(handMenu);
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playerLists.append(handMenu->revealHandMenu());
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playerLists.append(handMenu->revealRandomHandCardMenu());
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libraryMenu = new LibraryMenu(player, playerMenu);
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playerLists.append(libraryMenu->revealLibrary());
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playerLists.append(libraryMenu->lendLibraryMenu());
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playerLists.append(libraryMenu->revealTopCardMenu());
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playerMenu->addMenu(libraryMenu);
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} else {
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handMenu = nullptr;
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libraryMenu = nullptr;
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}
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graveMenu = new GraveyardMenu(player, playerMenu);
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connect(graveMenu, &GraveyardMenu::newPlayerActionCreated, this, &PlayerMenu::onNewPlayerListActionCreated);
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playerMenu->addMenu(graveMenu);
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rfgMenu = new RfgMenu(player, playerMenu);
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playerMenu->addMenu(rfgMenu);
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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sideboardMenu = new SideboardMenu(player, playerMenu);
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playerMenu->addMenu(sideboardMenu);
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customZonesMenu = new CustomZoneMenu(player);
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playerMenu->addMenu(customZonesMenu);
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playerMenu->addSeparator();
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countersMenu = playerMenu->addMenu(QString());
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utilityMenu = new UtilityMenu(player, playerMenu);
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} else {
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sideboardMenu = nullptr;
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customZonesMenu = nullptr;
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countersMenu = nullptr;
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utilityMenu = nullptr;
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}
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if (player->getPlayerInfo()->getLocal()) {
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sayMenu = new SayMenu(player);
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playerMenu->addMenu(sayMenu);
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} else {
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sayMenu = nullptr;
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}
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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for (auto &playerList : playerLists) {
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QAction *newAction = playerList->addAction(QString());
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newAction->setData(-1);
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connect(newAction, &QAction::triggered, this, &PlayerMenu::playerListActionTriggered);
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allPlayersActions.append(newAction);
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playerList->addSeparator();
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}
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}
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connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
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&PlayerMenu::refreshShortcuts);
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refreshShortcuts();
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retranslateUi();
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}
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void PlayerMenu::setMenusForGraphicItems()
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{
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player->getGraphicsItem()->getTableZoneGraphicsItem()->setMenu(playerMenu);
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player->getGraphicsItem()->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, graveMenu->aViewGraveyard);
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player->getGraphicsItem()->getRfgZoneGraphicsItem()->setMenu(rfgMenu, rfgMenu->aViewRfg);
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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player->getGraphicsItem()->getHandZoneGraphicsItem()->setMenu(handMenu);
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player->getGraphicsItem()->getDeckZoneGraphicsItem()->setMenu(libraryMenu, libraryMenu->aDrawCard);
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player->getGraphicsItem()->getSideboardZoneGraphicsItem()->setMenu(sideboardMenu);
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}
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}
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void PlayerMenu::addPlayer(Player *playerToAdd)
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{
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if (playerToAdd == nullptr || playerToAdd == player) {
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return;
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}
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for (auto &playerList : playerLists) {
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addPlayerToList(playerList, playerToAdd);
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}
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}
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void PlayerMenu::addPlayerToList(QMenu *playerList, Player *playerToAdd)
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{
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QAction *newAction = playerList->addAction(playerToAdd->getPlayerInfo()->getName());
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newAction->setData(playerToAdd->getPlayerInfo()->getId());
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connect(newAction, &QAction::triggered, this, &PlayerMenu::playerListActionTriggered);
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}
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void PlayerMenu::removePlayer(Player *playerToRemove)
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{
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if (playerToRemove == nullptr) {
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return;
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}
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for (auto &playerList : playerLists) {
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removePlayerFromList(playerList, playerToRemove);
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}
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}
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void PlayerMenu::removePlayerFromList(QMenu *playerList, Player *player)
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{
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QList<QAction *> actionList = playerList->actions();
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for (auto &j : actionList)
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if (j->data().toInt() == player->getPlayerInfo()->getId()) {
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playerList->removeAction(j);
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j->deleteLater();
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}
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}
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void PlayerMenu::playerListActionTriggered()
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{
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auto *action = static_cast<QAction *>(sender());
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auto *menu = static_cast<QMenu *>(action->parent());
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Command_RevealCards cmd;
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const int otherPlayerId = action->data().toInt();
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if (otherPlayerId != -1) {
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cmd.set_player_id(otherPlayerId);
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}
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if (menu == libraryMenu->revealLibrary() || menu == libraryMenu->lendLibraryMenu()) {
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cmd.set_zone_name("deck");
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cmd.set_grant_write_access(menu == libraryMenu->lendLibraryMenu());
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} else if (menu == libraryMenu->revealTopCardMenu()) {
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int deckSize = player->getDeckZone()->getCards().size();
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bool ok;
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int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Reveal top cards of library"),
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tr("Number of cards: (max. %1)").arg(deckSize), /* defaultNumberTopCards */ 1,
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1, deckSize, 1, &ok);
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if (ok) {
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cmd.set_zone_name("deck");
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cmd.set_top_cards(number);
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// backward compatibility: servers before #1051 only permits to reveal the first card
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cmd.add_card_id(0);
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// defaultNumberTopCards = number;
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}
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} else if (menu == handMenu->revealHandMenu()) {
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cmd.set_zone_name("hand");
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} else if (menu == handMenu->revealRandomHandCardMenu()) {
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cmd.set_zone_name("hand");
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cmd.add_card_id(PlayerActions::RANDOM_CARD_FROM_ZONE);
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} else {
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return;
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}
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player->getPlayerActions()->sendGameCommand(cmd);
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}
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void PlayerMenu::onNewPlayerListActionCreated(QAction *action)
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{
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allPlayersActions.append(action);
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}
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QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
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{
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if (!card) {
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emit cardMenuUpdated(nullptr);
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return nullptr;
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}
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// If is spectator (as spectators don't need card menus), return
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// only update the menu if the card is actually selected
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if ((player->getGame()->getPlayerManager()->isSpectator() && !player->getGame()->getPlayerManager()->isJudge()) ||
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player->getGame()->getActiveCard() != card) {
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return nullptr;
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}
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QMenu *menu = new CardMenu(player, card, shortcutsActive);
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emit cardMenuUpdated(menu);
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return menu;
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}
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void PlayerMenu::retranslateUi()
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{
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playerMenu->setTitle(tr("Player \"%1\"").arg(player->getPlayerInfo()->getName()));
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if (handMenu) {
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handMenu->retranslateUi();
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}
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if (libraryMenu) {
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libraryMenu->retranslateUi();
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}
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graveMenu->retranslateUi();
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rfgMenu->retranslateUi();
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if (sideboardMenu) {
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sideboardMenu->retranslateUi();
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}
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if (countersMenu) {
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countersMenu->setTitle(tr("&Counters"));
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}
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if (customZonesMenu) {
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customZonesMenu->retranslateUi();
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}
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QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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counterIterator.next().value()->retranslateUi();
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}
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if (utilityMenu) {
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utilityMenu->retranslateUi();
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}
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for (auto &allPlayersAction : allPlayersActions) {
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allPlayersAction->setText(tr("&All players"));
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}
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if (sayMenu) {
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sayMenu->setTitle(tr("S&ay"));
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}
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}
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void PlayerMenu::refreshShortcuts()
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{
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if (shortcutsActive) {
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setShortcutsActive();
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}
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}
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void PlayerMenu::setShortcutsActive()
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{
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shortcutsActive = true;
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if (handMenu) {
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handMenu->setShortcutsActive();
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}
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if (libraryMenu) {
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libraryMenu->setShortcutsActive();
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}
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graveMenu->setShortcutsActive();
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// No shortcuts for RfgMenu yet
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if (sideboardMenu) {
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sideboardMenu->setShortcutsActive();
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}
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QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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counterIterator.next().value()->setShortcutsActive();
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}
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if (utilityMenu) {
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utilityMenu->setShortcutsActive();
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}
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}
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void PlayerMenu::setShortcutsInactive()
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{
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shortcutsActive = false;
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if (handMenu) {
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handMenu->setShortcutsInactive();
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}
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if (libraryMenu) {
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libraryMenu->setShortcutsInactive();
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}
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graveMenu->setShortcutsInactive();
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// No shortcuts for RfgMenu yet
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if (sideboardMenu) {
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sideboardMenu->setShortcutsInactive();
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}
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QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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counterIterator.next().value()->setShortcutsInactive();
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}
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if (utilityMenu) {
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utilityMenu->setShortcutsInactive();
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}
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} |