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* [Card] Add facedown property to CardRelation * trailing newline * fix comments * update schema
169 lines
4.9 KiB
C++
169 lines
4.9 KiB
C++
#ifndef COCKATRICE_CARD_RELATION_H
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#define COCKATRICE_CARD_RELATION_H
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#include "card_relation_type.h"
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#include <QObject>
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#include <QString>
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/**
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* @class CardRelation
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* @ingroup Cards
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*
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* @brief Represents a relationship between two cards.
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*
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* CardRelation objects define directional relationships, such as:
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* - One card attaching to another.
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* - One card transforming into another.
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* - One card creating another instance.
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*
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* Relations may also define metadata such as whether multiple creations
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* are possible, whether the relation is persistent, and default counts.
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*/
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class CardRelation : public QObject
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{
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Q_OBJECT
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private:
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QString name; ///< Name of the related card.
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CardRelationType attachType; ///< Type of attachment.
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bool isCreateAllExclusion; ///< True if this relation should exclude multiple creations in "create all" operations.
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bool isVariableCount; ///< True if the number of creations is variable.
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int defaultCount; ///< Default number of cards created or involved.
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bool isPersistent; ///< True if this relation persists (i.e. is not destroyed) on zone change.
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bool isFaceDown; ///< True if this relation creates the tokens facedown
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public:
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/**
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* @brief Constructs a CardRelation with optional parameters.
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*
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* @param _name Name of the related card.
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* @param _attachType Type of attachment.
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* @param _isCreateAllExclusion Whether this relation excludes mass creation.
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* @param _isVariableCount Whether the count is variable.
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* @param _defaultCount Default number for creations or transformations.
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* @param _isPersistent Whether the relation persists across zone changes.
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* @param _isFaceDown Whether the relation creates the token face down
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*/
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explicit CardRelation(const QString &_name = QString(),
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CardRelationType _attachType = CardRelationType::DoesNotAttach,
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bool _isCreateAllExclusion = false,
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bool _isVariableCount = false,
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int _defaultCount = 1,
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bool _isPersistent = false,
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bool _isFaceDown = false);
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/**
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* @brief Returns the name of the related card.
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*
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* @return Name as QString reference.
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*/
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[[nodiscard]] inline const QString &getName() const
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{
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return name;
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}
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/**
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* @brief Returns the type of attachment.
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*
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* @return Enum value representing the attachment type.
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*/
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[[nodiscard]] CardRelationType getAttachType() const
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{
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return attachType;
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}
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/**
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* @brief Returns true if the card is attached to another.
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*
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* @return True if attached, false otherwise.
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*/
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[[nodiscard]] bool getDoesAttach() const
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{
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return attachType != CardRelationType::DoesNotAttach;
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}
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/**
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* @brief Returns true if this card transforms into another card.
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*
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* @return True if it transforms, false otherwise.
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*/
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[[nodiscard]] bool getDoesTransform() const
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{
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return attachType == CardRelationType::TransformInto;
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}
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/**
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* @brief Returns a string description of the attachment type.
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*
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* @return "attach" for AttachTo, "transform" for TransformInto, empty string otherwise.
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*/
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[[nodiscard]] QString getAttachTypeAsString() const
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{
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return cardAttachTypeToString(attachType);
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}
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/**
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* @brief Determines whether another instance can be created.
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*
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* @return True if creation is allowed, false if constrained by attachment.
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*/
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[[nodiscard]] bool getCanCreateAnother() const
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{
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return !getDoesAttach();
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}
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/**
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* @brief Returns whether this relation is excluded from "create all" operations.
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*
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* @return True if excluded, false otherwise.
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*/
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[[nodiscard]] bool getIsCreateAllExclusion() const
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{
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return isCreateAllExclusion;
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}
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/**
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* @brief Returns whether the relation count is variable.
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*
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* @return True if variable, false otherwise.
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*/
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[[nodiscard]] bool getIsVariable() const
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{
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return isVariableCount;
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}
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/**
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* @brief Returns the default count of related cards.
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*
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* @return Integer representing default number.
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*/
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[[nodiscard]] int getDefaultCount() const
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{
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return defaultCount;
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}
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/**
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* @brief Returns whether the relation is persistent.
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*
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* Persistent relations are not destroyed on zone changes.
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*
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* @return True if persistent, false otherwise.
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*/
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[[nodiscard]] bool getIsPersistent() const
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{
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return isPersistent;
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}
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/**
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* @brief Returns whether the relation creates the token facedown.
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*
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* @return True if facedown, false otherwise.
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*/
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[[nodiscard]] bool getIsFaceDown() const
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{
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return isFaceDown;
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}
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};
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#endif // COCKATRICE_CARD_RELATION_H
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