Cockatrice/webclient/src/websocket/persistence/RoomPersistence.ts

63 lines
1.6 KiB
TypeScript

import { store, RoomsDispatch, RoomsSelectors } from 'store';
import { Game, Message, Room, User } from 'types';
import NormalizeService from '../utils/NormalizeService';
export class RoomPersistence {
static clearStore() {
RoomsDispatch.clearStore();
}
static joinRoom(roomInfo: Room) {
NormalizeService.normalizeRoomInfo(roomInfo);
RoomsDispatch.joinRoom(roomInfo);
}
static leaveRoom(roomId: number) {
RoomsDispatch.leaveRoom(roomId);
}
static updateRooms(rooms: Room[]) {
RoomsDispatch.updateRooms(rooms);
}
static updateGames(roomId: number, gameList: Game[]) {
const game = gameList[0];
if (!game.gameType) {
const room = RoomsSelectors.getRoom(store.getState(), roomId);
if (room) {
const { gametypeMap } = room;
NormalizeService.normalizeGameObject(game, gametypeMap);
}
}
RoomsDispatch.updateGames(roomId, gameList);
}
static addMessage(roomId: number, message: Message) {
NormalizeService.normalizeUserMessage(message);
RoomsDispatch.addMessage(roomId, message);
}
static userJoined(roomId: number, user: User) {
RoomsDispatch.userJoined(roomId, user);
}
static userLeft(roomId: number, name: string) {
RoomsDispatch.userLeft(roomId, name);
}
static removeMessages(roomId: number, name: string, amount: number): void {
RoomsDispatch.removeMessages(roomId, name, amount);
};
static gameCreated(roomId: number) {
RoomsDispatch.gameCreated(roomId);
}
static joinedGame(roomId: number, gameId: number) {
console.log('joinedGame', roomId, gameId);
}
}