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Bake each zone's phase from its true world position in the horizontal-hand layout (player 0, stack 172, table 280, hand 172+406) so the diagonal sheen continues continuously across zone boundaries. All zones share one mathematically tileable (1,1) diagonal at frequency 3; playerzone gets a distinct blue-violet identity and the light scheme gets extra contrast. |
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| handzone-light.png | ||
| handzone.png | ||
| playerzone-light.png | ||
| playerzone.png | ||
| stackzone-light.png | ||
| stackzone.png | ||
| tablezone-light.png | ||
| tablezone.png | ||