Cockatrice/cockatrice/src/game_graphics/player
BruebachL a85203e457
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Migrate theme asset loads to scheme-variant resolution (#7209-2) (#7276)
Replace remaining QPixmap("theme:...") call sites with themePixmap() so icons, replay controls, card backs, and other images resolve to -dark/-light variants under theme schemes. Stem-exact 1:1 migration; behavior unchanged for non-variant themes.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:59:57 +02:00
..
menu [Game] Implement total toughness tally (#7252) 2026-09-06 01:46:37 -07:00
card_menu_action_type.h [Game] Move graphics out of game and into game_graphics (#6928) 2026-06-09 09:51:13 +02:00
player_area.cpp [Game] Move graphics out of game and into game_graphics (#6928) 2026-06-09 09:51:13 +02:00
player_area.h [Game] Move graphics out of game and into game_graphics (#6928) 2026-06-09 09:51:13 +02:00
player_dialogs.cpp Split trice_limits.h into dedicated headers (#7025) 2026-06-29 14:37:52 -07:00
player_dialogs.h [Game] Move graphics out of game and into game_graphics (#6928) 2026-06-09 09:51:13 +02:00
player_graphics_item.cpp [Replay] Skip damage animations when skipping backward in replays (#7249) 2026-09-07 02:26:52 +02:00
player_graphics_item.h [Game] Playmats (#7101) 2026-08-21 10:40:49 +02:00
player_list_widget.cpp Migrate theme asset loads to scheme-variant resolution (#7209-2) (#7276) 2026-09-11 17:59:57 +02:00
player_list_widget.h [Game] Prevent spectator duplication when replaying joined events (#7248) 2026-09-07 01:57:35 +02:00
player_target.cpp [Client] Fix pawn avatar cache key collision for players without a custom avatar (#4086) (#7264) 2026-09-07 08:21:26 +02:00
player_target.h [Replay] Skip damage animations when skipping backward in replays (#7249) 2026-09-07 02:26:52 +02:00